Dominions 6

Dominions 6

Geolland
15 Comments
Mormacil  [author] 30 Mar @ 11:46pm 
Yes, the flying is active magic so you don't keep that up for an entire month.
Rough 30 Mar @ 4:58pm 
but they're supposed to only fly in combat? they aren't flying on the map
Mormacil  [author] 30 Mar @ 2:34pm 
I set their movement beyond a regular horse but shy of truly dedicated horses. But I forgot genuine fey horses get a mapmove of 26 without flying so I'll set it to that. That feels more accurate to my ideas.

As for the Wuid, I didn't want them to be about summoning free stuff but going from 2 to 3 shouldn't break things. Increased their cost to match the increased mobility and warriors though. Will push this in a future patch.
Rough 30 Mar @ 9:06am 
also, if wuid are intended to have flying mapmove, they should probably be more expensive. They're pretty insane for a mere 265g, especially with a contingent of flying storm riders
Rough 30 Mar @ 9:05am 
The Storm Riders and Wuid don't seem to have flying mapmove, is that intended? I confirmed that the Storm Riders fly in combat, not sure about the Wuid. Maybe it's because their mounts aren't flying? Also, I recommend increasing the number of wolf warriors a wuid summons from 2--->3, it's too much of a waste of mage turns as it is.
Mormacil  [author] 13 Feb @ 8:53am 
Yeah will be 'fixed' in the next version. Entirely harmless for now.
John Gooner 13 Feb @ 3:54am 
When selecting the mod, I get an error that says "Warning the mod contains 4 errors". I used no other mods, game version 6.25
Mormacil  [author] 9 Feb @ 11:59pm 
It does require you to go beyond the regular -3 to 3 scale so I wanted it to have impact or do you feel that's too easy to reach?
must.dissent 9 Feb @ 7:36pm 
I really like then flavour and I'm having fun. I do think the spawn rate of the Knight of Winter is probably too high to be balanced considering how strong they are. I honestly think it should be half or less of current.
Rough 8 Feb @ 9:03am 
Having said all that, this is such a freaking awesome nation in terms of flavor and sprites. Very nice work, an instant classic
Rough 8 Feb @ 9:03am 
It'd be cool if the Wuid could train 2-3 Wolf Warriors/month or had a special ritual (castable only in forests or swamps) to summon them, since their description says it's them that make the wolf warriors.

Also I was kind of expecting the Court of Winter to disappear come Spring? And have special summons for the berchta/berchtolds
Rough 8 Feb @ 8:46am 
Also giving the daughters of Gaur old age but berserker seems like bad design. Paying 40D for a mage you can only use for rituals or blood hunting seems like not a great deal
Rough 8 Feb @ 8:43am 
There are honestly so many spelling mistakes here it's distracting. Beyond that, though, could you give wild hunters stealth and maybe pillage or fear? The description says they're scouts, and they summon hounds that have stealth.
Rough 7 Feb @ 12:57pm 
Can't wait to dig into this