Torchlight II

Torchlight II

25 ratings
Bob's Mod (v.123)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
41.076 MB
5 Feb @ 7:41am
10 May @ 4:15am
64 Change Notes ( view )

Subscribe to download
Bob's Mod (v.123)

Description
Features:-
4 WoW-inspired custom classes:
1) Deathknight
- Blood - Defense-focused skills
- Frost - Damage/Control-focused skills
- Unholy - Minion/Pet-focused skills

2) Hunter
- Marksmanship - Ranged-focused skills
- Beast Mastery - Summon/Pet-focused skills
- Survival - Support-focused skills

3) Paladin
- Retribution - Damage-focused skills
- Devotion - Defense-focused skills
- Holy - Caster/Support-focused skills

4) Shaman
- Enhancement - Melee-focused skills
- Elemental - Caster-focused skills
- Restoration - Healing/Support-focused skills

1 Original class:
1) Mechanist
- Cannon Fire - AoE Damage-focused skills
- Shock Rifle - Mid-range Utiliy/Support-focused skills
- Cold Pistol - Single Target-focused skills


-- !! COMPATIBILITY WARNING !! --
1) This mod makes tweaks to some weapons, items, pets and classes. It will conflict with other mods that do the same.
2) Tested ONLY with Ultimate_Respec_Lite by BB and Extra Chunky by LordNyriox
3) NO GUARANTEES OF COMPATIBILITY WITH ANY OTHER MOD


General balance changes:
a) Original classes now have innate damage resistances out of the box
b) Buffed some skills to bring them in line with more popular picks
c) Class skills are now unlocked every six levels, after which you may allot one skill point per skill per subsequent level up
d) Enemy mobs can no longer crit - hopefully resulting in less volatility and fewer surprise one-shots
e) Reduced upper limit damage, and increased cooldowns of many enemy skills/traps, to open room for counter play
f) Every map now spawns the maximum number of events (chests, mobs, random encounters etc) originally allowed in the vanilla game
g) Added previously deactivated fish to the fishing table (Giant Largemouth Bass anyone?)
h) Removed Class Requirements from all items/gear/weapons
i) All Greatweapons, Staves and Polearms now ignore 25% of the target's armor
j) Shotgonnes and Cannons now ignore 15% of the target's armor
k) Increased the number of reward choices for completed quests
Popular Discussions View All (1)
10
12 Apr @ 1:53am
PINNED: Bugs and Issues
robobob91
69 Comments
HiFive 25 Apr @ 11:28am 
robobob91,
Then it might be from another mod I included in my personal class pack mod. It took some work to find out which mod broke the transmuters ability to transmute spells and tomes. I haven't figured out how to remove a mod from my modpack, so I'll eventually rebuild the mod, I guess.

I'm playing the class separately, for now. It's the Wraith Lord mod, by the way. When he gets to Cacklespit, I'll know for sure if this is another problem coming from that mod.

The main quest givers in the Ossean Wastes do give 5 choices. It's just the prisoners/slaves in all of the encampments around the area, and also the prisoners/slaves in the Slaver's Stockade and other camps in the Frosted Hills that offer only two.

Getting a choice between only 2 doesn't really bother me, except for Cacklespit. It's rare for a character to get completely stuck in the game, but that potion of hers is a good way out of the situation.
robobob91  [author] 25 Apr @ 4:09am 
@HiFive
yes, you are right that the vanilla game offers 3 choices across all quests.

based on the changes i've made, every mainline quest should be offering 5 reward choices.

the exceptions (that i know of) are the random bandit quests in Ossean Wastes, which offer 2, and Cacklespit, which should still offer her 3 standard choices.

i'm not sure why the random Ossean Wastes quests are offering only 2 choices on my mod, as i've only ever increased the number of choices :steamsad:

but in all my playtesting, Cacklespit has always offered me 3 of her usual rewards.
HiFive 24 Apr @ 9:38pm 
I have now confirmed that all of the slaves in every slave encampment in the Ossean Wastes (the desert area you spoke of) always offer 3 items to choose from.

I think you have changed something in your mod that causes most of these offerings to be reduced to 2 items, and that is probably why Cacklespit did not offer her poison potion.
HiFive 24 Apr @ 1:27am 
You had me doubting my memory about how many items the side givers offer. I'm leveling a new character in vanilla to make sure. So far, the slaves in the Slaver's Stockade (Frosted Hills) have all offered 3 items. I'm fairly sure the NPC's in the Ossean Wastes also offer 3 items, but I might not know for certain until tomorrow. I'll keep you posted. :tshappydanielpleasant:
robobob91  [author] 23 Apr @ 1:34am 
@HiFive
thank you for your feedback as always!

i couldn't recreate the Shock Bolt bug you faced, nor the quest reward bug.

Shock Bolt:
i did recently make adjustments to Shock Bolt, and i wonder if the game is "confused" about whether to use the "old" Shock Bolt vs the "new" one?

seems unlikely though.. will keep it mind :steamthumbsup:

Quest rewards:
you should be seeing 5 choices in terms of rewards for MOST quests. there are a few random events, specifically in the Salt Barrens, which i know offer only 2.
HiFive 22 Apr @ 12:53pm 
Nice mod! Deathknight is my favorite character on this mod.
HiFive 20 Apr @ 11:34pm 
Just to be clear, this character is going to be using Shotgonnes, so I did equip him with that.
HiFive 20 Apr @ 11:32pm 
I made a new character to see what was going on. The new Mechanist did not have the option to equip Shock Bolt. When I got him to town I removed the starting skill (Mortar Shot) at the regular NPC for doing that. No available Shock Bolt yet. However, when I put a point into Shock Bolt, and then removed it, the Shock Bolt remained available for my right mouse button skill. The point had been removed from the skill, but I can still use the skill. It's fully functional.
HiFive 20 Apr @ 11:28pm 
I just started a new Mechanist. I did not assign any points to the Shock Bolt skill, and yet I can equip it as a right-button skill. I think a different character actually started with one point each in 2 different skills, but this character still show zero points in the Shock Bolt skill.
robobob91  [author] 19 Apr @ 4:58pm 
@ Awkward

thank you so much!
about half of these are just reverting changes to stuff i didn't test properly XD