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you don't have to animate them manually, you can add a Copy Rotation bone constraint to those bones, with these options.
-target bone set to the hand
-X axis only
-target and owner space set to local
-influence of 0.8 and 0.4 to Driven_ulna and Forearm_driven respectively
actually i don't think i'm even doing that in these anims, i used mrfunreal's rig, which doesn't come with those constraints by default. i only learned this recently.
but that's how i'd do it.
the source files are there though, so anyone's free to do it themselves if they want