Left 4 Dead 2

Left 4 Dead 2

1,073 ratings
Third-Person Style Reanimated Default Pistols
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Game Content: Weapons
Weapons: Pistol
File Size
Posted
Updated
2.209 MB
7 Feb @ 8:07am
21 Jun @ 2:46pm
6 Change Notes ( view )

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Third-Person Style Reanimated Default Pistols

In 2 collections by tomaz
Third-Person Style Reanimations
4 items
My L4D2 Animation Collection
25 items
Description
This idea has been bouncing around in my head for a while so I decided to make this as a little experiment. Basically a reanimation that takes the survivor third-person pistol animations and refines them to make them a bit more first-person-view-worthy.
  • Vanilla+ I guess?
  • Alternative grip/hold method (on top of the "teacup" method supposedly being wrong, it also just looks kinda dumb)
  • Uninspiring, slightly off-screen reload for the dualies
  • Dualies firing sound swap bug already accounted for
  • Custom vanilla style run and melee animation

Works with reskins/retextures.

CREDITS:
  • Valve - Original third-person animations used as a basis
  • Me - Animation editing

Source files are in the .vpk, do whatever you want with them, no need to ask me first, just please make sure to credit me properly.
151 Comments
Pluvillion 22 Jul @ 8:32pm 
i wonder - has someone done a dual glock version yet?
106 27 Jun @ 4:14am 
does it work with replace? like p320 replaced by glock
U.G playz 1 Jun @ 8:19pm 
These are amazing, are you still working on more?
tomaz  [author] 27 May @ 8:13am 
not a stupid question at all.
you don't have to animate them manually, you can add a Copy Rotation bone constraint to those bones, with these options.
-target bone set to the hand
-X axis only
-target and owner space set to local
-influence of 0.8 and 0.4 to Driven_ulna and Forearm_driven respectively

actually i don't think i'm even doing that in these anims, i used mrfunreal's rig, which doesn't come with those constraints by default. i only learned this recently.
but that's how i'd do it.
DODOS (real) 27 May @ 7:09am 
I know that's a stupid question, but how the f*ck can I animate Driven_ulna and Forearm_driven bones? I have explored various approaches, but none of them has proven to be effective.
MR.B 16 May @ 8:21am 
l4d1 pistols ver pls
JuicelessOrange 27 Apr @ 2:33pm 
Old Call of Duty vibes, cool.:steamthumbsup:
FallFox 16 Apr @ 1:52pm 
alright np :zomthumbup:
tomaz  [author] 16 Apr @ 1:38pm 
i don't have any plans for that, sorry.
the source files are there though, so anyone's free to do it themselves if they want
FallFox 16 Apr @ 1:30pm 
M1911 version?