Left 4 Dead 2

Left 4 Dead 2

Third-Person Style Reanimated Default Pistols
151 Comments
Pluvillion 22 Jul @ 8:32pm 
i wonder - has someone done a dual glock version yet?
106 27 Jun @ 4:14am 
does it work with replace? like p320 replaced by glock
U.G playz 1 Jun @ 8:19pm 
These are amazing, are you still working on more?
tomaz  [author] 27 May @ 8:13am 
not a stupid question at all.
you don't have to animate them manually, you can add a Copy Rotation bone constraint to those bones, with these options.
-target bone set to the hand
-X axis only
-target and owner space set to local
-influence of 0.8 and 0.4 to Driven_ulna and Forearm_driven respectively

actually i don't think i'm even doing that in these anims, i used mrfunreal's rig, which doesn't come with those constraints by default. i only learned this recently.
but that's how i'd do it.
DODOS (real) 27 May @ 7:09am 
I know that's a stupid question, but how the f*ck can I animate Driven_ulna and Forearm_driven bones? I have explored various approaches, but none of them has proven to be effective.
MR.B 16 May @ 8:21am 
l4d1 pistols ver pls
JuicelessOrange 27 Apr @ 2:33pm 
Old Call of Duty vibes, cool.:steamthumbsup:
FallFox 16 Apr @ 1:52pm 
alright np :zomthumbup:
tomaz  [author] 16 Apr @ 1:38pm 
i don't have any plans for that, sorry.
the source files are there though, so anyone's free to do it themselves if they want
FallFox 16 Apr @ 1:30pm 
M1911 version?
𝒏𝒊𝒌𝒌 9 Apr @ 8:45am 
dahora
like l4d1 beta
MissingTexture 31 Mar @ 7:02am 
If you want to have the animations really accurate, i'd reccommend making Ellis one-hand both the pistol and the Deagle in first-person, as that's exactly what he does in third-person.

In fact, if you have both this mod and this other mod installed at the same time, it already works pretty okay, aside from Jockey's hands appearing in the viewmodel, and his left hand not appearing at all in the reload animation (and just not existing in general).
RIINN 27 Mar @ 7:25am 
Can you do it with the M1911 from Left 4 dead 1?
Рома Фактс 8 Mar @ 5:28am 
Can you make default running animations?
Cai0z 26 Feb @ 7:33pm 
bao
Ajiliffe 22 Feb @ 2:11pm 
Ellis's pistol grip variant? (One handed)
Zapato Lujan Carrion 19 Feb @ 3:20pm 
god:steamhappy:
tomaz  [author] 16 Feb @ 4:18am 
i agree, i did consider making that too but i'm not sure how else i would extract that anim as decompiling would make it come out as a garbled mess.
i only managed to make this because i got the anim from the starter kit.
R󠀡F 16 Feb @ 2:40am 
Zoey version would be nicer IMO, her reload is much better than others.
fran 13 Feb @ 8:00pm 
awesome
Mommy 13 Feb @ 3:43pm 
WWWW
散华礼弥 13 Feb @ 7:04am 
god
thepaps2009 13 Feb @ 4:51am 
what?:steamhappy:
blazecore 13 Feb @ 3:47am 
хорошийц
Ston1k_Courier 13 Feb @ 3:36am 
Good
12 13 Feb @ 3:23am 
god
Nunes_th 12 Feb @ 8:49pm 
god
dennishio 12 Feb @ 6:58pm 
god
TeRokaL2 12 Feb @ 3:40pm 
buen mod
Wyatt Hero of Time 12 Feb @ 1:13pm 
cant wait for other guns
тема куни 12 Feb @ 11:19am 
top
Jofrey54 12 Feb @ 10:12am 
top
󠁳 12 Feb @ 9:58am 
top
nixco 12 Feb @ 5:38am 
top
demon_8421 12 Feb @ 5:35am 
bom
Balunga 11 Feb @ 11:57pm 
top
Palguian23 11 Feb @ 10:44pm 
top
ArvoreNaria 11 Feb @ 10:33pm 
top
dichavaveinho 11 Feb @ 6:29pm 
mutio bom
Shrek 5 11 Feb @ 6:16pm 
:steamthumbsup:
LENDAR 11 Feb @ 11:38am 
:steamthis:
alamino 11 Feb @ 10:08am 
epicardo
зомбачел ^_^ 11 Feb @ 9:41am 
COOL:DMCJester1:
𒉭JARJACHIN𒉭 11 Feb @ 7:14am 
QUE YICO
AveryMP3 11 Feb @ 5:42am 
ay i got a glock in my rari 17 shots.
深野昂 10 Feb @ 10:02pm 
1
The Renegadist 10 Feb @ 6:16pm 
Hope to see both of these on the L4D walk cycle at some point, any plans for doing the rest of the weapons like this?
Zotinho 10 Feb @ 4:21pm 
°-°
Khora 10 Feb @ 1:44pm 
gg