Left 4 Dead 2

Left 4 Dead 2

1,079 hodnocení
Third-Person Style Reanimated Default Pistols
6
3
4
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Game Content: Weapons
Weapons: Pistol
Velikost souboru
Přidáno
Aktualizováno
2.209 MB
7. úno. v 8.07
21. čvn. v 14.46
Poznámky ke změnám (6) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Third-Person Style Reanimated Default Pistols

V 2 kolekcích od uživatele tomaz
Third-Person Style Reanimations
4 položek
My L4D2 Animation Collection
25 položek
Popis
This idea has been bouncing around in my head for a while so I decided to make this as a little experiment. Basically a reanimation that takes the survivor third-person pistol animations and refines them to make them a bit more first-person-view-worthy.
  • Vanilla+ I guess?
  • Alternative grip/hold method (on top of the "teacup" method supposedly being wrong, it also just looks kinda dumb)
  • Uninspiring, slightly off-screen reload for the dualies
  • Dualies firing sound swap bug already accounted for
  • Custom vanilla style run and melee animation

Works with reskins/retextures.

CREDITS:
  • Valve - Original third-person animations used as a basis
  • Me - Animation editing

Source files are in the .vpk, do whatever you want with them, no need to ask me first, just please make sure to credit me properly.
Počet komentářů: 151
Pluvillion 22. čvc. v 20.32 
i wonder - has someone done a dual glock version yet?
106 27. čvn. v 4.14 
does it work with replace? like p320 replaced by glock
U.G playz 1. čvn. v 20.19 
These are amazing, are you still working on more?
tomaz  [autor] 27. kvě. v 8.13 
not a stupid question at all.
you don't have to animate them manually, you can add a Copy Rotation bone constraint to those bones, with these options.
-target bone set to the hand
-X axis only
-target and owner space set to local
-influence of 0.8 and 0.4 to Driven_ulna and Forearm_driven respectively

actually i don't think i'm even doing that in these anims, i used mrfunreal's rig, which doesn't come with those constraints by default. i only learned this recently.
but that's how i'd do it.
DODOS (real) 27. kvě. v 7.09 
I know that's a stupid question, but how the f*ck can I animate Driven_ulna and Forearm_driven bones? I have explored various approaches, but none of them has proven to be effective.
MR.B 16. kvě. v 8.21 
l4d1 pistols ver pls
JuicelessOrange 27. dub. v 14.33 
Old Call of Duty vibes, cool.:steamthumbsup:
FallFox 16. dub. v 13.52 
alright np :zomthumbup:
tomaz  [autor] 16. dub. v 13.38 
i don't have any plans for that, sorry.
the source files are there though, so anyone's free to do it themselves if they want
FallFox 16. dub. v 13.30 
M1911 version?