RimWorld

RimWorld

228 ratings
Auto Conduits
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Mod, 1.5, 1.6
File Size
Posted
Updated
814.807 KB
8 Feb @ 5:18am
14 Jul @ 2:30pm
14 Change Notes ( view )

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Auto Conduits

Description
Select conduit.
Hold Shift.
Click on walls.
Flood fill.


Options:
Door Behavior:
• Default: Doors are treated as walls and the selected conduits are placed.
• Skip Doors: Doors are treated as walls, but no conduits are placed on door cells.
• Hidden Conduits Under Doors: Hidden conduits are placed on door cells instead of the selected conduits.
• Exclude Doors: Door cells are not considered adjacent.
Allow Mixed Wall Types: When enabled, adjacent walls of different types are also selected.
Popular Discussions View All (1)
0
7 Jul @ 11:18pm
please post bug reports here
Rabiosus
65 Comments
aef8234 16 Jul @ 2:55am 
Hello can I make a suggestion? Make conduits and modded pipes count as "walls" for filling, since odyssey ships don't have corners, I still have to fill things multiple times - I'd prefer if the mod considers the conduits I put to close the gap as "walls."
Rabiosus  [author] 14 Jul @ 2:32pm 
I’ve rewritten the entire patch to make conflicts less likely.
From now on, I’ll ignore or delete similar reports unless a unicorn shows up with logs or clear reproduction steps.
Rabiosus  [author] 14 Jul @ 1:12pm 
idk
If a kind user were to provide an error log, we might be able to figure it out…but such users are rarer than unicorns.
demondust6 14 Jul @ 12:39pm 
Curious, when it go to use this mod (before today) it would make my UI vanish. Is it perhaps a mod conflict?
Rabiosus  [author] 14 Jul @ 5:32am 
Update: Modified the wall detection logic to also cover modded walls that don’t use the isWall flag
Rabiosus  [author] 13 Jul @ 6:55am 
It's probably a bug. I'll look into it when I get back from Odyssey
Towarzysz Ujma 12 Jul @ 8:48am 
Does this mod support modded walls like ones in ReBuild mod? Because I have issue with using that on walls especially from Rebuild. And when i click shift + conduit on wall there only one builded.
Nimn 8 Jul @ 2:58am 
The only way the game breaks is it takes away the tedious issues of drawing lines. Other than conduits being put under crematoriums and other things that block movement, this mod works flawlessly.
Rabiosus  [author] 8 Jul @ 2:01am 
I’ve added some null checks, but without any error logs, there's nothing more I can do
Insanity100% 7 Jul @ 10:44pm 
This mod breaks the game