RimWorld

RimWorld

Auto Conduits
65 Comments
aef8234 16 Jul @ 2:55am 
Hello can I make a suggestion? Make conduits and modded pipes count as "walls" for filling, since odyssey ships don't have corners, I still have to fill things multiple times - I'd prefer if the mod considers the conduits I put to close the gap as "walls."
Rabiosus  [author] 14 Jul @ 2:32pm 
I’ve rewritten the entire patch to make conflicts less likely.
From now on, I’ll ignore or delete similar reports unless a unicorn shows up with logs or clear reproduction steps.
Rabiosus  [author] 14 Jul @ 1:12pm 
idk
If a kind user were to provide an error log, we might be able to figure it out…but such users are rarer than unicorns.
demondust6 14 Jul @ 12:39pm 
Curious, when it go to use this mod (before today) it would make my UI vanish. Is it perhaps a mod conflict?
Rabiosus  [author] 14 Jul @ 5:32am 
Update: Modified the wall detection logic to also cover modded walls that don’t use the isWall flag
Rabiosus  [author] 13 Jul @ 6:55am 
It's probably a bug. I'll look into it when I get back from Odyssey
Towarzysz Ujma 12 Jul @ 8:48am 
Does this mod support modded walls like ones in ReBuild mod? Because I have issue with using that on walls especially from Rebuild. And when i click shift + conduit on wall there only one builded.
Nimn 8 Jul @ 2:58am 
The only way the game breaks is it takes away the tedious issues of drawing lines. Other than conduits being put under crematoriums and other things that block movement, this mod works flawlessly.
Rabiosus  [author] 8 Jul @ 2:01am 
I’ve added some null checks, but without any error logs, there's nothing more I can do
Insanity100% 7 Jul @ 10:44pm 
This mod breaks the game
HaNdJoB 5 Jul @ 2:12am 
shift+click then all my UI gone, have no idea which mod made this but I'm trying to figure it out
Nimn 19 Jun @ 11:15pm 
It's hardly game breaking so there's no rush. Cancel a few blueprints and fixed, no stupid things being built where they shouldn't or blueprints where they can't be reached. No biggie, awesome work.
Rabiosus  [author] 19 Jun @ 11:13pm 
This is an issue in version 1.5, right?
In 1.6, I’ve revised the conditions for recognizing walls, so this problem shouldn’t occur anymore.
In any case, I’ll update 1.5 later as well.
Nimn 19 Jun @ 10:54pm 
So, it also considers lots of impassible items as walls, like the crematorium and the resto nanohive mod. Those are impassible and in many cases act as walls and this mod treats them as such. Not gamebreaking and i wouldn't call it a bug, just a heads up in case it becomes an issue somehow later. An unexpected feature.
Sicroto 5 Jun @ 12:48am 
Honestly same
「Engelbert Humperdink」 25 May @ 5:12pm 
I'm touching myself while thinking about this mod later
Evono 5 May @ 5:24pm 
Where should this be loaded ? at the top? at the bottom ? doesnt matter ? pls add this info in the description :) rimsort kinda puts it atm somewhere.
Rabiosus  [author] 29 Apr @ 1:19am 
I can't do anything without seeing the error log.
Jeremy Lin 28 Apr @ 9:47pm 
why is it when you go to the mod setting it cause insane error. visual exception freak out
Flavin 15 Apr @ 12:49pm 
W Mod author 14 hours from report to patch. You rock
Rabiosus  [author] 12 Apr @ 10:50pm 
@thorman123456789 A forced add mode has been added that allows you to designate all buildings. You can filter the pipes using the text box.
thorman123456789 12 Apr @ 9:38pm 
It doesn't show up in the menu. When I go to the drop down menu I don't have any pipes to add...
Rabiosus  [author] 12 Apr @ 9:37pm 
@thorman123456789 Can't you add it from the mod options menu?
thorman123456789 12 Apr @ 2:21pm 
Can you please add the conduits from Eccentric Tech - Defense Grid?

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3066838686
Flavin 19 Mar @ 3:40pm 
Okay never mind, Literally minutes after I posted I found the "Add Pipes" in the mod option menu. Apologies for the dumb
Flavin 19 Mar @ 3:37pm 
Hey so there seems to be a few mod pipes missing (unless I missed something.)

Dubs Central Heating/Bad Hygiene, Rimfeller are just the 2 I know right now, but there's also the pipes from the vanilla expanded stuff too
Medic 13 Feb @ 12:45pm 
as jonilgz said, but thanks so much
vanillaification 13 Feb @ 8:44am 
i love you
MuChu 13 Feb @ 5:37am 
非常好mod,使我手效率150%
SolarKitten 12 Feb @ 9:35pm 
thank you
jonilgz 12 Feb @ 3:12am 
God you save my ocd
Rabiosus  [author] 12 Feb @ 12:26am 
Also, the hidden power conduits bug has been fixed
Rabiosus  [author] 12 Feb @ 12:23am 
Supports pipes other than power conduits, and a UI for adding pipes has been added to the settings screen.
The pipe addition button filters and displays pipe-like buildings as accurately as possible, though it's not perfect.
Please don't worry if items other than pipes are shown—it’s not a bug.
If the pipe you wish to add is not displayed, please report it.
月羽狐 11 Feb @ 8:47pm 
This should be made a vanilla function. like the wall light
SolarKitten 11 Feb @ 6:56pm 
can you make this mod for other pipe mods?

also this mod has been helpful when doing power lines
Thorion 11 Feb @ 5:42pm 
yeah because its just the same as conduits under doors but instead it hidden conduits.
Davinci 11 Feb @ 2:05pm 
Using the "hidden conduits under doors" option seems to be resulting in EVERY conduit being in a hidden conduit for me
Гофра Платон 11 Feb @ 10:59am 
Great idea! As mentioned above, the main pain in the ass, at least for me is dubs bad hygiene mod when talk is about pipes. The need to provide hidden cable (place in all home walls), then to place pipes for water, then conditioners pipes. When base is huge it becomes time consuming, would like to see a tool to at least add manualy pipe type. Because reading coments, yeah, to add support for alot of mods will be chalenging for mod creator, and some king ui to manual add of flood fill will be good solution.:cozyjunimogreen:
No7_Maika 11 Feb @ 10:20am 
Maybe this is useful, but we have hidden conduit so... Honestly, i don't use default conduit anymore, hidden is so SO good
Rabiosus  [author] 11 Feb @ 5:57am 
Creating a mechanism that automatically detects pipes (other than power conduits) added by mods seems challenging. It will likely involve providing a patch or UI for users to add them manually. In any case, I think the demand for this is lower than for power conduits, so I'll work on it when I feel like it.
Pablo Discobar 11 Feb @ 5:40am 
Time-saving mods are life-saving mods!!
Zarathustra 11 Feb @ 5:15am 
Does this work with other types of cables? like nutrient, console loom, Cooling, steam from other mods?
Rubus 11 Feb @ 12:57am 
conduits only cost 1 steels... thats cheap enough to justify satisfying your ocd with them
AhDeh 10 Feb @ 8:10pm 
This is awesome, would it be possible to make it work with Dub's Bad Hygiene aswell?
Peerington 10 Feb @ 5:49pm 
Peak QoL mod right here.
the 10 Feb @ 4:35pm 
never knew i needed this mod... this with the "skip door" option is EXACTLY how i always built conduits.
look behind u 10 Feb @ 1:47pm 
NO WAY, THIS IS LEGENDARY
Drestalos 10 Feb @ 9:57am 
Yeah, I know it's a waste of materials, but when I open up my conduit menu and see a mess of lines, not following my houses at all, a part of me dies. So I will continue to build conduits along my walls, and delete them when I remove my buildings. GJ Rabiosus, I like where your head is at.
MarcelHard 10 Feb @ 8:28am 
I see, thanks!