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Not exactly any unique ideas, but ones that seem fitting for offensive purposes yet are still generic enough to fit in with almost everything
haven't gotten to toy with loadouts and stuff in a multiplayer environment yet, where you spawn in with your loadout mid-mission, to see if it applies there, too. I'll try it sometime the coming weekend.
I also tried giving them move, seek and destroy, or no waypoints, all of which still resulted in them standing still and being unresponsive until their shields are depleted (as others have said, I can't seem to deplete their shields with small arms, either, and have to use some kind of explosive weapon).
This doesn't affect the regular SpecOps elites, just the Melee ones.
I believe the only reason they break the invisibility is because, when an elite's shield is broken, WBK's AI automatically plays an animation and sends them into a sort of "rage mode" where they get super aggro.
Possibly a problem with LAMBs, I'm running WBK's AI and LAMBs compat tho.
Your projects are easily my favorite, just wanted to let you know that you're awesome and your efforts make a lot of people's gamenights so much better.