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Not exactly any unique ideas, but ones that seem fitting for offensive purposes yet are still generic enough to fit in with almost everything
haven't gotten to toy with loadouts and stuff in a multiplayer environment yet, where you spawn in with your loadout mid-mission, to see if it applies there, too. I'll try it sometime the coming weekend.
I also tried giving them move, seek and destroy, or no waypoints, all of which still resulted in them standing still and being unresponsive until their shields are depleted (as others have said, I can't seem to deplete their shields with small arms, either, and have to use some kind of explosive weapon).
This doesn't affect the regular SpecOps elites, just the Melee ones.
I believe the only reason they break the invisibility is because, when an elite's shield is broken, WBK's AI automatically plays an animation and sends them into a sort of "rage mode" where they get super aggro.
Possibly a problem with LAMBs, I'm running WBK's AI and LAMBs compat tho.
Your projects are easily my favorite, just wanted to let you know that you're awesome and your efforts make a lot of people's gamenights so much better.
that cloak reactivation idea is cool but honestly feels like a bit of an edge case; most folks don’t push the cloak system that deep and my time’s a bit more limited these days so I probably won’t be adding that kind of logic anytime soon
good suggestion though
I guess the ONLY thing I could recommend, is if the AI go into cloak while the player is still cloaking aswell and they fire their weapons or sprint and go un-cloaked because of it? To have them re-cloak if the player is still cloaked within the time frame set in the CBA options.
(Also perhaps CBA options for if the penalties do anything or not?) I think the other cloak mod had that kind of stuff, but I've never seen an AI squad one like this! It's cool as heck!
@Wotsup how odd, i will have a look
Replicated it with only the two mods running but other than that it's fantastic! Gives the sessions much needed variety
'BOOLEAN' just means its either true or false, not a number or text (string/"string") etc.
@Shurelia That would require a whole new animation set, maybe in the late future.
@yeah, give yourself the cloak item (intended player use) or run the PHEN_EquipmentPLUS_CloakUnit function on yourself.
@Stellarynn hey, its been quite busy and we got big plans for the mod but I haven't forgotten about this and will try to get it added.
That makes sense, I honestly assumed something like that was the case. I know Arma is a fickle beastie :p Decloaking on a shot flying nearby certainly is an option that would totally fix that issue! I'm sure you'll figure it out, I look forward to the rest of the equipment!