Left 4 Dead 2

Left 4 Dead 2

79 ratings
Passive Tank
   
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Game Content: Scripts
File Size
Posted
Updated
736.325 KB
8 Feb @ 4:00pm
4 Jul @ 3:00pm
12 Change Notes ( view )

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Passive Tank

Description
This add-on incentivizes Tanks to play passively instead of mindlessly rushing in. This will entice Tanks to only rush in when survivors are vulnerable enough to be taken advantage of.

Additional Information
Settings can be modified in-game by typing the following in chat:
!passivetank_[name_of_text_file] [name_of_option] [desired_value] [optional_directory]

If you want to change the settings of this add-on and/or know what each of them do, see this thread.
43 Comments
Taut  [author] 28 Jun @ 12:39pm 
@(^^^) Xeno From my testing with MANACAT's `Improved Tank AI` add-on, the `Passive Tank` add-on should work fine with the `Tank Movement Speed` add-on.
(^^^) Xeno 28 Jun @ 7:47am 
Is this compatible with l4d1 tank movement speed?
Wizardly 25 Jun @ 8:40pm 
Thanks I'll def check it out!
Mickterminator30 24 Jun @ 1:37am 
Tank has become self-aware I repeat the tank has become self-aware
Taut  [author] 23 Jun @ 12:31am 
@Wizardly While I could use CommandABot's BOT_CMD_ATTACK enumerator to force special infected to target different survivors, this can cause special infected to constantly switch between the closest survivor and the newly prioritized survivor since their AI will normally search for survivors to target every frame. [forums.alliedmods.net] Additionally, the Spitter's target is unaffected by CommandABot's BOT_CMD_ATTACK enumerator.

In other words, unless I can find a way to change the special infected's target priority using VScripts without having to conflict with their AI, the best way to achieve this would be to use the Target Override [forums.alliedmods.net] plugin for SourceMod which can allow special infected to ignore survivors in the safe area.
Wizardly 22 Jun @ 8:57pm 
Anyway you could give the Tank and SI some more logic on cutting it's losses? For instance, there are those solo players who've made it into the saferoom before the rest of their team has, so the Tank and all the other SI just stop, pound at the door trying to break it down but never can.

Anyway that you can make the SI stop pursuing survivors who are in a saferoom by themselves?
Taut  [author] 10 Jun @ 9:01pm 
@Sparknight Thank you very much!
Sparknight 10 Jun @ 7:02pm 
Can't describe how much i love this mod, really well done
Taut  [author] 16 May @ 5:05pm 
@rui The map my friends and I were playing on was Undead Zone.
sennkaa! 16 May @ 2:30pm 
yoo this mod is fire af brodie just one question whats the map yall were playing on? seems fun as hell amazing mod man