Left 4 Dead 2

Left 4 Dead 2

Passive Tank
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Update: 4 Jul @ 3:00pm

Bug Fixes
  • Fixed a bug where the add-on wouldn't run in chapters where the `ghostanim` entity would assume the opening cutscene was still playing.
  • Fixed a bug where the variables in the `SessionOptions` table would be modified too early.

Update: 27 Jun @ 5:00pm

Bug Fixes
  • Fixed a bug where the inferno would often not find an adjacent nav area that was closer to the Tank.
  • Fixed a minor bug where typing anything in chat as the client would print a warning to the console if the `PreventSettingsChangeForClients` and `DebugShowBasicInfo` options were set to `true`.

Update: 19 Jun @ 10:00pm

Additions
  • Added the `EnableSettingsChangeInChat` option to the `settings.txt` file which determines whether settings can be viewed or modified in chat.
  • Added the `PreventSettingsChangeForClients` option to the `settings.txt` file which determines whether other players on the server besides the server host can view or modify settings in chat.

Update: 17 Jun @ 8:00pm

Changes
  • The `NearInfernoScalarRadius` option will now be calculated by only the x and y axis.
  • Settings printed to the console in-game are now sorted alphabetically.
  • Increased the `NavScanLimit` option in the `settings.txt` file to `100`.
  • Increased the `NavSearchChunks` option in the `settings.txt` file to `25`.
  • Increased the `NavSearchLimit` option in the `settings.txt` file to `100`.

Update: 24 May @ 10:00pm

Additions
  • Added the `PassiveStopSpecialRadius` option to the `settings.txt` file which determines how close a special infected needs to be to a survivor for the `PassiveStopSpecialCount` variable to count.
  • Added the `IntensityIncrementRadius` option to the `survivorstatus.txt` file which determines how close survivors need to be to the common and special infected for the survivor's intensity to increment when they attack.

Update: 11 May @ 12:00pm

Additions
  • Added the `EscapeRouteMaxSizeX` and `EscapeRouteMaxSizeY` options to the `settings.txt` file which determines how small the Tank's last known area with the `ESCAPE_ROUTE` spawn attribute must be in the X and Y axis before he's allowed to retreat.
  • Added the `FlowDistanceFromSafeArea` option to the `settings.txt` file which determines the minimum flow distance all survivors should be from the starting safe area for the Tank to be forced to rush in for the `RushSurvivorsInSafeArea` option to go into effect.
  • Added the `OnlyBlockEscapeRoutes` option to the `settings.txt` file which determines whether to only allow the Tank to play passively if his last known area contained the `ESCAPE_ROUTE` spawn attribute.
  • Added the `RushSurvivorsInSafeArea` option to the `settings.txt` file which determines whether the Tank should be forced to rush in if all survivors are in the starting safe area.
Bug Fixes
  • Added the `DebugShowSettingsFromChat` option to the `debugging.txt` file to fix a bug where a fatal error would occur when attempting to change settings in-game.

Update: 10 Apr @ 5:00pm

WARNING: Because the folder has been renamed to `passivetank`, I copying the settings over from the `./ems/passive-tank/` directory to the `./ems/passivetank/` directory.

Additions
  • Settings can now be modified in-game by typing the following in chat:
    !passivetank_[name_of_text_file] [name_of_option] [desired_value] [optional_directory]

Update: 29 Mar @ 10:00pm

Additions
  • Added the `PassiveDelay` option to the `settings.txt` file which determines how long the Tank will be forced to wait until he is able to hide again.
  • Variables related to the `DirectorOptions` table can now be added to the `sessionoptions.txt` file.
  • Settings can now be edited in the `difficulties` folder located in the `./ems/passive-tank/` directory.
Changes
  • Tank will not be allowed to throw rocks if a molotov's projectile is currently being thrown.
  • A survivor will now be considered to be rushing if they move past the Tank's last known area since he retreated to his hiding spot.
  • Removed the `RushingPercent` option from the `survivorstatus.txt` file as the Tank will rush in if only one survivor is considered to be rushing.
  • Increased the `NearInfernoWidth` option in the `settings.txt` file to `300`.
  • Decreased the `NearInfernoHeight` option in the `settings.txt` file to `150`.
  • Decreased the `RockThrowRange` option in the `settings.txt` file to `2500`.
  • Decreased the `IntensityPercent` option in the `survivorstatus.txt` file to `25`.
  • Decreased the `RushingDistance` option in the `survivorstatus.txt` file to `200`.
Bug Fixes
  • Reverted the changes made to the `IsTankFarAwayFromSurvivors` function to fix a bug where the Tank would run back and forth if he was far enough away from the survivors and he sees at least one of them.
  • Fixed a bug where the generator would only start if the generator was already suspended.
  • Fixed a bug where the `survivorstatus.txt` file was not being created in the `./ems/passivetank/` directory.

Update: 28 Feb @ 2:00pm

Additions
  • Added the `EnablePassiveTankDuringFinales` option to the `settings.txt` file which allows the `EnablePassiveTank` option to be active during finales.
Changes
  • Tanks will now only switch their targets to the closest survivors if they're within the radius set by the `PassiveStopRange` option.
  • Reduced the options available for the `DistanceCalculation` option in the `settings.txt` file from 6 to 4.

Update: 23 Feb @ 1:30pm

Improvements
  • Improved the reliability of finding potential spots for the Tank.
  • Allowed the Tank to move to water if he's on fire and close enough to be extinguished.
Changes
  • Removed the `NearFireDelay` option from the `settings.txt` file.
  • Increased the `NavScanLimit` option in the `settings.txt` file to `50`.