RimWorld

RimWorld

57 ratings
Temporary Patches
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
464.492 KB
9 Feb @ 4:09am
12 Jul @ 10:40pm
29 Change Notes ( view )

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Temporary Patches

In 2 collections by ferny
The Progression Modpack | Ferny (1.5)
914 items
The Progression Modpack | Ferny (1.6)
448 items
Description
What is this?
I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To not have lame Progression mod spam, i've decided to put work that I want done for my modpack in this mod to allow for certain mods to be where I need them to be without having to release mediocre patch collections. I'm also wrapping on the grand Medieval Overhaul integration project, and i'd love to get some final stuff out of the way fast.

Current patches
  • Core - Removed the vanilla planning system so you can use modded planning mods
  • Mahjong Table - Removes the A variant mahjong tables to reduce bloat, renames the "automatic" ones to "automated"
  • Biomes Fossils/Medieval Overhaul - If both mods are detected, overlap patch for Amber that prioritizes Biomes' one.
  • Therapy - Makes therapy a Medieval tech instead of industrial.
  • VFE Triblas/Medieval Overhaul - Patched out MO's research spot in favor of VE's
  • Animal Cages - Added a research project for the cages
  • Ancient Urban Ruins - Small fuel generator renamed to Small chemfuel powered generator fit into VE naming convention
  • Medieval Overhaul - Made Dark Forest way less dense with trees, nerfed wood yield from trees to balance economy
  • Dubs Bad Hygiene/Medieval Overhaul - If both mods are detected, overlap patch for burn pit that prioritizes MO's one.
  • Roo's Satyr and Faun Xenotypes Expanded - Renamed "Fae craftables" to "Fae technology"
  • Roo's Minotaur Xenotype - Renamed "milking spot" to "human milking spot" and removed meta references from description.
  • Save Our Ship 2 - Moved all SOS2 stuff into the ship category and not mingling around others, made basic holodeck spacer research
  • More Planning - Renaming planning category to "plans"
  • Vanilla Christmas Expanded - Removed the trees
  • Alpha Crafts - More modded factions can buy and sell artisan goods
  • CAI-5000 - Made research flavor text better, and fixed capitalization
  • Research Papers - Renamed to "Knowledge" to avoid confusion regarding schematics and techprints
  • Alpha Biomes - Hid the exotic walls and doors, architect bloat

30 Comments
ferny  [author] 12 Jul @ 10:41pm 
v29 - hid the "exotic walls" and "exotic doors" from alpha biomes from the architect menu (bloat, can be replciated just with normal structures)
ferny  [author] 8 Jul @ 6:25pm 
v28 - renamed research papers to "knowledge" to avoid confusion on schematics and techprints
Drestalos 1 Jul @ 2:19pm 
Yeah what Snomkip said, only modpack I've ever used, and its been great. Started because I loked for a modpack with the most same mods I added to my own pack, and I agreed with your vision for the pack. Big ups Ferninator
Snomkip 1 Jul @ 11:13am 
@ferny Fair enough! I just want to say I really love the pack, and it gives a breath of fresh air to truly start with nothign, not even most skills
ferny  [author] 1 Jul @ 10:37am 
@Snomkip Depends on my mentality over the next few weeks. I might wait a week or two for more mod updates before trying to compile a new pack or I might do it the day the DLC drops.
Snomkip 1 Jul @ 10:33am 
@ferny out of curiosity, do you have a timetable for the update of the modpac to 1.6 ? There's no pressure of course, do take all the time you need
ferny  [author] 1 Jul @ 8:41am 
v25 - updated to 1.6, fixed error
ferny  [author] 1 Jul @ 8:41am 
@Sharp Kisses Fixed
Sharp Kisses 1 Jul @ 7:55am 
getting an error for this mod, important to note that I have SOS2 installed but not rimnauts, this is the log:

[Temporary Patches - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/TerrainDef[defName="RimNauts2_Vacuum_Glass"]"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: /home/faye/.local/share/Steam/steamapps/workshop/content/294100/3424105991/Mods and Shit/SOS2/Patches/sos2 patch.xml
ferny  [author] 16 May @ 1:36pm 
@Maal Second one