RimWorld

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Frogge Statue
   
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Mod, 1.5
File Size
Posted
Updated
1.301 MB
9 Feb @ 1:13pm
20 Feb @ 12:46pm
6 Change Notes ( view )
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Frogge Statue

Description
It be dat frog from da mitter treemer vidyas.

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If you get errors from this mod, you broke something. It's literally three defs. There is no C# coding. There is nothing fancy.
You will not receive any support, nor any pity from me. I will mock you, and I will put screenshots of your comments on the workshop page depicting you as the soy wojak and me as the chad.

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Features:
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Frogge Statue
Costs:
- 300 stony
- 150 rubies (Requires Medieval Overhaul)

- 420 beauty
- 0.5 meditation psyfocus gain
- natural and artistic meditation focus

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Ruby Obelisk
Costs:
- 100 stony
- 50 rubies (if Medieval Overhaul is installed)

- 69 beauty

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Protective Frogge Statue (Requires Royalty)
Costs:
- 300 stony
- 150 rubies (Requires Medieval Overhaul)
- 1 shield core
- 5 mechanoid components (Requires VFE - Mechanoids)
- 1 Turbo Encabulator (Requires Mr Samuel Streamer Flavour Pack)

- 420 beauty
- 0.5 meditation psyfocus gain
- natural and artistic meditation focus
- 42.0 high shield radius
- 10 day shield duration
- 1 day shield recharge

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Protective Ruby Obelisk (Requires Royalty)
Costs:
- 100 stony
- 50 rubies (if Medieval Overhaul is installed)
- 1 shield core
- 1 mechanoid component (if VFE - Mechanoids is installed)

- 69 beauty
- 21.0 high shield radius
- 5 day shield duration
- 0.5 day shield recharge

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Medieval Overhaul for 1.5:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3219596926

VFE - Mechanoids:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2329011599

Mr Samuel Steamer Flavour Pack:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3379574408

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Lore Update 1:
The statue graphics have been updated to support the ADP (Anti-Dirt Path) and WWR (We Want Roads) political movements and will be returned to normal once the Triumvirate of the Ruby City submits to the demands of its people.

Lore Update 2:
With the brilliant success of the ADP and WWR protests, the political signs have been removed and the statue is returned to normal. The citizens of the Ruby City can travel the streets without fear of potholes, muddy shoes, and moles untying their shoelaces.

Lore Update 3:
Following the great military success of the Ruby City against the Mechanoid Menace, the brilliant scientists began to dissect the corpses of their robotic rivals to learn all they could. One of the many scientific advances made was the reverse engineering of their shield technology to create a network of ruby-powered high shields to protect the Ruby City from any further auto-mortar bullshittery.
14 Comments
UltraEmailMan  [author] 25 Jun @ 10:38am 
As far as I know, this mod should work just fine on 1.6. I have no plans on updating it just to add a single line to one xml file, so you'll just have to deal with the version mismatch warning.

If something actually does break though, let me know and I'll see if I can fix it.
Steve30 17 May @ 7:31pm 
The. Great. Plan.
UltraEmailMan  [author] 20 Feb @ 12:47pm 
For anyone still seeing the textures with protest signs, please take the following steps:

- Close Rimworld
- Unsubscribe from this mod
- Wait for steam to finish downloading
- Subscribe to the mod
- Wait for steam to finish downloading
- Open Rimworld

If you still have the protest textures after that, you'll have to locate the mod's folder and delete it manually, then repeat the above steps.
HydroFrog64 16 Feb @ 9:23pm 
:FrogChamp:
TurtleShroom 12 Feb @ 6:27pm 
I have no idea what the Def for the Medieval Overhaul Ruby is, but if your Building has a " <costList></costList> ", and then the Ruby, you can remover the Depedency liek thiosL

<RubyDefName MayRequire="PACKAGEID">1</RubyDefName>
UltraEmailMan  [author] 12 Feb @ 6:01am 
It's all good. I checked the xml from one of my other mods. I'll be uploading the update soonish.
TurtleShroom 11 Feb @ 4:53pm 
I just need to know the Package ID for the Medieval Overhaul Mod.
Rubus 11 Feb @ 1:02am 
homestuck frog temple
TurtleShroom 10 Feb @ 1:40pm 
I'll give you the fix before today is done. It's a single line. All you need to do is know the Package ID for the Medieval Overhaul Mod. You can find that in the Medieval Overhaul Mod's About Folder.
UltraEmailMan  [author] 10 Feb @ 2:05am 
@TurtleShroom: Yes, but I forgot how exactly the "mayrequire" thing was supposed to be written, and I'm too lazy to look it up. I'll update it once I figure it out again for the other mod I'm working on rn.