Caves of Qud

Caves of Qud

30 ratings
Bulk Trader Services!
   
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Branch: Stable
Object: Item
Type: UX
Tags: UI, QoL
File Size
Posted
Updated
180.988 KB
9 Feb @ 3:17pm
18 Feb @ 7:17am
7 Change Notes ( view )

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Bulk Trader Services!

In 1 collection by Tyrir
Tyrir's Mods
18 items
Description
After visiting the Rust Wells, does it take you hours of clicking to repair all your equipped rusted equipment at Argyve because of that darn qudzu?

Do you spend all day at your local trader recharging all your tesla coil batteries?

Then this mod will save your precious time! These services can be performed with one button press!

Features
  • Repair All
    • Traders who normally can perform repairs can now repair all items, included items nested in containers or equipped items.
    • Adds a configurable Trade Screen hotkey to repair all broken or rusted items.
    • The default hotkey is 'a', and LT+Y for gamepad.
    • In the right-click context menu in the Trade screen, adds a "Repair all" option to Traders who can repair.
  • Recharge All
    • Traders who normally can recharge items can now recharge all items, included items nested in containers or equipped items.
    • Adds a configurable Trade Screen hotkey to recharge all items.
    • The default hotkey is 'g', and LT+X for gamepad.
    • In the right-click context menu in the Trade screen, adds a "Recharge all" option to Traders who can recharge.
  • Options
    • In Options -> Mods, there is an option to toggle whether to display confirmation popups before performing bulk services.
    • You can add/change hotkeys under Options -> Control Mapping -> Trade.
Troubleshooting
  • MODERROR [Bulk Trader Services!] - The name 'MoreCore' does not exist
    • At the Qud main menu, go to Mods, and verify that the mod "More Modding Goodies!" is installed and enabled.
    • In Options -> Mods, there is an option "Require approval whenever a scripting mod changes" that you can uncheck to skip this manual approval process.
10 Comments
yurifan15278 27 May @ 2:11am 
if you see a notification about an error, i realized i made a stupid mistake and disabled a dependency, which threw me an error. the error here is one of user, nevermind that
Tyrir  [author] 27 Mar @ 3:08am 
@BrokenRobot
I have to figure out how sifrah should integrate with bulk actions. Not sure if it extends well conceptually in this direction. There might be a similar bulk action that utilizes sifrah that I can use as guidance.
BrokenRobot 26 Mar @ 12:24pm 
A neat expansion for characters who are able to repair and recharge their own gear would be 'Repair all' and 'Recharge all' options in the inventory screen (for the usual bit cost) and potentially the option to repair and recharge all items in a followers inventory, to bypass the dance of take all busted items, repair one by one, give them back after they walked past a Qudzu or fell in some brown sludge
Pimpin Pippin 12 Feb @ 1:55pm 
This sounds amazing, i can't wait to try it!
Thank you so much!
Tyrir  [author] 12 Feb @ 7:26am 
@Pimpin Pippin
Updated with a Recharge All feature.
Pimpin Pippin 11 Feb @ 4:04am 
Thanks for this amazing mod!!!
Could you please make a similar mod that lets Traders recharge All the Energy Cells we have in our Inventory for Water?

With the modded carry weight i find myself carrying a huge amount of Energy Cells, and then recharging them one-by-one at a Trader is a LOT of clicking (especially with all the pointless prompts Qud shows).
Thank you again!
Tyrir  [author] 10 Feb @ 4:13am 
Ah, yea. I'll change the description to make that clearer next update.
Wakko 10 Feb @ 4:12am 
Oh, it's for traders... Okay, still cool
Tyrir  [author] 10 Feb @ 4:10am 
@Wakko
Haven't tried repairing with syfrah. I assume syfrah doesn't come into play since the trader is doing the repair, not the player?
Wakko 10 Feb @ 4:03am 
How it works with Syfrah?