Sea Power

Sea Power

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Royal Navy Trafalgar Class SSN
   
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Timeframe and Location: 1980s, 1990s, 2000s, 2010s, 2020s, Historical
Alignment: NATO
File Size
Posted
Updated
1.550 MB
10 Feb @ 5:14am
27 May @ 3:37am
4 Change Notes ( view )

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Royal Navy Trafalgar Class SSN

In 1 collection by Brother Munro
Hearts of Oak
53 items
Description
The Royal Navy's Trafalgar class nuclear attack submarine, proxied from a Los Angeles class. Presented in three versions:

Trafalgar as built in her 1980's configuration with Tigerfish torpedoes and regular Harpoons.

A 1990's version with the advanced Harpoons from NTU, Spearfish torpedoes, and Tomahawk TLAM's.

A modern version representing these boats as they left service with the Sonar 2076 system.
20 Comments
Usermaatre Setepenre 5 Jul @ 12:14am 
If I may regarding the Spearfish troubles: I have run some tests against a barge carrier, sea state five, with two different settings set via the .ini files.

1st setting, unmodified from the mod: Spiral search at target location, does not detect barge carrier directly above it at any point.
2nd setting, search mode modified: Now does snake search, picks up barge carrier five nautical miles out, homes in with no issues, kills barge carrier with one hit. <.< >.>
Brother Munro  [author] 28 Apr @ 12:49am 
Only the refit version gets (or should get) the Sonar 2076 which is an extremely modern (ie 2025) high end system. I can't find super accurate reliable info on its capabilities for obvious reasons but 120nm is I think a reasonable approximation.
Farcaster 27 Apr @ 4:22pm 
Range (120nm) for the towed array, is that correct? It's 30-40nm everywhere else.
TAW2244 27 Apr @ 1:17am 
There are some problems with the torpedoes.Torpedoes will not float when attacking ships.The torpedo will remain at a depth of 282 ft.Spinning around the bottom of the boat
Roytulin 1 Apr @ 2:45pm 
Take care of yourself first :)
Brother Munro  [author] 27 Mar @ 8:30am 
I've been unwell the last few weeks, it is on my to do list to work out what is going on!
Roytulin 27 Mar @ 7:50am 
I've done a few rounds of testing between work, and unfortunately I cannot really get the Spearfish to change its behaviour beyond what I already described, other than some minor variation in running depth. I've tried various combinations of launching from different depths, launching at different targets, disabling NTU, and retaining or breaking wires.
JovianR 8 Mar @ 7:26am 
Spearfish still not working against surface targets, same behaviour.
Roytulin 16 Feb @ 10:41am 
From the testing I've done so far (all fired from submerged 95ft, wire retained), here are the changes:
Spearfish fired without initial target cruises at 110ft, still dives when activated on a surface ship, but now remains above the layer (~315ft) and draws yellow seeker cones against surface ships instead of green. Still circles and repeatedly 'attacks' below the target, would have hit if it was near the surface.
Fired with surface target, still dives below the layer (~411ft) when launched, then climbs to ~333ft at ~2nm to target, climbs again to ~255ft at 0.7nm. Also circles beneath when in the attack. Seeker cone remains blue.
Can also confirm, works ok against subs, goes to 80kts and changes depth dynamically.
Will test more.
Brother Munro  [author] 16 Feb @ 2:53am 
Uploaded a new seeker version, please give it a try and see if it is any better @Roytulin :)