Stellaris

Stellaris

319 ratings
Prevent AI from Discovering Archaeology Sites & Astral Rifts
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280.311 KB
10 Feb @ 8:29pm
5 Jun @ 3:16am
11 Change Notes ( view )

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Prevent AI from Discovering Archaeology Sites & Astral Rifts

Description
Mod Name: Prevent AI from Discovering Archaeological Sites and Astral Rifts

Main Features:
1. Sets the AI archaeological-site spawn chance and Astral Rift conversion progress to 0. Only the player can discover Archaeological Sites or convert Astral Scars into Astral Rifts; none will spawn naturally inside AI territory.
2. Lets the player freely adjust the spawn multipliers (0.25–65536×) for Archaeological Sites and Astral Rifts, and choose when Astral Scars start converting(mid-game or early-game). An event fires on 2200-01-02; you can reopen it later via an edict.
3. Archaeological Sites no longer consume an anomaly slot, so a Site and an anomaly can coexist on the same celestial body.
4. Reduces the global cooldown for Astral Rift generation from 10 years to 3 years.

Notes:
1. The mod does not stop the AI from researching existing Sites or Rifts—guard your treasures, or subscribe to my other mod Disable AI Archaeology and Astral Rift Exploration.
2. Only standard spawn mechanics are blocked; special scripted events that create Sites or Rifts remain untouched for maximum compatibility.
3. DO NOT set extreme multipliers! Very high or low values may overflow and crash the game.
4. Bug reports are welcome.
66 Comments
=L33T 720= 28 Jun @ 2:00am 
for those who asks, yes, mod still works fine on 3.14
Lunatic 26 Jun @ 5:25am 
Would it be possible to add a function to dig sites in allied space?
原味菜鸡 25 Jun @ 11:27am 
很多时候打掉别人的星系会直接得到完全情报,跳过了科研船探索所以没法生成坟,这方面有办法优化吗
st鸢一 6 Jun @ 9:56am 
非常好mod制作者,使我变成盗墓高手:steamthumbsup:
小咕咚  [author] 5 Jun @ 3:28am 
scope添加的问题已经解决了,现在我玩这模组是没有报错的,error里很多报错是游戏原版就有的不用管。如果仍旧闪退的话应该是有其他地方的产生了更严重的错误,比如divide by zero,可能在其他文件里会记载?
疯愚弄臣 5 Jun @ 1:00am 
这是日志后边那段,因为留言限制1000字符,完整的发不出来
疯愚弄臣 5 Jun @ 12:58am 
[15:52:50][game_util.cpp:424]: Failed to register used portrait in gamestate: portrait 'ms_plantoid_01' for the class 'PLANT' is not found in portrait set database
[15:53:25][portraitobject.cpp:679]: Failed to find portrait selector ms_plantoid_01_b4
[15:53:28][game_util.cpp:445]: Failed to unregister used portrait in gamestate: portrait 'ms_plantoid_01' for the class 'PLANT' is not found in portrait set database
[15:53:28][portraitobject.cpp:679]: Failed to find portrait selector ms_plantoid_01
[15:54:07][effect_impl_building.cpp:43]: add_building: failed to add a building of type 'building_ancient_class_4_singularity' to planet '天之殿'
[15:54:46][trigger.cpp:479]: Wrong scope for trigger 'is_ai' at common/scripted_triggers/zzz_scripted_triggers_astral_planes.txt:42 @ in scripted trigger can_spawn_astral_rift_natural_generation at file: events/000_astral_planes_events.txt line: 48
Current Scope: galactic_object
Supported Scopes: country
小咕咚  [author] 4 Jun @ 10:24pm 
@疯愚弄臣 修改了一下计算公式,你现在再读取原先崩溃的存档试试看,还会闪退吗?如还果会闪退的话,请把崩溃报告发给我,我看看还可能是什么问题造成的。
疯愚弄臣 4 Jun @ 9:36pm 
原版只加了这个mod,开局第一天在 政府⇨法令 里边主动调节遗迹为32倍,星界为1倍,点确定关掉界面,然后关掉再政府界面,之后再尝试打开政府界面时闪退
542650213 27 May @ 8:25pm 
谢谢作者的努力与付出。谢谢!