The Killing Antidote

The Killing Antidote

102 ratings
La Galerie - Custom Survival Map
   
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79.656 MB
10 Feb @ 8:50pm
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La Galerie - Custom Survival Map

Description
Scratch made challenge map for The Killing Antidote set in an art gallery.

Modeled by myself.
Additional textures from ambientCG.
Public domain artworks sourced from rawpixel.
23 Comments
xAngel96x 31 Jul @ 10:39pm 
valla mierda respawn 50 zombies en 0.01seg no puedes correr a ningún lado y encima van bien rápido valla caca :steamthumbsdown:
Plastic Tangerine  [author] 3 Jun @ 5:58pm 
@Hatsune Elissu I have made no changes to this map. There was an update to the game that is now increasing the number of enemies that spawn on each difficulty over normal.

Example in wave 1:
Prior to update, 30 enemies would spawn regardless of difficulty.
Now it is 38 at hard, and 46 at extreme.

This map was balanced around 30 enemies spawning in wave 1, 30 in wave 2 etc, as that is the number of enemies I specifically set to spawn. I am not even sure I have control over the extra enemy types that now spawn.

I have reported this issue to the developer to see if they can fix it.
Hatsune Elissu 30 May @ 6:37am 
i really want to know what even happend to this map!
i mean, this map before was hard, intense hard and rewarding when beating it on extreme without brain smashers!
But now with this version that has DOUBLE the enemies, its just childish luck based!
bet the creator found a "god spot" and beat it that way and be like "yip! good enough! time to make it public"
SPREAD THE SALT! 27 May @ 4:29am 
Please review and playtest your map back. Its way overtuned on every difficulty, with so many crawlers and mutant mobs. One grab or pounce and you are pretty much dead, since there's only one damn knife in the entire map. Due to how the spawn works, you are at the mercy of the spawn RNG; if it decides to screw you over, there's nothing you can do about it (i.e. instant spawn behind you into pounce/ grab attack, or running into blind spot which had a mob already starting its attack animation etc). Its possible to finish it on the highest difficulty, but there is so many things that can go wrong in an instant, which can, and will be, run ending.
Seven7七 11 May @ 5:27am 
最高难度已通关多次,核心思路是慢慢转圈,优先击杀前方挡路的敌人,口水怪,爬行怪。

主力武器霰弹,副武器SMG和步枪,其他武器2波后就可以丢掉。

升级时加点:霰弹弹容11发就够用了,霰弹威力看到就选,其次是回复生命,最大生命。回复耐力和最大耐力选1-2次就差不多够用了。然后是秒杀神器,至少要入手3-5个,两次BOSS战一般会用掉2个,剩下的是中后期的波次用来救急。

被扑倒要第一时间把匕首拿回来。附近的口水怪太多就丢神器清场。

切换武器的同时拾取地上的东西,不会弯腰。

药瓶省着用,自动回血升级了3次之后就回复的很快了。

可以等所有BOSS出来之后一发神器解决。如果想节约神器就要使用地图中间的箱子和柜台卡位,高手可以尝试。

灵活用好闪避。
1902723023 25 Apr @ 11:25pm 
i like this monkey:er_heart:
Punished Jeff 15 Mar @ 3:29pm 
Dude. Way. Too. Many. Crawlers.

If you are going to put that many crawlers, maybe give you more than one knife at the start. Literally getting pounced on through the gallery walls.
< blank > 6 Mar @ 5:31pm 
It is a fun map but way to hard for me with how tight net it is it's hard to do. I like the design of it wish it was a bit bigger with some more supplies not so hard but i love it.
honokakaho 3 Mar @ 10:05am 
小兵生出太快了,場地小常常會迅速被圍剿,也沒有什麼好地點可以龜.

不過最大的難點是地上的屍體一堆,導致四腳獸有了可趁之機,常常瞄打他的頭會先打到屍體使得威力減弱而難以迅速剿滅.

再來小刀只有一把實在欺負人,彈藥箱又少,常常要帶殭屍逛街撿地上的東西以及補充彈藥.

最後是作者您真的有測試過您自己做的地圖嗎?個人覺得難度實在過高了
Esper 16 Feb @ 1:09am 
beating it on extreme was a real challange