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Example in wave 1:
Prior to update, 30 enemies would spawn regardless of difficulty.
Now it is 38 at hard, and 46 at extreme.
This map was balanced around 30 enemies spawning in wave 1, 30 in wave 2 etc, as that is the number of enemies I specifically set to spawn. I am not even sure I have control over the extra enemy types that now spawn.
I have reported this issue to the developer to see if they can fix it.
i mean, this map before was hard, intense hard and rewarding when beating it on extreme without brain smashers!
But now with this version that has DOUBLE the enemies, its just childish luck based!
bet the creator found a "god spot" and beat it that way and be like "yip! good enough! time to make it public"
主力武器霰弹,副武器SMG和步枪,其他武器2波后就可以丢掉。
升级时加点:霰弹弹容11发就够用了,霰弹威力看到就选,其次是回复生命,最大生命。回复耐力和最大耐力选1-2次就差不多够用了。然后是秒杀神器,至少要入手3-5个,两次BOSS战一般会用掉2个,剩下的是中后期的波次用来救急。
被扑倒要第一时间把匕首拿回来。附近的口水怪太多就丢神器清场。
切换武器的同时拾取地上的东西,不会弯腰。
药瓶省着用,自动回血升级了3次之后就回复的很快了。
可以等所有BOSS出来之后一发神器解决。如果想节约神器就要使用地图中间的箱子和柜台卡位,高手可以尝试。
灵活用好闪避。
If you are going to put that many crawlers, maybe give you more than one knife at the start. Literally getting pounced on through the gallery walls.
不過最大的難點是地上的屍體一堆,導致四腳獸有了可趁之機,常常瞄打他的頭會先打到屍體使得威力減弱而難以迅速剿滅.
再來小刀只有一把實在欺負人,彈藥箱又少,常常要帶殭屍逛街撿地上的東西以及補充彈藥.
最後是作者您真的有測試過您自己做的地圖嗎?個人覺得難度實在過高了