The Killing Antidote

The Killing Antidote

La Galerie - Custom Survival Map
23 Comments
xAngel96x 31 Jul @ 10:39pm 
valla mierda respawn 50 zombies en 0.01seg no puedes correr a ningún lado y encima van bien rápido valla caca :steamthumbsdown:
Plastic Tangerine  [author] 3 Jun @ 5:58pm 
@Hatsune Elissu I have made no changes to this map. There was an update to the game that is now increasing the number of enemies that spawn on each difficulty over normal.

Example in wave 1:
Prior to update, 30 enemies would spawn regardless of difficulty.
Now it is 38 at hard, and 46 at extreme.

This map was balanced around 30 enemies spawning in wave 1, 30 in wave 2 etc, as that is the number of enemies I specifically set to spawn. I am not even sure I have control over the extra enemy types that now spawn.

I have reported this issue to the developer to see if they can fix it.
Hatsune Elissu 30 May @ 6:37am 
i really want to know what even happend to this map!
i mean, this map before was hard, intense hard and rewarding when beating it on extreme without brain smashers!
But now with this version that has DOUBLE the enemies, its just childish luck based!
bet the creator found a "god spot" and beat it that way and be like "yip! good enough! time to make it public"
SPREAD THE SALT! 27 May @ 4:29am 
Please review and playtest your map back. Its way overtuned on every difficulty, with so many crawlers and mutant mobs. One grab or pounce and you are pretty much dead, since there's only one damn knife in the entire map. Due to how the spawn works, you are at the mercy of the spawn RNG; if it decides to screw you over, there's nothing you can do about it (i.e. instant spawn behind you into pounce/ grab attack, or running into blind spot which had a mob already starting its attack animation etc). Its possible to finish it on the highest difficulty, but there is so many things that can go wrong in an instant, which can, and will be, run ending.
Seven7七 11 May @ 5:27am 
最高难度已通关多次,核心思路是慢慢转圈,优先击杀前方挡路的敌人,口水怪,爬行怪。

主力武器霰弹,副武器SMG和步枪,其他武器2波后就可以丢掉。

升级时加点:霰弹弹容11发就够用了,霰弹威力看到就选,其次是回复生命,最大生命。回复耐力和最大耐力选1-2次就差不多够用了。然后是秒杀神器,至少要入手3-5个,两次BOSS战一般会用掉2个,剩下的是中后期的波次用来救急。

被扑倒要第一时间把匕首拿回来。附近的口水怪太多就丢神器清场。

切换武器的同时拾取地上的东西,不会弯腰。

药瓶省着用,自动回血升级了3次之后就回复的很快了。

可以等所有BOSS出来之后一发神器解决。如果想节约神器就要使用地图中间的箱子和柜台卡位,高手可以尝试。

灵活用好闪避。
1902723023 25 Apr @ 11:25pm 
i like this monkey:er_heart:
Punished Jeff 15 Mar @ 3:29pm 
Dude. Way. Too. Many. Crawlers.

If you are going to put that many crawlers, maybe give you more than one knife at the start. Literally getting pounced on through the gallery walls.
< blank > 6 Mar @ 5:31pm 
It is a fun map but way to hard for me with how tight net it is it's hard to do. I like the design of it wish it was a bit bigger with some more supplies not so hard but i love it.
honokakaho 3 Mar @ 10:05am 
小兵生出太快了,場地小常常會迅速被圍剿,也沒有什麼好地點可以龜.

不過最大的難點是地上的屍體一堆,導致四腳獸有了可趁之機,常常瞄打他的頭會先打到屍體使得威力減弱而難以迅速剿滅.

再來小刀只有一把實在欺負人,彈藥箱又少,常常要帶殭屍逛街撿地上的東西以及補充彈藥.

最後是作者您真的有測試過您自己做的地圖嗎?個人覺得難度實在過高了
Esper 16 Feb @ 1:09am 
beating it on extreme was a real challange
@AQUA well i doesnt make any difference what u get in the game other then that Zombies are much stronger and u die very easy and yes its a bit sloppy the spawn system
AQUA 11 Feb @ 7:56pm 
I think the spawn issue is just the creators code for how zombies appear. Sometimes when you look away they disappear and other times they spawn in. The only map I have seen without this problem is the snow map but even there they will disappear. So they gonna have to fix their code or wee gonna be playing on easy.
AleyWhick 11 Feb @ 2:09pm 
@Akimbo
All i read not hear was blah blah and the classic if you don't like blah blah, i was referring about the difficulty not about the nice map.
Geebsterman 11 Feb @ 10:27am 
This was an awesome map. It is tough, wont be trying it on Hardcore lol.
Icky 11 Feb @ 10:02am 
A tough map even on easy, given the sheer number that come at you and their strength later on. I only died at the end because its quite hard to gun down 2 predators at once, and I used up my only knife escaping one only to immediately get impaled by the second. Likely the best way to handle them is with a brain smasher.
VevoAlie 11 Feb @ 8:12am 
I ether have brainrot or this is Payday2's gallery
Berq 11 Feb @ 7:58am 
I agree with the majority here that the difficulty is excessive. This is largely because the map is very compact, small, and nothing but blind 90 degree corners with spawn points that defy any attempt at strategy. I suggest working on including some vertical elements to the map (i.e. a second story, balcony, etc.). In addition, variety in the wall layout, room size. and ceiling height would go a long way toward making this feel more like a real space that's fun to kill zombies in.
All that said, GOOD JOB learning how to use the editor and creating something new! That's probably the hardest part of all. The rest is just tweaking details. I'm excited to see how you progress as a map maker and modder.
ColdKitty 11 Feb @ 5:35am 
Map is good. Gallerie is nice. Fps good. Difficulty- omega hard. At easy mode i met too much enemies and no space to kite them, they were "red" at 3 round and so i died with no pills. Iwish some "button to start" between rounds, and easier at easy difficulty. cool idea anyway!
AkimboDK 11 Feb @ 4:27am 
@AleyWhick
All I hear is complaints and wah wah, it's bad oh no doesn't fit my style.
tough luck.
Make your own map then -.-
eternalrain89 11 Feb @ 3:49am 
i love it i'm not gonna lie. but it has subtle lag almost unnoticeable. if you can fix that, i really appreciate it. i use rtx 3050 i5 11th gen ram 32gb.
Trikopis Einlitz 11 Feb @ 1:48am 
It's PAYDAY.
AleyWhick 11 Feb @ 12:36am 
The same annoying and exaggerate number of enemies and trash resources...
Martruby 10 Feb @ 10:37pm 
way to hard, thanks though