Sid Meier's Civilization V

Sid Meier's Civilization V

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Better Beliefs
   
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11 Feb @ 8:58am
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Better Beliefs

In 1 collection by Nebula Night
Nebula's Tweaks
22 items
Description
This mod aims to make weaker beliefs strong without making them overpowered.

* * *

LIST OF CHANGES

Pantheons:

Ancestor Worship: culture from shrines increased from 1 to 2.

Dance of the Aurora: faith from non forest tundra tiles increased from 1 to 2.

Fertility Rites: excess food increased from 10% to 20%.

God of Craftsmen: removed the population requirement.

God of the Sea: changed +1 production from fishing boats to +1 production from sea resources.

God of War: removed the tile limit to gain faith from kills.

Goddess of Love: lowered population requirement from 6 to 3.

Messenger of the Gods: increased science per connection from 2 to 3.

Oral Tradition: changed +1 culture from plantations to +1 culture to resources upgraded by plantations.

Religious Settlements: increased border growth from 15% to 25%.

Stone Circles: changed +2 faith from quarries to +2 faith from stone and marble.

Sun God: added cocoa to the list of tiles that get +1 food.

Founder beliefs:

Initiation Rites: increased gold from 100 to 150.

Interfaith Dialogue: added the benefit of every 5 followers in other cities giving you +1 science.

Peace Loving: increased happiness by decreasing follower requirement from 8 to 5.

Pilgrimage: increased faith per foreign city from 2 to 3.

World Church: increased culture gain by decreasing follower requirement from 5 to 4.

Follower beliefs:

Asceticism: removed population requirement.

Cathedrals: changed culture per turn from 1 to 3.

Choral Music: increased culture per turn from 2 to 3.

Feed the World: increased food per turn from 1 to 2.

Guruship: increased production from 2 to 3.

Liturgical Drama: added +1 faith to monuments, opera houses, museums, and broadcast towers, removed follower requirement.

Religious Art: increased culture from 5 to 8.

Swords into Plowshares: increased excess food from 15% to 50%.

Enhancer beliefs:

Holy Order: increased cost reduction from 30% to 40%.

Just War: added the benefit of getting faith from kills.

Missionary Zeal: increased missionary strength from 25% to 75%.

Reliquary: increased faith per great person from 50 to 150.

Reformation beliefs:

Evangelism: increased follower erosion from 10 to 25.

Sacred Sites: increased tourism from 2 to 5.

Underground Sect: increased pressure from 5 to 8.

* * *

These changes are mostly based on Subtle Balance mod by rockandroll805 with some slight changes. Here's the link to their mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1944758928

Feel free to comment and let me know if these balance changes worked out for you!
3 Comments
Nebula Night  [author] 17 Feb @ 9:41pm 
Afughanisu-tan, sure, I'll try
Afuganisu-tan 17 Feb @ 4:22pm 
I wonder if you can do a mod that nerfs faith healers? It's extremely easy to defend against a huge army with barely any units if you choose that