Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Having burn frontline means you can actually run support backliners which is what I think burn need: not just more burn app but a way for the team to cover both stress and hp healing without dumping the role to crusader(who is admittedly the best at the job, but alone his limits start to show)
Ritualist path is really nice, and I like that the flavor text now matches up with the game play! Just I think that removing Stun from the list of possible negative tokens that can be applied to both Occultist and the target is necessary because its leagues better than all the others. Maybe you could do something interesting where on Daemon's pull + if the 1st debuff inflicted is a daze token the second is guaranteed to also be daze so that it stuns? Just a thought.
Overall a great overhaul for Occultist!
Right now, you are kinda forced to go Occultist-runaway-Crusader-flex because there are too little burn frontliners, with a burn frontliner version of Occ, it could be like bleed rn where you have 2-3 burn units and 1-2 supports that don't need to apply burn(besides the goat plague doctor) because the frontline sustain roles are pretty much limited to chaplain vestal or like manic flag as occ as solo healer (not counting cauterize) is super awkward and of course have crusader have battle heal and stress heal perma.
Making a quick fix of that issue
Is it a bug?