Darkest Dungeon® II

Darkest Dungeon® II

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To Know The Abyss: Occultist Rework Mod
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General: Overhaul
Class Mods: Tweak
File Size
Posted
Updated
164.319 KB
11 Feb @ 7:39pm
23 Apr @ 5:46pm
6 Change Notes ( view )

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To Know The Abyss: Occultist Rework Mod

Description
To know the abyss, one must embrace it.

This mod looks to rework Occultist in the same way previous heroes have been reworked to keep them different and engaging. This mod tweaks 5 skills for Wanderer, and also completely modifies 5 skills for Ritualist and Warlock and 6 skills for Aspirant. All aimed to give Occultist the same path treatment other characters have received. Occultist is my favorite Darkest Dungeon character so I put more effort than usual on that one. I hope you enjoy it!

I normally publish the list of changes on the same mod but due to Steam character’s limits, it’s not possible. Please refer to This Google Docs file[docs.google.com] for the complete changelog.

This mod is also available in https://mod.io/g/darkest-dungeon-ii/m/to-know-the-abyss-occultist-rework-mod
Acknowledgments

  • @GNiko for creating the thumbnail image, for a lot of support with the code and also for providing some ideas for some skills.
  • @Sammy! for providing a great initial framework for Ritualist. I can tell you folks, I was feeling stuck with that one.
  • The folks at Grave Raptors Discord channel who provided feedback and ideas for this mod. I might not remember all of them at the moment, but many of the ideas ended in this mod so it would not be the same without them.

Known bugs
Due to the workaround I used to create path skills, some skills appear as Mastered on The Crossroads and you can't use the Alt key to see the upgraded version. You can check the upgraded skills on The Inn though. Those skills include

  • Warlock: Malediction, Chaotic Offering, Anamnesis.

Also, if you use Aspirant Vulnerability Hex twice on the same characters, the buffs won't stack correctly. This is due to a workaround I used to create this effect and it's just more like a visual bug of stacked tooltips. Adding two of those debuffs will in effect increase the CRIT Received chance from the enemy so it works as intended.
14 Comments
ItsCrisDiaz  [author] 21 Jun @ 9:39pm 
@MrDespresso are you on the experimental branch by any chance? I am waiting for the Supdate to finish to update those mods.
MrDespresso 3 Jun @ 9:54am 
Hey uh, is there a mod that i have that's not allowing me to use Burning Stars and Amamnesis, or is it because this mod is broken? I have Unchecked Power and i am on the right position but the icon remains greyed out.
ItsCrisDiaz  [author] 19 Apr @ 12:33pm 
Folks, due to the workaroun I use to make custom path skills, it is causing that when you're using Wanderer and master the mentioned path skills, you'll noticed a version of this skill with the Unlock icon that can be mastered again, which will occupy additional space. On both Confessions and Kingdoms those skills can be "unlocked. Please do not upgrade those fake skills since it will potentially make them useless and break the game. I added a note for each fake "Mastered" skill to indicate you should not upgrade them.
FӨЯGӨƬƬΣП MIЯЯӨЯ 15 Apr @ 9:55pm 
ya wont let me unlock the skills that are altered in kingdoms?????
PhoenixisGaming 15 Mar @ 9:04am 
This one is really good !!! Thanks for that wonderful mod, the effort shows !
Phillip 2 Mar @ 11:35pm 
(pt2)

Having burn frontline means you can actually run support backliners which is what I think burn need: not just more burn app but a way for the team to cover both stress and hp healing without dumping the role to crusader(who is admittedly the best at the job, but alone his limits start to show)

Ritualist path is really nice, and I like that the flavor text now matches up with the game play! Just I think that removing Stun from the list of possible negative tokens that can be applied to both Occultist and the target is necessary because its leagues better than all the others. Maybe you could do something interesting where on Daemon's pull + if the 1st debuff inflicted is a daze token the second is guaranteed to also be daze so that it stuns? Just a thought.

Overall a great overhaul for Occultist!
Phillip 2 Mar @ 11:35pm 
Honestly agree with duonglqd156, it would be a pain in the ass to do but I think there are too many frontline bleed units (HWM, Hellion, mezzo Jester) that this activly hinders the bleed frontline. Having a bleed backline rank and a burn frontline rank would fit both teams much better, with runaway/crusader dancing at ranks 2/3 while Occultist is a reliable burn rank 1 unit, or maybe occultist is dancing with runaway and another unit or even just crusader I guess.

Right now, you are kinda forced to go Occultist-runaway-Crusader-flex because there are too little burn frontliners, with a burn frontliner version of Occ, it could be like bleed rn where you have 2-3 burn units and 1-2 supports that don't need to apply burn(besides the goat plague doctor) because the frontline sustain roles are pretty much limited to chaplain vestal or like manic flag as occ as solo healer (not counting cauterize) is super awkward and of course have crusader have battle heal and stress heal perma.
duonglqd156 21 Feb @ 3:12am 
in my opinion, the burn and the bleed should switch places as the game now lack a reliable backline bleed AND frontline burn
ItsCrisDiaz  [author] 17 Feb @ 12:57pm 
@endermarke Yes, it's a bug! Lmao

Making a quick fix of that issue
Endermarke 17 Feb @ 7:22am 
Damage of aspirant's malediction will being affected by other two dot(Blight and burn) that target have.
Is it a bug?