Darkest Dungeon® II

Darkest Dungeon® II

To Know The Abyss: Occultist Rework Mod
14 Comments
ItsCrisDiaz  [author] 21 Jun @ 9:39pm 
@MrDespresso are you on the experimental branch by any chance? I am waiting for the Supdate to finish to update those mods.
MrDespresso 3 Jun @ 9:54am 
Hey uh, is there a mod that i have that's not allowing me to use Burning Stars and Amamnesis, or is it because this mod is broken? I have Unchecked Power and i am on the right position but the icon remains greyed out.
ItsCrisDiaz  [author] 19 Apr @ 12:33pm 
Folks, due to the workaroun I use to make custom path skills, it is causing that when you're using Wanderer and master the mentioned path skills, you'll noticed a version of this skill with the Unlock icon that can be mastered again, which will occupy additional space. On both Confessions and Kingdoms those skills can be "unlocked. Please do not upgrade those fake skills since it will potentially make them useless and break the game. I added a note for each fake "Mastered" skill to indicate you should not upgrade them.
FӨЯGӨƬƬΣП MIЯЯӨЯ 15 Apr @ 9:55pm 
ya wont let me unlock the skills that are altered in kingdoms?????
PhoenixisGaming 15 Mar @ 9:04am 
This one is really good !!! Thanks for that wonderful mod, the effort shows !
Phillip 2 Mar @ 11:35pm 
(pt2)

Having burn frontline means you can actually run support backliners which is what I think burn need: not just more burn app but a way for the team to cover both stress and hp healing without dumping the role to crusader(who is admittedly the best at the job, but alone his limits start to show)

Ritualist path is really nice, and I like that the flavor text now matches up with the game play! Just I think that removing Stun from the list of possible negative tokens that can be applied to both Occultist and the target is necessary because its leagues better than all the others. Maybe you could do something interesting where on Daemon's pull + if the 1st debuff inflicted is a daze token the second is guaranteed to also be daze so that it stuns? Just a thought.

Overall a great overhaul for Occultist!
Phillip 2 Mar @ 11:35pm 
Honestly agree with duonglqd156, it would be a pain in the ass to do but I think there are too many frontline bleed units (HWM, Hellion, mezzo Jester) that this activly hinders the bleed frontline. Having a bleed backline rank and a burn frontline rank would fit both teams much better, with runaway/crusader dancing at ranks 2/3 while Occultist is a reliable burn rank 1 unit, or maybe occultist is dancing with runaway and another unit or even just crusader I guess.

Right now, you are kinda forced to go Occultist-runaway-Crusader-flex because there are too little burn frontliners, with a burn frontliner version of Occ, it could be like bleed rn where you have 2-3 burn units and 1-2 supports that don't need to apply burn(besides the goat plague doctor) because the frontline sustain roles are pretty much limited to chaplain vestal or like manic flag as occ as solo healer (not counting cauterize) is super awkward and of course have crusader have battle heal and stress heal perma.
duonglqd156 21 Feb @ 3:12am 
in my opinion, the burn and the bleed should switch places as the game now lack a reliable backline bleed AND frontline burn
ItsCrisDiaz  [author] 17 Feb @ 12:57pm 
@endermarke Yes, it's a bug! Lmao

Making a quick fix of that issue
Endermarke 17 Feb @ 7:22am 
Damage of aspirant's malediction will being affected by other two dot(Blight and burn) that target have.
Is it a bug?
ItsCrisDiaz  [author] 16 Feb @ 9:57am 
@meerdus Anamnesis one is kind of intentional, just like Vanilla Aspirant, it is made to make it work on most encounters but for bosses, it is hard to make a cleave move to make it work against bosses without oversaturating it. You have other pretty good tools like both stabs, Burning Stars and even Weakening Curse+ (It is absolutely hilarious against cleave attacks, that's all I'm gonna say)

Regarding Warlock... Are you speaking about Burning Stars or Anamnesis here?
meerdus 15 Feb @ 8:15pm 
I like most of it just aspirant anamieses seems pretty bad in boss fights or against big enemy 15 damage is not enough for 2 turns of set up. maybe a secondary move that does single target. also warlocks is the same problem 25-27 damage for 2 turns of set up is nothing. if it could be upgraded with damage it would be actually perfect but its a fire and bleed dot so it cant be upgraded well into the late game.
cliff 14 Feb @ 12:59pm 
Bug: loading into an ongoing confession seems to have caused warlocks anamnesis to change its use and target positions back to wanderer.
PoptartHunter68 13 Feb @ 7:10pm 
Seems like a surprisingly good rework. Can't wait to try it out/