Total War: ATTILA

Total War: ATTILA

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Thranduil's MK1212AD Unit Stats Tab
   
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Tags: mod, Graphical
File Size
Posted
450.802 KB
12 Feb @ 4:25am
1 Change Note ( view )

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Thranduil's MK1212AD Unit Stats Tab

In 1 collection by Thranduil
Thranduil's MK1212AD
7 items
Description
Same unit stats tab and same order for all units (9 same stat for all, +3 ekstra stats for missile capable units)

Unit stats tab has 12 slots so I choose 12 of them according to my logic.

Unfortunately, the accuracy stat also appears on melee units. I couldn't find a solution for that.

Place this mod above 1212 mk mods
7 Comments
MrLook 19 Jul @ 10:17am 
Could you please change the stat of hybrid cavalry and infantry from “Attack against Cavalry(hybrid cav)/Infantry(hybrid inf)” to “Rate of fire” respectively?
Thranduil  [author] 10 Mar @ 11:46pm 
@AutarchSpar09 You can see it from the arrow icons below.
AutarchSpar09 10 Mar @ 12:31pm 
@Thranduil missile damage is missing from range units.
Tycherious 21 Feb @ 6:10pm 
@Thranduil Oh, I really like that idea! Removing the cavalry and infantry bonuses makes the most sense since you can generally infer if a unit has an anti-cav advantage—anything with spears or pikes, for example—which is easy to recognize from a distance. Honestly, I think this change will be crucial for 1212. If only there were a way to modify the entire component to allow more than 12 stats. I wonder if the TDD team has managed to edit that yet.
Thranduil  [author] 21 Feb @ 2:23am 
Thank you very much for your nice comment Tycherious. I'm glad to get a comment from someone like you who has been interested in this mod lately. I removed the Accuracy stat, for example, like the Health stat, but accuracy still remained visible in the melee units stat tab. Removed stats are bonus vs cav and inf, health, missile damage, spotting and capture power. And yes all artilerry show its range now.
Tycherious 20 Feb @ 5:05pm 
This is a really awesome change, I was thinking of doing something similar myself. So now all Melee units have an accuracy stat? That's not too bad. Are there any missing stats on units now or is everything important accounted for? For example some artillery didn't show it's range, will artillery now show it's range in it's stat's now? If so you've done amazing work here.
Háry 12 Feb @ 11:36am 
who expands this mod to the greater part?