Total War: ATTILA

Total War: ATTILA

Thranduil's MK1212AD Unit Stats Tab
7 Comments
MrLook 19 Jul @ 10:17am 
Could you please change the stat of hybrid cavalry and infantry from “Attack against Cavalry(hybrid cav)/Infantry(hybrid inf)” to “Rate of fire” respectively?
Thranduil  [author] 10 Mar @ 11:46pm 
@AutarchSpar09 You can see it from the arrow icons below.
AutarchSpar09 10 Mar @ 12:31pm 
@Thranduil missile damage is missing from range units.
Tycherious 21 Feb @ 6:10pm 
@Thranduil Oh, I really like that idea! Removing the cavalry and infantry bonuses makes the most sense since you can generally infer if a unit has an anti-cav advantage—anything with spears or pikes, for example—which is easy to recognize from a distance. Honestly, I think this change will be crucial for 1212. If only there were a way to modify the entire component to allow more than 12 stats. I wonder if the TDD team has managed to edit that yet.
Thranduil  [author] 21 Feb @ 2:23am 
Thank you very much for your nice comment Tycherious. I'm glad to get a comment from someone like you who has been interested in this mod lately. I removed the Accuracy stat, for example, like the Health stat, but accuracy still remained visible in the melee units stat tab. Removed stats are bonus vs cav and inf, health, missile damage, spotting and capture power. And yes all artilerry show its range now.
Tycherious 20 Feb @ 5:05pm 
This is a really awesome change, I was thinking of doing something similar myself. So now all Melee units have an accuracy stat? That's not too bad. Are there any missing stats on units now or is everything important accounted for? For example some artillery didn't show it's range, will artillery now show it's range in it's stat's now? If so you've done amazing work here.
Háry 12 Feb @ 11:36am 
who expands this mod to the greater part?