Barotrauma

Barotrauma

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Yak, Tier 3 Transport
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15 Feb @ 12:53am
3 Jul @ 11:09pm
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Yak, Tier 3 Transport

In 1 collection by [Oral-B]Dan the Chef
Hippocampus ShipBuilding Submarines
6 items
Description
The Yak-class is HSC Ltd.’s premier tier 3, Transport submarine. Yaks have 6 storage bays that can hold a wide variety of goods. There is a fully featured engineering bay and medical room along with three airlocks for easy outside access. Though not the fastest ship, the Mule certainly isn’t the slowest, with good amounts of firepower and decent drainage, it’s more than able to traverse the dangerous waters of Europa.

Specifications
Dimensions: 50x15 m
Price: 26,000 mk
Crew: 5 - 8
Cargo: 72 Crates
Speed: 19.0 Forward/Back, 14.8 Down
Type and Tier: Transport, Tier 3
Armament: 2 Chainguns and 1 Coilguns and 1 large turret hardpoint.
Machinery: Deconstructor, Fabricator, and a Medical Fabricator.
Electrical System: 5000kW, Battery buffered. However, due to the limited amount of batteries, it’s not recommended to go without reactor power for long.
Crew Comforts: Bunks and bar for the crew to relax in.
Notes: The lever next to the periscopes for the guns needs to be switched along with the switches on the periscopes for the lights to turn off on them. The searchlight next to the command room is controlled via the buttons below the command console. Pressing a button twice will stop the searchlight. The switch about the middle ballast tank will drain it.

Inspired by: Adamant Heavy Transport

Item assemblies used:
Docking Airlock with Flooding, controlled spotlight, Docking Port Airlock

Spreadsheet of my submarines [docs.google.com]
21 Comments
[Oral-B]Dan the Chef  [author] 6 Jul @ 12:36am 
Thank you! I'm glad you like it! Always love to see more feedback if you have it!
Zike002 5 Jul @ 7:16pm 
I just wanted to comment to say that I liked the Mule a lot and have started using the Yak. Possibly the most consistent/well performing subs on the workshop! Thanks for updating it for the deconstructor!
[Oral-B]Dan the Chef  [author] 3 Jul @ 11:10pm 
I can't really figure out why they like standing on the bottom but from the testing I did, it looks like they can at least access the deconstructor, so that's a win I guess! I'll keep playing around with it but it works for now!
[Oral-B]Dan the Chef  [author] 3 Jul @ 10:29pm 
Huh that’s weird, maybe the waypoints are being a bit strange? I’ll see what I can do!
Plastic 3 Jul @ 9:41pm 
I love the ship, though I am having an issue with bots not being able to reach the deconstructor. They just kind of run around on the bottom of that section of the ship. Loved the Mule and looking forward to playing with the Yak!
[Oral-B]Dan the Chef  [author] 11 May @ 12:08pm 
Hey I appreciate the complaints! Good luck with the mission!
Beanslinger 6 May @ 6:28am 
awesome man, well now im out of stuff to complain about! Im gonna see how the coalition likes it when I transport enough c-4 to blow up jupiter
[Oral-B]Dan the Chef  [author] 5 May @ 6:26pm 
Alright, I updated it, it looks like I just forgot to fix the waypoints for the airlock!
[Oral-B]Dan the Chef  [author] 5 May @ 12:03pm 
Thank you for the kind words! I wanna say I did the crew quarters like that just for some variety, but I'll definitely look into the airlocks! Thanks for playing with the sub!
Beanslinger 3 May @ 5:51pm 
This is my favorite sub I've seen so far. The only issues I noticed were bots not being able to open the airlock door and the fact that the crew quarters doesnt really have a drain. I cant complain though, its fixable during a run if you just throw a water detector in there to open the door when it gets flooded. Makeshift solution works like a charm. I think its befitting of a sub like this