RimWorld

RimWorld

614 ratings
Just Equip It
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Mod, 1.5
File Size
Posted
Updated
61.942 KB
15 Feb @ 10:12am
15 Feb @ 10:36am
2 Change Notes ( view )

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Just Equip It

Description
Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"? Or does your pawn with 20 plants refuse to hold a shovel for that +5% harvest yield? If so, then this mod is for you. This mod allows pawns incapable of violence to be able to equip anything any other pawn can. They still wont be able to use them in combat, but they will benefit from any bonuses their equipped weapon provide.

Skips violence checks when a pawn is ordered to equip something. Uses a simplified version of the implementation in More Than Capable. I wanted to allow non-violent pawns to equip things without getting all the other functionalities of that mod.
103 Comments
MacBad 20 hours ago 
@Daddy Longlegs

No problem, I'm grateful for the mod and the update, do it on your own pace, my friend :)
Daddy Longlegs  [author] 19 Jul @ 9:18am 
Yeah sorry for the delay, I had completely forgotten about the update before leaving :lilimsob:

I’m coming back on monday and hopefully it’ll be a simple fix so you don’t have to wait for much longer
MacBad 19 Jul @ 9:18am 
@Xeonzs
All right then, thanks for the reply anyway, I'll wait for our benevolent creator :)
Xeonzs 19 Jul @ 8:53am 
@MacBad I mostly just check what the logs say when I run into errors lol.
The best I can do modwise is knowning how to edit the Defs, which are just xml files, can be opened in notepad or notepad++ :P
We'll just have to wait for Daddy to grace us with his benevolence.
Daddy Longlegs  [author] 19 Jul @ 8:42am 
That eltex staff situation was the exact reason I originally made the mod haha :sleepyjill:

I sadly don’t have access to my computer here, but I’ll work on it as soon as I can when I get back.
MacBad 18 Jul @ 10:01am 
@Daddy Longlegs
Thank you very much for your mod, kind Sir, I await the update, as the "incapable of violence" pawn that can't carry an eltex staff while being a psycaster is pissing me off.

@Xeonzs Since you seem to be very knowleadgeable about this, could you maybe make a temp mod for this update? That would really brighten my vacation, as next week it's already over :P
Xeonzs 18 Jul @ 2:32am 
All good, enjoy your vacation for now fam.
Daddy Longlegs  [author] 18 Jul @ 12:21am 
Hmm, might not be working on 1.6 right out the gate as I’ve thought then. Thanks for the log, I ‘ll take a look when I can start working again next week.
Xeonzs 17 Jul @ 4:46am 
2nd comment due to character limit:
I read your comment that you're on vacation, I just wanted to provide information on what's broken.
Xeonzs 17 Jul @ 4:46am 
Error in 1.6:

Error in static constructor of justEquipIt.NonViolentEquipPatcher: System.TypeInitializationException: The type initializer for 'justEquipIt.NonViolentEquipPatcher' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> justEquipIt.Patch_FloatMenuMakerMap_AddHumanlikeOrders::Transpiler(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions)
[Ref 9F468612] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---