RimWorld

RimWorld

Just Equip It
103 Comments
MacBad 20 Jul @ 4:51am 
@Daddy Longlegs

No problem, I'm grateful for the mod and the update, do it on your own pace, my friend :)
Daddy Longlegs  [author] 19 Jul @ 9:18am 
Yeah sorry for the delay, I had completely forgotten about the update before leaving :lilimsob:

I’m coming back on monday and hopefully it’ll be a simple fix so you don’t have to wait for much longer
MacBad 19 Jul @ 9:18am 
@Xeonzs
All right then, thanks for the reply anyway, I'll wait for our benevolent creator :)
Xeonzs 19 Jul @ 8:53am 
@MacBad I mostly just check what the logs say when I run into errors lol.
The best I can do modwise is knowning how to edit the Defs, which are just xml files, can be opened in notepad or notepad++ :P
We'll just have to wait for Daddy to grace us with his benevolence.
Daddy Longlegs  [author] 19 Jul @ 8:42am 
That eltex staff situation was the exact reason I originally made the mod haha :sleepyjill:

I sadly don’t have access to my computer here, but I’ll work on it as soon as I can when I get back.
MacBad 18 Jul @ 10:01am 
@Daddy Longlegs
Thank you very much for your mod, kind Sir, I await the update, as the "incapable of violence" pawn that can't carry an eltex staff while being a psycaster is pissing me off.

@Xeonzs Since you seem to be very knowleadgeable about this, could you maybe make a temp mod for this update? That would really brighten my vacation, as next week it's already over :P
Xeonzs 18 Jul @ 2:32am 
All good, enjoy your vacation for now fam.
Daddy Longlegs  [author] 18 Jul @ 12:21am 
Hmm, might not be working on 1.6 right out the gate as I’ve thought then. Thanks for the log, I ‘ll take a look when I can start working again next week.
Xeonzs 17 Jul @ 4:46am 
2nd comment due to character limit:
I read your comment that you're on vacation, I just wanted to provide information on what's broken.
Xeonzs 17 Jul @ 4:46am 
Error in 1.6:

Error in static constructor of justEquipIt.NonViolentEquipPatcher: System.TypeInitializationException: The type initializer for 'justEquipIt.NonViolentEquipPatcher' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> justEquipIt.Patch_FloatMenuMakerMap_AddHumanlikeOrders::Transpiler(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions)
[Ref 9F468612] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
SOLDIERRFK 12 Jul @ 12:38am 
Oh my bad man, enjoy your vacation. Sorry to bother you!
Daddy Longlegs  [author] 11 Jul @ 10:49pm 
@SOLDIERFK I’m currently on vacation, so I can’t work for a bit but the mod should work without much issues on 1.6. I’ll update it when I get back in around a week.
Gniwu 11 Jul @ 2:57pm 
Sorry for losing track of this conversation for so long! Just wanted to say thanks to Emma Malha for getting to the root of the issue with my non-violent pawn. I do indeed use Simple Sidearms (Can't do without it these days, unfortunately), so that seems to disqualify my game configuration for this mod. But it's good to know the exact reason for that, and maybe one day the problem will be solved, who knows!
SOLDIERRFK 11 Jul @ 1:08pm 
Is this getting updated to 1.6?
Daddy Longlegs  [author] 22 Jun @ 2:30am 
Ah okay, I thought that you were just saying it in general. Then yeah, that issue could arise if you're using both mods together
Emma Malha 21 Jun @ 11:50am 
ah, was just following up to Gniwu's problem, the code in question does let non-violent pawns equip things, but only when non-drafted, so if you drafted the eltex staff haver, they would keep unequipping their staff, even with this installed, not a complaint or anything, just spreading awareness
Daddy Longlegs  [author] 21 Jun @ 11:08am 
I'm pretty sure simple sidearms already lets non violent pawns equip things, doesn't it? This mod is just a more lightweight option compared to that that only adds this functionality if you don't want all the other features of SS.
Emma Malha 21 Jun @ 9:04am 
Incompatible with simple sidearms, that mod has code to force unequip from non-violent pawns when they are drafted
EiAlmux 27 May @ 10:26am 
@Gniwu if you use CE and have loadouts they will unequip weapons not in their loadouts
Lance Axiom 25 May @ 9:17am 
i would bet its that one doing it
Lance Axiom 25 May @ 9:16am 
do you have the sidearms mod?
Gniwu 23 May @ 4:21pm 
Unfortunately, I am one of those terrible people whose mod-list amounts to a short novel, so who knows, honestly! Just wanted to mention it, but if you don't think it's relevant, then that's good enough for me.
Daddy Longlegs  [author] 23 May @ 11:56am 
@Gniwu that shouldn't be related to the mod. Do you have any other mods that modify equipping behavior? You could try checking those.
Gniwu 23 May @ 10:53am 
My non-violent psycaster keeps unequipping their staff moments after I select it as active weapon, thus nullifying what the mod is supposed to do. Is this really not happening to anyone else?
LouIdZarcs 21 May @ 1:33am 
This should be in base game
Caz 15 May @ 1:48pm 
This problem is why non-violent pawns become organ/blood donors instead of colonists.
Falco 14 May @ 1:22am 
10/10 Thumbnail. :demoticon:
Daddy Longlegs  [author] 7 May @ 4:40am 
@Esy pacifists are no longer mentally deficient and reasonably equip tools
Esy 7 May @ 4:37am 
does this effect rimworld's lore
TraffeCone 4 May @ 5:11am 
@vivalas you do realise zoomers extend to 28, right?
l0v3rm4n69420 30 Apr @ 7:37pm 
(after reading the page)
As a fellow Deep Rock Galactic player i apologize for the interruption, he had one too many Mactera Brews and ran out the drop pod before we could catch him
l0v3rm4n69420 30 Apr @ 7:33pm 
@Helium why are you booing him? He's right
Guapo 30 Apr @ 3:46am 
@kot Um you good there loser? Keep your comments to yourself goofy
Helium 28 Apr @ 10:11pm 
@Boshty you are very fun and humorous :steambored:
BlackFranky 28 Apr @ 2:39am 
@Rags Patching the penalty from More Than Capable defeats the purpose of both mods. MTC makes you able to use a weapon despite being pacifistic with the malus on mood. If this mod would turn this penalty off you would get all the benefits without any penalty. At this point you could just turn off the pacifistic trait.
Salt Jake City 25 Apr @ 6:20am 
ahh
John arbuckle 24 Apr @ 1:13am 
use of "ahh" all the time lookin' ahh
Boshty 23 Apr @ 12:24pm 
This use of 'ahh' all the time is the height of cringe.
Yarmite 20 Apr @ 6:43am 
QOL ahh mod
Yourenojedi 17 Apr @ 2:57pm 
loick my tests
.:Kemauri:. 16 Apr @ 8:58pm 
no way you compared that gen alpha to us
Vivalas 15 Apr @ 5:15pm 
Oh god the Zoomers are learning about Rimworld... (not you mod author, this is great)
kot 15 Apr @ 5:05am 
"bro you need it to play the game" type goofy ahh mod :skull: :skull:
Rags 14 Apr @ 5:55am 
@Daddy Longlegs - If you did, that would be really amazing. Having the two working together would make an excellent pair of pawn behavior mods.
Daddy Longlegs  [author] 14 Apr @ 4:03am 
@Prestriam Probably? I'm not sure. The mod should allow non violent pawns to equip them and their functionality wouldn't be any different than if any other pawn equipped them, but I never used CE so I can't say for sure.

@Rags More Than Capable adds a new function outside of this mods controls that implements the penalty system, so the two mods wouldn't work together. I'd have to specifically disable that function of MTC which might be possible with patches, but I'm not too sure. I might look into it if I have the time.
quality of life ahh mod
Rags 14 Apr @ 12:22am 
This is exactly a mod that I've been looking for, but it does seem to conflict with More Than Capable. If you have both mods installed, a non-violent pawn who equips an Eltex Staff will get all the usual penalties. Uninstalling More Than Capable fixed the issue.

Do you know a way to make them compatible?
prestriam 13 Apr @ 6:14pm 
Does this work with Combat Extended’s shields? Would be nice to have a Nonviolent tank.
Daddy Longlegs  [author] 13 Apr @ 2:00pm 
You're welcome Nuclear Cloud
Nuclear Cloud 13 Apr @ 11:45am 
Thank you daddy with the long legs