Project Zomboid

Project Zomboid

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Bunker: Last Minute Prepper (B42)
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15 Feb @ 2:53pm
15 Feb @ 3:52pm
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Bunker: Last Minute Prepper (B42)

In 1 collection by Fred Cooper
BUNKERS
17 items
Description
Everyone called you crazy. Since you were little, you always knew the end was near. You didn't know when or how, but it didn't matter. You decided that you were going to survive.
After years of work and sacrifice, your life's work was finished: A huge doomsday bunker with everything you would ever need to survive the end of the world.
But you were too late. One day too late. Your generator, water purifier and all of the supplies needed to survive were supposed to arrive on July 10, but now, July 9, the roads are closed and the dead are rising and feasting on the living. So you have a perfectly safe doomsday bunker, but no supplies.
This is what you get for being a...

LAST MINUTE PREPPER



Welcome to this idea I had after playing with a lot of mods with overpowered bases. There's a lot of amazing bases and bunkers in the workshop, but I have a problem with all of those: Too much loot.
Let's be honest, the best part of this game is looting houses and shops. Why would anyone risk themselvs in endless loot runs if your giant base already had everything you needed to survive?

So, I made this: A big bunker (as big as it can be to be powered by only one generator) with tons of storage space but with almost no real loot, for those players who enjoy looting but not building a base.


The bunker is divided in the following areas:
  • Garage: The entrance of the bunker. It has a lot of space for vehicles and a mechanical workshop.
  • Library: To store all your books and magazines.
  • Bar: A cozy place to store all of your alcohol and to have a good time with friends.
  • Armory: A lot of space for guns with a shooting range in the basement.
  • Hospital: To store all your medicine and to recover from close encounters with zeds.
  • Laboratory: Intended to be used with the zombie virus vaccine mod.
  • Food storage: A big storage area behind the kitchen with even more space in the basement.
  • Gym: Now with a boxing ring!
  • House: This is the only place where you will find loot in the bunker. Thanks to three bedrooms, two bathrooms, a kitchen, an office, a living room and a dining room, the american dream has never been more alive (unlike the rest of humanity).

FAQ
- Where is the bunker?
South of Louisville, take a look at the pictures I uploaded to know the best route to take after passing the military checkpoint
- Can I add it to an existing save?
Like any other map mod, it is recommended start a new game to use it. You can still add it to an already existing save if you didn't visit the cell
- Does the bunker have (insert random feature that vanilla buildings don't have)?
No. There's no additional code involved in this mod. The bunker works like any other building on the map, but bunker shaped. Does it have infinite electricity? No, you need a generator. Does it have inifinite water? No, you need to plumb water collectors. Are the entrance doors indestructible? No, they are literally just garage doors.
For any other questions you might have, just ask yourself "does any vanilla buildings do this?" and that will be your answer.


300x300 Cell: 44x12
256x256 Cells: 51x14, 51x15, 52x14, 52x15

Workshop ID: 3428165477
Mod ID: LastMinutePrepperReloadedB42
Map Folder: LastMinutePrepperReloaded
Popular Discussions View All (2)
8
8 hours ago
New location feedback
Fred Cooper
1
19 Feb @ 12:48pm
Small Visiual Bug
Blkbeard
144 Comments
The Real Christopher 1 Jul @ 7:58pm 
Fred Cooper why i can't find the bunker??
The Civil Russian 26 Jun @ 7:31pm 
My dream map mod for PZ has always been this specific bunker (best bunker on the workshop imo) but actually underground as a basement level. I would give anything to figure out how it could be done! Love the map!!!
TheBromgrev 25 Jun @ 7:05pm 
Well, I play with the chopper event set to "often" in my playthroughs, and seem to be one of the few people who do so, so you may not have heard of the issue simply because no one else reported it. I had a B41 run that lasted until April, and every time the chopper event fired the zombies would head straight toward me. At first it was just a suspicion, but then I used debug mode to track the zombie population, and they would head toward the bunker from all directions.

This may be anecdotal, but I also noticed that blood from fighting zombies on the rooftop would cause blood to splatter on the floors down below. On more than one occasion the kitchen area would be covered in blood from zombies attracted to the bunker by the chopper, to the point where I installed a blood cleaning mod. The area was properly registering as inside, as it was warmer in the bunker than outside when winter hit.
Fred Cooper  [author] 25 Jun @ 6:42pm 
I have never heard of such error before
TheBromgrev 25 Jun @ 3:35pm 
Haven't tried this version of the mod yet. In the B41 version, there was a problem with how the bunker was created in that it allowed the chopper to see anyone inside and hover over it, drawing zombies over. Any idea if that problem has been corrected in this version?
Hello, the author! You didn't get a very bad shelter, didn't you have a desire to make it another bunker? in another place? for example, near a house in the woods? which, by the way, there is no adequate road to! and she's so needed there...
UsatoAsashi 16 Jun @ 2:21pm 
i didn't read the description xD
Fred Cooper  [author] 16 Jun @ 11:10am 
That's the whole point lmao
UsatoAsashi 16 Jun @ 6:40am 
there is no loot..
Naustghoul 13 Jun @ 8:09pm 
Anyone else have an issue from the latest patches that the Zs seem to be able to break down the wall/doors at the north end of the bunker? Is that a feature of this or design flaw in the bunker building?