Project Zomboid

Project Zomboid

Bunker: Last Minute Prepper (B42)
144 Comments
The Real Christopher 1 Jul @ 7:58pm 
Fred Cooper why i can't find the bunker??
The Civil Russian 26 Jun @ 7:31pm 
My dream map mod for PZ has always been this specific bunker (best bunker on the workshop imo) but actually underground as a basement level. I would give anything to figure out how it could be done! Love the map!!!
TheBromgrev 25 Jun @ 7:05pm 
Well, I play with the chopper event set to "often" in my playthroughs, and seem to be one of the few people who do so, so you may not have heard of the issue simply because no one else reported it. I had a B41 run that lasted until April, and every time the chopper event fired the zombies would head straight toward me. At first it was just a suspicion, but then I used debug mode to track the zombie population, and they would head toward the bunker from all directions.

This may be anecdotal, but I also noticed that blood from fighting zombies on the rooftop would cause blood to splatter on the floors down below. On more than one occasion the kitchen area would be covered in blood from zombies attracted to the bunker by the chopper, to the point where I installed a blood cleaning mod. The area was properly registering as inside, as it was warmer in the bunker than outside when winter hit.
Fred Cooper  [author] 25 Jun @ 6:42pm 
I have never heard of such error before
TheBromgrev 25 Jun @ 3:35pm 
Haven't tried this version of the mod yet. In the B41 version, there was a problem with how the bunker was created in that it allowed the chopper to see anyone inside and hover over it, drawing zombies over. Any idea if that problem has been corrected in this version?
Hello, the author! You didn't get a very bad shelter, didn't you have a desire to make it another bunker? in another place? for example, near a house in the woods? which, by the way, there is no adequate road to! and she's so needed there...
UsatoAsashi 16 Jun @ 2:21pm 
i didn't read the description xD
Fred Cooper  [author] 16 Jun @ 11:10am 
That's the whole point lmao
UsatoAsashi 16 Jun @ 6:40am 
there is no loot..
Naustghoul 13 Jun @ 8:09pm 
Anyone else have an issue from the latest patches that the Zs seem to be able to break down the wall/doors at the north end of the bunker? Is that a feature of this or design flaw in the bunker building?
BlocksaverMax 10 Jun @ 6:02pm 
I gave it a look on a new save, and it appears the bunker doesn't spawn on new saves either. How Disappointing!!!
BlocksaverMax 10 Jun @ 5:38pm 
Bunker doesn't exist on my map, I'm on an existing save, but it should be here. I never went to the place before adding the mod....
$@nD 7 Jun @ 12:04am 
never mind you just don't spawn with it every single time
$@nD 6 Jun @ 10:53pm 
you forgot to give us our keys to the hallway gate doors
Loccatpowersdog 3 Jun @ 11:20am 
Small thing but the powered indoor light switches don't have the nite-lite feature that helps you locate them glowing low-red in the pitch black.
AoD_Wexler 2 Jun @ 5:24am 
To anyone that might have crashing issues, it could be your Knox Event Expanded; it'll work for Raven Creek and Fort Waterfront maps; even with both added to the same map. However, it will crash your game for this map mod. Took me an hour to figure that out cuz I'm slow
MoonWoman 30 May @ 8:57am 
Im not sure if im doing something wrong, but i cant seem to look the garage doors from the inside, playing with the bandits mod, bandits get in easly. is that something you could change?
DarkPact 28 May @ 2:35pm 
Would absolutely love to see this bunker in Muldraugh next to the timber factory in that corner or in the south of Muldraugh so it can be a start for Raven creek.
bolloq 25 May @ 2:34pm 
if your gonna move it, maybe put it near a water pump, or slap a well somewhere nearby?
Water for stuff that you dont have to boil is fun lol
Jake Peralta 22 May @ 12:29pm 
Fred cooper you are a real one. I guess you could place it close to the new region? In the pre existing map but close to the new part. If other people agree i guess it could be a nice addition
Daniel T 21 May @ 5:41pm 
You should make it had loot in it or a diffent verison that does
(VHL)ONIAREX 21 May @ 9:47am 
seria agradable que hicieras uno parecido pero debajo de la tierra solo con el acceso a vehículos como entrada, creo que en B42 ya se puede crear espacios en las alturas negativas.


It would be nice if you made a similar one but under the ground only with access to vehicles as the only entrance, I think that on the B42 you can already create spaces in the negative heights.
bolloq 21 May @ 8:04am 
ooh! center of the map-ish bunker!? Go Jake!
Fred Cooper  [author] 20 May @ 3:54pm 
Just because I'm also a Brooklyn 99 fan I'll grant you your wish and make it available somewhere else. Pick a place (preferably in a location that already existed in B41, those are way easier to make)
Jake Peralta 20 May @ 2:15pm 
Will the bunker ever be available in another location? I think its kind of a deal breaker that the spawn is in the end game location instead of being near other cities
bolloq 18 May @ 12:24pm 
You probably already know the lighting is funky, but in case you dont:
Garage lighting is funky in the bottom left area. Very dark, lights dont reach there or i am missing a new light switch

While im here, does the back iron gate have a key?
Fred Cooper  [author] 15 May @ 6:27am 
The mod can be activated cause I fucked up the folder structure and accidentally made it usable in both B41 and B42. However, the map files used for B42 won't work in B41 at all. In B41, it's just a mod that does nothing in the best case and that breaks your game in the worst
Aiedail 14 May @ 6:25pm 
Stupid question i suppose but i am in 41.78.16 but the mod can be activated, so it won't be there ? (It was my base goal as a new player and it took me some time tu suceed in reaching this place and i see no road xD)
yutanpojam 11 May @ 4:18pm 
"Can you make a version of the room completely empty, with no furniture or storage at all? It would be perfect if we could bring in or build furniture from outside afterward."

Would you like a more casual or more formal version?
Dotan 11 May @ 3:03pm 
I can't see it on the minimap.
Fred Cooper  [author] 8 May @ 6:48am 
I uploaded two separate version of this mod. One works with B41 only (including multiplayer) and this one works with B42 only (no official multiplayer support)
Rudolfolus 8 May @ 4:36am 
Hello there, this mod ist really awesome. I played it in multiplayer mode with a friend of mine in February. It worked pretty fine. Best Mod ever! Then we wiped und decided to take a zomboid break.

Today we tried to play it again, but as Rukas already said: it works only with B42 unstable version. But there I can't host a multiplayer server. Is there any solution I can back that pleasant multiplayer bunker solution in B42?

friendly regards

Rudy
Rukas Bronte 5 May @ 6:17pm 
Ah, it was a problem on my end, I didn't switch to unstable.
Fred Cooper  [author] 5 May @ 10:40am 
There's a spawn in the bunker already. I don't understand the question
Rukas Bronte 4 May @ 11:31pm 
I imagine people have already asked, but would it be possible to add a direct spawn for the bunker so we can start the game at our base?
Fred Cooper  [author] 27 Apr @ 3:11pm 
I think the only way to destroy them is building a staircase next to them to reach the roof and destroying it with a sledge. I wouldn't recommend it though
Treyne 27 Apr @ 2:50am 
Hi! Thanks for your great job. But I have one issue. Are there ways to completely destroy the biotoilet and container outside? When I destroy the walls and roofs, the buildings still sort of continue to exist
SHEFFIELD 25 Apr @ 2:14pm 
You should add a holding cell. And make more of the doors lockable. If you make it so the inner-most garage door entryways also locked that would be awesome. And make them lock facing the other way. That way security for the bunker can lock people in preventing them from leaving till unlocked.
我是一个小菜坤 23 Apr @ 8:59pm 
oh....
Cleano. 23 Apr @ 5:29pm 
why isnt this showing up on my mod list?
Fred Cooper  [author] 23 Apr @ 12:48pm 
It has no translation. I thought they weren't needed cause you'd only see it once when you create the world and never again
我是一个小菜坤 23 Apr @ 8:35am 
Is it just me, or does this mod really lack translation files? I want to translate its title and content.
Fred Cooper  [author] 21 Apr @ 8:25am 
Blame the game developers. I used the assets made by them. It's not my fault if they are bugged
IIIIIIIIIIIIIIIIIIIIIIIII 20 Apr @ 11:58pm 
Error Error The front of all tents in this bunker cannot be removed/dismantling/decomposition/relocation
kais-arlaud 20 Apr @ 6:08am 
sais trop bien :spiffo::bleach:
Fred Cooper  [author] 19 Apr @ 4:05pm 
B42 only. I made a different mod that has this same bunker (without basements) that works in B41
Mass_Echo 19 Apr @ 12:48pm 
Is this a 42 only build or will it work on 41?
SunDiver 16 Apr @ 7:30am 
with week 1 mod it's full of naked people :O :D
SunDiver 16 Apr @ 7:29am 
13365, 3775. Installing "map order" and mod loader sorter" fixed things out. I also started new game, but I don't think it's essential, more like those one or both mods fixed absence of bunker.
Surek 13 Apr @ 1:08pm 
It doesn't work, the bunker is not diplayed, HELP!