Children of a Dead Earth

Children of a Dead Earth

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MCS-120 'Escortcraft' Design
   
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16 Feb @ 9:09am
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MCS-120 'Escortcraft' Design

In 1 collection by Cluffle
Elysian Space Force's Fleet (21st Century)
11 items
Description
"The Standard Issued"

With the increasing number of Eurasian Capital Spacecrafts around Luna and Mars by 2060s, the Elysian Space Force is pushing it's effort to acquire a large number of heavy, well armed, but efficient to operate Spacecrafts. Thus, the MCS-120 series Spacecrafts was born.

The ships is armed with conventional guns as it's primary cannon instead of railguns, a newly introduced and way more smaller missile system called 'Rapid Instant Missile' (it's size are way more smaller than regular KKV's, mostly used as point defense missile system), and a single large size laser mount, powered with the improved Genesys-A+ laser module.

General Information

MCS-120C
The standard version of the MCS-120 series. Armed with Conventional guns, a large number of Rapid Instant Missile (RIM) in VL systems, and advance laser system.

MCS-120F
The Extended-Range variant of MCS-120C. The armaments are the same with the C variant, but equipped with four additional drop tanks.

Specifications

Dimension
Length : 129 m (All variant)
Width (Hull) : 18.9 m (All variant)
Width (Total) : 74.6 m (All variant)

Delta-v
4.34 Km/s (MCS-120C)
6.04 Km/s (MCS-120F)

Methane (All variant)

Weapon Systems
C/F variant

Laser :
1x CLAYREON 360cm Laser Mount (powered by 1x CLAYREON Genesys-A+ 1MW Laser Module)

Conventional Gun :
4x SENDRA 160mm P/10 Conventional Gun (20.6 km Range | 3.42 km/s Velocity)

Missile :
4x 120cell SM-144C RIM VL System (480 missiles total)

Armor Layers
Primary Armor
2.00 cm of Silica Aerogel
1.00 m of Graphite Aerogel
2.00 cm of Spider Silk

Outer Layer & Vanity
1.00 mm of Magnesium
1.00 mm of Spider Silk
1.00 mm of Tin
1.00 mm of Gold (3 pieces)
1.00 mm of Silicon

Cost
45.6 Mc (C variant)
47.9 Mc (F variant)
7 Comments
carl 21 Apr @ 8:03am 
These are the best looking coade ships I've ever seen
Littlecaptain 5 Apr @ 7:31pm 
thank you, this really help
Cluffle  [author] 4 Apr @ 10:19am 
@Littlecaptain sorry for the quite late reply..

In order to upload custom thumbnail, you have to put an image of your selection in:

Windows: C:\Users\{username}\AppData\Roaming\CDE\Mods
Mac: user\{username}\library\Application Support\CDE\Mods

The image has to be in .jpg/.jpeg, .png, or .bmp format, and the image has to be named 'Preview' [example: Preview.png or Preview.jpg]. I also recommend to use a 1:1 (square) aspect ratio image for the thumbnail.

And after that, whenever you upload your craft into workshop, the thumbnail will be set into what image you put on the \Mods folder.

For more additional information, you can look up the COADE tips when you’re on:
Main Menu -> 'Info Links' -> 'Concept' -> 'Steam Workshop'
OR
you can see this very in depth modding guide by @Echo (which also contains some additional information for uploading to workshop) here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2818973760

Hope this helps!
Littlecaptain 3 Apr @ 2:04am 
can you tell me how you change the cover from cde editor to yourself photo please? thank you very much.
Mwolf930 8 Mar @ 11:33am 
Thanks!
Cluffle  [author] 7 Mar @ 10:41am 
@Mwolf930

First you have to equip an engine with gimbal, and then set the "Gimbal Angle" for more than 45° (for the RCS on this ship, i've set it to 48°). You can also noticed that the engine will be "lifted" a bit in the design board when you set the Gimbal Angle for more that 45°.

Hope this helps!
Mwolf930 7 Mar @ 8:55am 
how did you get the RCS outside of the armor? it looks amazing btw