RimWorld

RimWorld

248 ratings
Ayameduki Tweaks 2.0
15
3
3
3
4
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
6.117 MB
18 Feb @ 3:56am
8 Jul @ 4:38pm
22 Change Notes ( view )

Subscribe to download
Ayameduki Tweaks 2.0

In 3 collections by WRelicK
WRelicK's Work
11 items
Ayameduki's Mods + WRelicK's Translations
26 items
Ayameduki Fan Mods
9 items
Description


OVERVIEW
Ayameduki Tweaks 2.0 is a collection of fixes, changes, rebalances and feature additions for Ayameduki's mods. There's hundreds of tweaks, and to name some of the coolest...
  • Customizable race spawn settings giving control over possible encounters for each and every race of ishmuti!
  • Full revamp to idearn progression!
  • Improved Elite/boss mechanics!
  • Acclimation and backstory-related problems resolved!
  • New summoning items for recruits and bosses alike, allowing for more consistent progression!
  • New xenoorca abilities, allowing them to swim, dive and enter an attacking frenzy!

Every single change made by the mod can be enabled or disabled at will. Please see the mod settings window for details. Note that every toggleable checkbox has a thorough tooltip explaining the tweak's function.

For a full list of included tweaks (minus the detailed tooltip explanations), check out the tweak list![gitlab.com]

If you're unfamiliar with Ayameduki's work, check out my guide about the series!

You may also be interested in the Chinese and Russian translations of this mod!

Lastly If you aren't in my server already, consider joining and sharing your experiences to help improve the mod!

[discord.gg]

REQUIREMENTS AND COMPATIBILITY
  • AT2's only explicit requirement is Harmony. Otherwise, the mod should work with any combination of Ayameduki's mods installed. Note that some tweaks will do nothing without certain DLCs installed.
  • Please explore the settings menu thoroughly after installation! Every single setting has a tooltip with a full explanation.
    • Note that many of AT2's features are disabled by default.
  • Installing mid-save is possible but highly dependent on enabled settings. Once again, please refer to in-game tooltips for explanations.

DISCLAIMER
I consider Ayameduki Tweaks 2.0 to be the last of my major derivative projects. From here, I'll be devoting my development time to more content-focused, original work, in preparation for releases to come.

For this reason, I don't intend to work on AT2 too much further. I intend to maintain the project and incorporate simple suggestions. But if anything ever causes the mod to fundamentally break, I warn you to expect abandonment and not refactoring.

CREDITS
See the project readme[gitlab.com] for a full list. In short for visibility, thank you to Abraxas, Ayameduki, Espiovvv, Intern Seraph, Eris Milia Faye, Espiovvv, Huy, jds8fyter, Konahrik, MarvinEhre, Nah, Onyx, Tamari, حمود, 吾乃諸葛老村夫 and 塔洛斯!
108 Comments
siva 11 Jul @ 6:36pm 
Thank you very much for the quick reply and explanation.
I'm relieved to know it's not a serious issue. I appreciate your time!
WRelicK  [author] 11 Jul @ 5:49pm 
@DragonLordCringe
Ahh, good to know! That makes sense in hindsight - I'll take a closer look to determine how I should change things. Thanks for getting back to me!

@Lendrick
Hello there! Are you getting an error when the caravan attempts to arrive? Also, have you confirmed that this doesn't happen without AT2?

@siva
Hey! Yes, it appears Aya changed some content and I'll need to adjust that patch. You don't need to worry about it too much for the time being, though - the mod should remain fully functional. I'll resolve it as soon as I get a chance.
siva 11 Jul @ 5:41pm 
Please excuse the machine translation.
I’m encountering the following error in RimWorld 1.6 with a minimal mod setup including only [AYA] race mods, HAR, and Harmony.
Is this an issue on my end, or does the mod need an update?

[Ayameduki Tweaks 2.0] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName="HAR_NM_M_XXX"]/comps/li[@Class="HAR_NM_CompProperties_CCC"]/pawnKinds) failed
file:
Lendrick 8 Jul @ 9:13am 
I seem to be running into an incompatibility with Xeva Factions where sending a caravan to trade with a faction is broken. I'm also running the more hairs mod, so maybe it has something to do with that incompatibility.
DragonlordCringe 7 Jul @ 9:03pm 
After some testing, it looks like Wingate spawned via event "HAR_NM_Incident_a" is able to reproduce if the "Life Expectancy Matters" is toggled ON. In hindsight, the tool tip does say it affects fertility rates.
WRelicK  [author] 7 Jul @ 4:06pm 
Sure thing! Let me know if you figure anything out. In the way of AT2, you could always try disabling the main section tweaks and doing a binary search to determine the problematic one.
DragonlordCringe 7 Jul @ 3:59pm 
Thanks. I don't have any mods that specifically affect pregnancies, but now that I know that it's not normal I'll be able to look for a solution.
WRelicK  [author] 7 Jul @ 3:09pm 
No worries, this is as good a place as any to ask!

That's a pretty interesting scenario. In the past, I've only seen that Wingate are unable to reproduce at all. However, they do have a gestation period of 0. If something was making them reproductive - say, a mod that changes how pregnancy works - then it would indeed be possible for them to go into labor immediately after getting pregnant.
DragonlordCringe 7 Jul @ 2:48pm 
Not sure if this is the right place to ask, but the Wingate Nearmearian in my colony is getting pregnant and immediately going into labor. Is that normal?
WRelicK  [author] 7 Jul @ 9:54am 
Of course! Just let me know if there's any other problems and I'll be happy to help. Thank you for using the mod!