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I'm relieved to know it's not a serious issue. I appreciate your time!
Ahh, good to know! That makes sense in hindsight - I'll take a closer look to determine how I should change things. Thanks for getting back to me!
@Lendrick
Hello there! Are you getting an error when the caravan attempts to arrive? Also, have you confirmed that this doesn't happen without AT2?
@siva
Hey! Yes, it appears Aya changed some content and I'll need to adjust that patch. You don't need to worry about it too much for the time being, though - the mod should remain fully functional. I'll resolve it as soon as I get a chance.
I’m encountering the following error in RimWorld 1.6 with a minimal mod setup including only [AYA] race mods, HAR, and Harmony.
Is this an issue on my end, or does the mod need an update?
[Ayameduki Tweaks 2.0] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName="HAR_NM_M_XXX"]/comps/li[@Class="HAR_NM_CompProperties_CCC"]/pawnKinds) failed
file:
That's a pretty interesting scenario. In the past, I've only seen that Wingate are unable to reproduce at all. However, they do have a gestation period of 0. If something was making them reproductive - say, a mod that changes how pregnancy works - then it would indeed be possible for them to go into labor immediately after getting pregnant.
Thank you for your investigation!
Dear Ayameduki Tweaks 2.0 Mod Author,
Thank you so much for taking the time to investigate the XML conflict regarding styleSettings. I truly appreciate your prompt attention to this matter.
I also contacted the author of "More Hairstyles for aya races" about the conflict. They replied that they have recently changed some things to help avoid such issues, and suggested I try re-subscribing to your mod.
I will try re-subscribing to Ayameduki Tweaks 2.0 (and More Hairstyles for aya races) to see if the conflict has been resolved with the recent updates from both sides.
Thank you again for your efforts and for your wonderful mod!
Could you confirm that you've tried unsubscribing and resubscribing to Aya Tweaks 2.0? I recently changed some things to help avoid issues like this.
Dear Mod Author,
Thank you for Ayameduki Tweaks 2.0.
I'm reporting a critical XML conflict when used with "More Hairstyles for aya races".
The game log shows:
XML AlienRace.ThingDef_AlienRace+AlienSettings defines the same field twice: styleSettings.
Exception: System.ArgumentException: An item with the same key has already been added. Key: RimWorld.HairDef
Both mods define styleSettings, causing duplication. This prevents game loading or causes instability. I've tried load order changes, but the error persists. Disabling one mod is the only current fix.
Could you please investigate this conflict? Any guidance or a patch would be greatly appreciated.
Thank you,
Hey there! That's a good good catch - I'll see about incorporating this into the fertility tweak. In the meantime, the apparel sharing tweak should do the trick.
You're also right about the zoichor and cribs! I had... no idea their body size was so big! I'll look into that as well.
@Michu
Hello there! Could you activate the mod "HugsLib," then press control + F12 in-game and upload a log for me to take a look at? That would help me diagnose your issue!
Also Zoichor babies don't pick up the "can fit in cribs" fix. It might be because I'm bypassing the fertility check without hitting the tweak button though. (Via the VE Highmates psychic bonding change.)
Good to know, thank you for getting back to me on that! I'll see if I can look into the conflict further.
@ゆきんこ
Currently a work in progress! Like I mentioned in previous comments, real life has been keeping me extremely busy as of late, so I haven't had much time to work on my mods. But please rest assured that - at least currently - it seems AT2 will be able to make the jump to 1.6 without too much trouble.
After I tested, there's a mod "1trickPwnyta's Anomaly Patch" will makes the romance rate to zero.
Maybe is the mod setting issue.
Hey! I'm still looking into it, but yes, this along with a variety of other changes will mean AT2 will take a bit of doing to get ready for 1.6. I do not expect it to be ready for at least another week or two.
I appreciate everyone's patience! Developments in real life are still keeping me very busy, but rest assured that I've started work on getting things updated.
@WingSilver
Hello! Could you confirm that this is still happening when only AT2 and Aya's mods are loaded? The issue might just be a mod conflict or perhaps an issue with the gene itself rather than anything specific to AT2.
When the setting turns on, new aya race pawn will not have the Psychic bonding gene.
Then load the save, the aya race's pawn without the Psychic bonding gene could not attempt romance to other pawns. Even themselves.
Please fix it.
Mod name: [Aya]Aya Premise Core
Will this do an impact?
Sure thing!
@黑暗@fmPf1KVp6
Hey there! In general this can be tough to achieve reliably. I can't make any promises especially as real life is keeping me very busy right now, but I'll put looking into it on my to-do list!
Just pushed an update for Chaoura UB support. Let me know if the other two mods are still having compatibility problems and I'll take a closer look.
Currently, they have no race-specific tweaks other than vagrant spawn settings. I have one in the works that should allow them to reproduce, but it needs a little more troubleshooting before going live.
Full zoichor support is on the way.
Zoichor support for most tweaks is yet to come but should be up within a few days. I'm very busy with life at the moment.
Yes indeed, we've got a new race! I'll be updating AT2 just as soon as I'm done translating.
All of AT2's features won't work for the zoichor until the update comes, but neither should there be any degraded functionality in the meantime.
Also bad news: new race come!
Indeed, HAR_IA_DamageWorker_Extinction is hardcoded to exclude the Critias PawnKinds. That means there's no easy way to modify them, and certainly not through XML. You'd need to delve into C# and use Harmony to add new logic for other exemptions.
Harmony is a bit of an advanced topic, but you can find its documentation here [harmony.pardeike.net]. You'd probably want to prefix [harmony.pardeike.net] the ExplosionDamageThing method in HAR_IA_DamageWorker_Extinction, making sure you stop execution if your exemption conditions match.
Feel free to send me a message or pop into my Discord server if you need help while working on the patch!