Garry's Mod

Garry's Mod

391 ratings
RCS - Realistic Charring System V1.3
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Scenic, Realism
File Size
Posted
Updated
60.916 MB
18 Feb @ 6:50am
23 Feb @ 7:10am
4 Change Notes ( view )

Subscribe to download
RCS - Realistic Charring System V1.3

Description
INTRODUCTION:

  • Addon version 1.3
  • Addon name:RCS - Realistic Charring System

    FEATURES:

  • distance system (if enabled in the settings) the closer the NPC was to the explosion, the more charred he will be (if disabled, one of 4 charred models will be selected)
  • many settings
  • you can also configure whether ragdoll will burn after charring, its burning time, chance, etc.
  • if you blow up a headcrab zombie or a fast zombie, then when it is charred, a headcrab, a fast zombie or a regular zombie will also fly out, depending on who you blew up
  • if you blow up a prop it will take charred material (depending on how you set the chance)



  • If you blow up a combine soldier, its charred helmet and body armor will also fly off.



  • only humanoid NPCs will turn into charred corpses, and non-humanoid ones will receive charred material
  • idk this mod is hilarious

    SETTING:



    Q menu >> options >> Charring System >> Setting
    What settings are available:
  • Enable Addon(on/off)
  • Enable Distanse System (on/off)
  • Charring Chance (from 1 to 100)
  • Burn After Charring (on/off)
  • Burn Chance (from 1 to 100)
  • Burn Time (from 1 to 100)
  • Prop Charring (on/off)
  • Prop Charring Chance (from 1 to 100)
  • Combine Helmet And Vest (on/off)
  • Combine And Vest Charring (on/off)
  • Helmet And vest Fade time (from 1 to 250)
  • Distance Threshold 1 (from 0 to 500)
  • Distance Threshold 2 (from 0 to 500)
  • Distance Threshold 3 (from 0 to 500)
  • Distance Threshold 4 (from 0 to 500)
  • Distance Threshold 5 (from 0 to 500)
  • Distance Threshold 6 (from 0 to 500)

    MOD NO WORKING?

    -check if leaving corpses is enabled

    -reinstall the mod
    -restart the game

    CREDITS:

    to the combine helmet model:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=136430297&searchtext=helmet
    to the combine vest model:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=565242146



Popular Discussions View All (1)
8
3 Jun @ 4:26pm
PINNED: Idea/Идеи
Prosto_Dan1a
100 Comments
Mcflogger 19 May @ 1:09am 
is there a mod that chars up the ragdoll(like the first level of charring) when they ignite?
дабстеп мытищи 19 Apr @ 8:14am 
крч поиграл и регдоллы отлетают но по своему.
твой аддон своё отлетание делает
дабстеп мытищи 19 Apr @ 8:02am 
там чувак тебе написал, то что в обычной игре при смерти рэгдоллы отлетают итд, а с твоим модом они тупо на месте смерти падают и не прикольно

честно говоря хз как это можно починить, я так понял ты удаляешь изначальный регдолл и спавнишь на том же месте обугленный, поэтому моментум от взрыва теряется
дабстеп мытищи 19 Apr @ 7:55am 
красава брат ну чисто по красоте сделал уважение таким ребятам
HyperActiveStudios 11 Mar @ 2:29pm 
Is there a chance you could make this work on players?
dfoj9 8 Mar @ 11:48am 
чо с игроками не работает:steamsad:
473mL of G11's urine 4 Mar @ 1:34pm 
can you add a pair of boots left behind when charring activates?
contributative 25 Feb @ 4:03pm 
@prosto_Dan1a no, for the bodies
imtiaz586 25 Feb @ 2:45pm 
Can you add a setting where when you fire something explosive on an humanoid npc it doesn't char?
Prosto_Dan1a  [author] 25 Feb @ 4:54am 
@contributative you talk about ragdoll fade time?