Garry's Mod

Garry's Mod

RCS - Realistic Charring System V1.3
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Update: 23 Feb @ 7:10am

Addon updated to version 1.3

-now a check for a humanoid head has been added, that is, if the NPC is not a humanoid, he will not turn into a charred ragdoll charple because he is a humanoid, but will receive charred material, in short: now birds, headcrabs and all that will not turn into a large corpse
-small code optimization and bug fixes
-If you blow up a combine , its charred helmet and vest will fly out (everything can be customized)
-Added many settings, here: Setting the distance for each stage of charring, Enable helmet and vest if the NPC was a combine, time of disappearance of the helmet and vest, and also whether to apply charred material to the vest and helmet

Update: 18 Feb @ 8:00am

Addon updated to version 1.2

-Added that if you blow up a prop, it will take on charred material
-Added setting Chance and enabling charring of props

Update: 18 Feb @ 7:42am

Addon update to version 1.1

- Added that if you blow up a zombie headcrab or a fast zombie headcrab, a normal or fast headcrab will also fly out depending on who you blew up
-Attemp the fact that when you blew up a zombie, in addition to the charred ragdoll, zombie body parts remained (idk work or no)

Update: 18 Feb @ 6:50am

Initial addon creation.
Addon version 1.0