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In that case, you can edit the mod files and get rid of the altered texture, or textures, that you don't want.
I assume you're talking about path/troop colors. For the time being, you can try using Vivid Paths mod on top of this one and see if it's any better.
If not, maybe you could provide me assistance in creating a color palette that works for you :)
In case you still haven't figured it out, it's the texture outside the mission/map bounds. Squares represent certain dimensions (as presented in the pictures) so you can estimate the distance of engagements while gearing up your squad.
Oh, that's nice. I've looked into the issue but couldn't figure it out, so this is an accidental fix, lol. But glad it works, have fun :).
Tried the mod again after your latest update. Looking to be working without issue now
Gave it a shot today. Removed my mods 1 by one to see if it would change. No luck. Even when it was the only active one, the result was the same. Unfortunate, but hardly the end of the world. I'll just have to live with the vanilla HUD
I haven’t tried with just this mod, but I did notice it would only go blue once I activated it.
I have a few mods active, that being Ares, the camo selector, MARSOC, WP NVGs, extra CIA units and Realistic sounds. Realistic sounds or WP NVGs might be the culprits as I don't see how the others would affect the GUI, but who knows.
I'll do some testing and see what happens.