Project Zomboid

Project Zomboid

48 ratings
Simple Wall Building (Now with objects from planks)
   
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1.642 MB
18 Feb @ 8:53am
8 Mar @ 2:42am
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Simple Wall Building (Now with objects from planks)

Description
The main idea of the mod is that you no longer need to tie up logs, drag them to the construction site, and untie them there to build a wall. Now you simply create a wall kit near cutted trees and build the wall directly from it

Major update! Now I using my tiles. With kits you can build new type off log wall, "palisade". More like the outside wall of your base
The small fence from my mod does not have the bug of construction and movement like the vanilla one
All walls can build with kits as before. But if you want to change texture of your wall you need remove them and build my.
All structures from my mod you can find in "RT Buildings" category in building menu.Crafts for kits in "Building Kits" category.

Now I'm reworking standard walls from planks and adding kits for them. And adding new color and texture styles for plank walls.

upd: Bring back kits for vanilla walls. They have a corresponding postscript before the name

upd 08.03.25
Kits for building objects from planks were added. Walls, furniture, fences, frames.
Ground 3D models for these kits were added.
Also now palisade and vanilla log walls use one kit, now you don't have to create separate ones.

As before, all kits weigh less than the materials individually, making transportation easier.
If you encounter any problems, please let us know.

If you want to support me:
[ko-fi.com]
My other mods:



Workshop ID: 3429904483
Mod ID: RT_Tiles
36 Comments
Cosmo 19 Jul @ 3:52pm 
It will be coll to add log gate
Cosmo 17 Jul @ 12:14pm 
@Ratchat your mode additionally changes HP value of palisade walls?
Cosmo 17 Jul @ 12:08pm 
Hey @Ratchat love this mod, waiting for new staff)
Ratchat  [author] 10 Jun @ 4:26am 
@drshahramanvariazar This is the main idea of ​​the mod
drshahramanvariazar 10 Jun @ 3:48am 
i have a question

can you even disable building builds using kits

cuz i dont like it
ladykeri 25 Apr @ 6:44am 
How do I send you a private message? LOL.
Ratchat  [author] 24 Apr @ 11:30pm 
@ladykeri This is extremely strange and I don't understand how these mods can conflict at all. Maybe it just loaded a bunch of files with errors that weren't deleted when the mods were removed? Perhaps reinstalling the game will help. And just in case, separately extract the world saves and delete the Zomboid folder on the system disk in your user. By the way, the world saves are there too. Well, and if it is possible, before this, send me everything that is in the console.txt file and preferably somewhere in a private message, because there is a lot of text there
ladykeri 24 Apr @ 8:46pm 
@Ratchat (sorry the response is long.) I forgot to mention, with your mod, it was also gone from my Build list and only the palisade walls and fences were gone, no others.
It was an interaction between two other mods. I got "CleanHotBar". It is incompatible with 2 mods:
\qdx_item_condition "[B41/B42] Item Condition" so I disabled it.
\TheStar "Item Condition Indicator" [not for 42 so was not on my mod list].
I then enabled "CleanHotBar".
When I went back to play the next day, /qdx had somehow been re-enabled. Having both mods going broke a lot of my mods, like reorder inventory. I just figured they were broken.
I went into the workshop and totally deleted "Item Condition" and "Item Condition Indicator".
When I went back in, your mod was back on the list and I can reorder containers. My walls are still invisible though.
Ratchat  [author] 22 Apr @ 12:29pm 
@ladykeri This is very strange, I don't even know what to say about this, this is the first time I encounter this. Maybe it is somehow connected with the game update?
ladykeri 22 Apr @ 11:32am 
I'm really not sure what happened. I built palisade fences and walls, all on the 2nd floor if that matters. Logged off normally and when I logged on the next day, all the palisade walls and fences were gone as were all the kits I had made. Logged off and back in to see if that would fix it and nope, they were gone. Well, when I got closer, I found out they weren't gone. They are now just invisible. Sorta cool but also weird. No idea if I need to move the mod in load order or what. No error messages, so it's quite confusing. LOL.