Project Zomboid

Project Zomboid

Simple Wall Building (Now with objects from planks)
36 Comments
Cosmo 19 Jul @ 3:52pm 
It will be coll to add log gate
Cosmo 17 Jul @ 12:14pm 
@Ratchat your mode additionally changes HP value of palisade walls?
Cosmo 17 Jul @ 12:08pm 
Hey @Ratchat love this mod, waiting for new staff)
Ratchat  [author] 10 Jun @ 4:26am 
@drshahramanvariazar This is the main idea of ​​the mod
drshahramanvariazar 10 Jun @ 3:48am 
i have a question

can you even disable building builds using kits

cuz i dont like it
ladykeri 25 Apr @ 6:44am 
How do I send you a private message? LOL.
Ratchat  [author] 24 Apr @ 11:30pm 
@ladykeri This is extremely strange and I don't understand how these mods can conflict at all. Maybe it just loaded a bunch of files with errors that weren't deleted when the mods were removed? Perhaps reinstalling the game will help. And just in case, separately extract the world saves and delete the Zomboid folder on the system disk in your user. By the way, the world saves are there too. Well, and if it is possible, before this, send me everything that is in the console.txt file and preferably somewhere in a private message, because there is a lot of text there
ladykeri 24 Apr @ 8:46pm 
@Ratchat (sorry the response is long.) I forgot to mention, with your mod, it was also gone from my Build list and only the palisade walls and fences were gone, no others.
It was an interaction between two other mods. I got "CleanHotBar". It is incompatible with 2 mods:
\qdx_item_condition "[B41/B42] Item Condition" so I disabled it.
\TheStar "Item Condition Indicator" [not for 42 so was not on my mod list].
I then enabled "CleanHotBar".
When I went back to play the next day, /qdx had somehow been re-enabled. Having both mods going broke a lot of my mods, like reorder inventory. I just figured they were broken.
I went into the workshop and totally deleted "Item Condition" and "Item Condition Indicator".
When I went back in, your mod was back on the list and I can reorder containers. My walls are still invisible though.
Ratchat  [author] 22 Apr @ 12:29pm 
@ladykeri This is very strange, I don't even know what to say about this, this is the first time I encounter this. Maybe it is somehow connected with the game update?
ladykeri 22 Apr @ 11:32am 
I'm really not sure what happened. I built palisade fences and walls, all on the 2nd floor if that matters. Logged off normally and when I logged on the next day, all the palisade walls and fences were gone as were all the kits I had made. Logged off and back in to see if that would fix it and nope, they were gone. Well, when I got closer, I found out they weren't gone. They are now just invisible. Sorta cool but also weird. No idea if I need to move the mod in load order or what. No error messages, so it's quite confusing. LOL.
Chiiro 26 Mar @ 12:01pm 
Take your time. My game is currently broken anyway
Ratchat  [author] 25 Mar @ 6:53am 
@Chiiro I'll look into adding my own sandbox settings. But I can't promise anything yet because we're very busy with Farming Expansion
Chiiro 25 Mar @ 6:48am 
Can we have a weight option for kits? I have a mod that makes the wood lighter so the kits are over x2 heavier than a plank.
Proud Wingman 17 Mar @ 12:53pm 
Yeah, i guess its a side effect of another mod(s). I play with a bigger mod list. I will check and come back. Maybe with a gif or video.
Ratchat  [author] 16 Mar @ 2:43pm 
@Proud Wingman I have dismantled many different fences, beds both existing in the world and created by me and not once did the kit fall out. Therefore, it is advisable to describe in as much detail as possible "what, where and how" so that I understand where to look for the problem.
Ratchat  [author] 16 Mar @ 2:31pm 
@Proud Wingman This is very interesting, I didn't write something like that. Can you describe in more detail what exactly happened. I'll try to find the problem.
Proud Wingman 16 Mar @ 2:26pm 
Is it normal that the kits are now within the loot tables? Disassambled some beds and fences and kits were the loot
Ratchat  [author] 26 Feb @ 10:49pm 
@Shellfire Perhaps I'm not sure if anything has changed in terms of scripts. But you can always turn it into a mod for build 41. If you understand how and what it works, you can write to me in PM. I just don’t have the opportunity to check on build 41 right now. I would be grateful if you check this
Shellfire 26 Feb @ 2:47pm 
does this work on b41?
Ratchat  [author] 26 Feb @ 12:58pm 
@fadingathedges No, only rags because there are usually a lot of them and they are most convenient to use for this. But you can use both clean and dirty rags
fadingathedges 26 Feb @ 11:48am 
Can the kits be created with denim strips or sheet ropes?
ok gracias las de madera son buenas para el inicio de el juego la verdad un mod muy util
Ratchat  [author] 20 Feb @ 12:55pm 
@hades-84 ordum mundus glorimus I'm not sure about whole rooms with one kit. But variability of vanilla buildings that I’m currently working on. Now the plans are for various wooden walls, perhaps later there will be metal ones
gran mod ahora un mod similar de paredes de metal para crear laboratorios bunqueres y refugios esas cosas y a si pulir un poco con mas sentido la profesion de el metalista que tal paredes de metal verde oscuro militar. y otras de color blanco. y otras metal gris oscuro. y con suelos lo mismo sobre todo si queremos algun hospital oh refugio es para darle al juego un toque mas industrial..

por ejemplo la idea es que al poner pared de metal estas creando un contenedor y abitacion de metal una casa pefabricada y lo bien que queda el generador y el panel solar de algun mod ayi por no hablar de algun mod en un futuro de simbolos en la pared de metal simbolos medicos como cruzes banderas y de facciones y numeros
我是Marlon 20 Feb @ 12:20pm 
thank you, nice work, going to test
Ratchat  [author] 20 Feb @ 11:11am 
@Marlon I returned the old vanilla wall kits and just ran some quick tests, so if you find any problems, please let me know
Ratchat  [author] 20 Feb @ 11:05am 
@Rachel L All palisade tiles you can see on preview. But okay, I add more screenshots on mod page
Rachel L 20 Feb @ 11:03am 
Of the crafted palisades, especially if they are different from the log walls
Ratchat  [author] 20 Feb @ 10:42am 
@Rachel L Screenshots of what? Of all tiles or crafts?
Rachel L 20 Feb @ 10:40am 
Screenshots please, especially now with the palisades kit
Ratchat  [author] 20 Feb @ 10:24am 
@Marlon Okay, so in that case you won't be able to climb over the wall, but I'll be returning the old wall kit for fast build vanilla walls.
我是Marlon 20 Feb @ 10:21am 
i think its good to have both types of wall to choose
Ratchat  [author] 20 Feb @ 10:19am 
What's better, bring back the old craft vanilla walls or just add the ability to climb over these?
Ratchat  [author] 20 Feb @ 10:14am 
And if you want, you can quickly replace all the walls with new ones via -debug. Since the price of my wall is no different from vanilla
Ratchat  [author] 20 Feb @ 10:06am 
@Marlon Yes, you cannot climb over this wall because it is sharp on top, so I disabled this function. But if it is really important and gates or doors are not an option, I can return this function for these walls. And the wall is a new object because before I was just replacing the vanilla wall recipe, now my wall is a new unique object. I can also add the old Wall kit and replace the vanilla recipe as before
我是Marlon 20 Feb @ 9:56am 
non sense update, now i cant jump over the wall and my base has two types of wall