Barotrauma

Barotrauma

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E.C. Hulk 'The Slammer'
   
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19 Feb @ 2:50pm
25 Feb @ 7:28pm
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E.C. Hulk 'The Slammer'

In 1 collection by Joe Mc'Murray
Ocean SWAT
37 items
Description
ACTUALLY NPC FRIENDLY, CAMPAIGN READY, RP READY

Europa Coalition Hulk class submarine infamously titled 'The Slammer'. As one of the largest prison ships to have ever braved Europa's deadly waters, this vessel is designed for and around the transportation and protection of prisoners, civilians, VIPs, and even cultists through the treacherous regions of Europa. Not a safe environment for assistants, professional Coalition officers work around the clock to keep all occupants alive, and uncomfortable. Pity the souls voyaging this grim vessel.
4 Prison Cells For Maximum Incarceration


Classification
A tier 3 prison transport submarine, priced at 50,000 marks and requiring an experienced crew of at least 16 members, is equipped with standard Coalition weaponry ready to keep *EVERYONE* inside alive.
NEW CHANGES
Added the "Sally Port" button to the chief of security's office, this button turns the central access shaft into a safe airlock for the prisoners to pass through without interacting with ill-equipped staff and minimising risk. It requires at least 2 officers to operate, one at the top of the shaft outside the ship waiting with prisoners, the other in the Chief of Security's office.

The officer in the office activates the "Sally Port" button, then the "Chute" button. The "Chute" button opens the prison hatch without setting off the alarm, as well as the outside hatch. Once the office officer has pressed both buttons they MUST verify that the central passage, now locked by the "Sally Port" button, is clear of any personnel that may have been passing through at the time of lockdown. Once the office officer verifies that the "Sally Port" is clear, the above Officer watching the prisoners is free to safely drop them down into prison. The office officer must re-press the "Chute" button after a prisoner has fallen through as automatic sensors close both hatches to prevent an escape. "Sally Port" + "Chute" + camera = safety!


ARREST PIRATES AND TAKE THE SUB WITH YOU

Doors Require Crew Id Cards, No More Outpost Security/Bandits Onboard
This sub design is a complete overhaul and update to the Colossus-12, an rp prison sub, which was a refurbish of the Colossus-9, both of which are un-updated. This submarine is ACTUALLY npc friendly and good for roleplaying. perfect mods to go with it is the "Wanted Alive" mod as well as the level changes mod and of course Dynamic Europa.

Assistants have the same spawns as people you will want to keep in your cells, so thats where they spawn hence it not being a safe environment for an assistant lol.

This is a modded version that includes Hungry Europa rooms!:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3430633684

This took a lot of pain to make this sub become usable again the amount of bugs i had to squish was insane.

RECOMMENDED MODS:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3334369732 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3384477730 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3384230461 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2923772844

i used this epic red alert mod and another mod for the airlocks, i cant find it though sorry and past owners used lots of stuff
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2957631843
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2820416459


coalition jailhouse submarine prisoner transport mobile outpost EC MEGA PRISON
1 Comments
Joe Mc'Murray  [author] 24 Feb @ 5:14pm 
Sometimes mudraptors will get through the bottom airlock, to solve the suicidal npc problem i just gave everyone guns, they seem to stay high above the airlock shooting at whatever is down there and not dying.