XCOM 2
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[WOTC] TADC Squadmates
   
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[WOTC] TADC Squadmates

In 1 collection by Max
[X2 WOTC] Max's Cosmetic Collection
131 items
Description
The circus is in town, but this time i'm not sure that's a good thi- *LARGE CHUNK OF METAL IMPACTING A HUMAN SKULL*

That's right, Bradley! The circus is in town! But not just any circus - The Amazing Digital Circus! And boy, have i got an adventure for YOU! Prepare to annihilate some atrocious aliens, in -

EXTREMELY EGREGIOUS EXTRATERRESTRIAL EXCURSION!

In the near-future of 2035, Humanity has succumbed to the might of the Ethereal Empire and their endless hordes of evil aliens! Under the iron fist of a ruthless global dictatorship, there's only one group on the planet capable of stopping them - XCOM!

Joining XCOM's worldwide resistance movement led by the man known only as The Great Commandy One, you need to thwart the aliens' nefarious schemes and liberate planet Earth using a mix of stealth, strategic planning (or the lack thereof!), teamwork, and gratuitous violence!

This'll be a long one, but don't worry - i'm sure nothing bad will possibly happen to you while you fight for humanity's freedom in a brutal guerilla warfare campaign such as this one! Vigilo Confido and have fun, my little dumplings!



Adds the gang from The Amazing Digital Circus as cosmetic squadmates.

Their body parts are modular, but it's only to keep them in-line with each other, i haven't actually made sure they work with anything else.
Most of them are tintable in some fashion, the only one who isn't is Zooble due to how many different colors they have going on; hard to make that tintable.

Caine has been "hunk-ified" to make him work with the XCOM skeleton. I don't make the rules around here.
His suit jacket is tintable with Primary Armor. His gloves come with tintable & untintable versions.

Gangle's ribbons come in Primary or Secondary tint form. Her mask's eyes and mouths are modular, you can pair any set of eyes with any set of mouths.
The Mask base is in Heads, the Eyes are in Upper Face and the Mouths are in Lower Face.

Gummigoo has also been "hunk-ified" to make him work with the XCOM skeleton. I don't make the rules around here.
His body is sculpted to roughly match the shape of the bare XCOM male body. Keyword roughly, so he won't be perfect, but he should work fine enough with most things.

Jax has also-also been "hunk-ified" to make him work with the XCOM skeleton. I don't make the rules around here.
We told him to stop smiling so hard all the time or it'd get stuck like that, but he evidently didn't listen. His body parts have variants with colorable hair.

Kinger's "legs" are just the bottom part of his chess piece "body", otherwise he comes as a one-piece torso part excluding Head + Gloves.
He also shares Caine's gloves. Wasn't a point to giving him his own when Caine's already do the job.

Because he's a chess piece with no legs, his lower body just kind of jiggles around as he glides across the floor through unknown means. Weirdo.
However, he's got an alt torso (+ matching legs, thanks again caine!) that stops just above the knees instead of scraping the floor, allowing it to move properly with the XCOM skeleton. It also makes him look like Santa Claus.

Pomni has been "babe-ified" to make her work with the X2 skeleton. I don't make the rules around here.
Her body comes in 2 flavors, tintable & untintable. the Red stripes are Primary while the Blue stripes are Secondary, plus her hair is also colorable.

Ragatha's dress, hair, and eye button are all tintable. Her "skin" is also tintable, because why not. Her bow is located in the Face Prop categories.

Zooble's arms are interchangeable in the Left/Right Arm sections. You can give them two regular hands, two claw hands, or one of each.



Caine's Cane is included as a sword ghost template running on Template Master.

A "ghost template" is a weapon that technically exists, but isn't selectable in the arsenal. It's a re-skin meant to be applied to other weapons using mods such as these:

If using XSkin, the "Owned" filter needs to be off to see the cane in the re-skin menu, since the player doesn't count as actually "owning" it.


INCLUDES:
  • Caine (M - 1 Head - 1 Torso - 2 Arms - 1 Legs)
  • Gangle (F - 1 Head - 13 Face Props - 2 Torso/Arms/Legs)
  • Gummigoo (M - 1 Head - 1 Torso/Left+Right Arms/Legs)
  • Jax (M - 2 Heads - 2 Torso/Arms/Legs)
  • Kinger (M - 1 Head - 1 Torso - 1 Legs)
  • Pomni (F - 2 Heads - 2 Helmets - 2 Torso/Arms/Legs)
  • Ragatha (F - 1 Head - 2 Face Props - 1 Torso/Arms/Legs)
  • Zooble (F - 1 Head - 1 Torso - 2 Left+Right Arms - 1 Legs)
  • Caine's Cane (TADC_ML_Caine_Cane)

The cane's second name in parenthesis is its' internal name, which'll be relevant to you if working with config files that require use of a weapon's internal name.

All heads are found under Race 0. I've also included a Character Pool file with the gang set-up and ready to go for easy importing.


REQUIREMENTS / SUGGESTIONS:

ISSUES:
  • N/A?

CREDITS:

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6 Comments
Galactic Fox 32 24 Feb @ 5:00pm 
Murder drones squadmates when?
Deadput 22 Feb @ 2:53am 
Hmmm those birds at the end look familiar.

But actually, these are pretty well done. Great ports as always Max, the comedy in the screenshots also got a chuckle out of me so there was enjoyment there!
Mack Daddy 21 Feb @ 6:35pm 
bruh
It's Terminal 7 Autism. 21 Feb @ 12:46pm 
I read the intro paragraph in Cain's voice
MalteseFalchion 20 Feb @ 10:54pm 
"Are we robbing a f%$>!#g Advent Burger?!"

"We're adventuring an Advent Burger, Pomni! Keep up."
LEad EaD Soldier 20 Feb @ 9:25pm 
hahaha nice.