Timberborn

Timberborn

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Water Extention PowerEdition
   
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4.536 MB
21 Feb @ 2:40am
9 Jun @ 9:16am
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Water Extention PowerEdition

In 1 collection by KnatteAnka
Knatte Ankas Update 7 Mods
12 items
Description
This mod adds a 2 Powered levees, Turbine and Big waterwheel with levee exported from Water Extention



If you have problems start with Verifying game files
or use: Steam update Buttons to get latest versions

if still have problem then your welcome to ask in Timberborns discord channel #Mod-users
https://discord.com/channels/558398674389172225/1064824959697944666


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32 Comments
Praetorian_INTP 29 Jun @ 11:20am 
Well.. 4/9th of a [folktail] waterwheel (if placed in a one wide canal) is a lot of power; for not too much cost.
In my planing it requires a lot of extra resources for impermeable floors and platforms, but makes for very neat, hidden designs.
Generally, the size factor is huge.
Having 4/9th of the power in just one block of work, rather than 2*3*4, is a nights and days difference (almost OP).
Another potential usage would be underground pipes, if they are not open all the time.
Some people have power lines in them, anyay, and if you were to replace part of those with turbines, and only make purposeful usage of those pipes, they could refill your batteries in no time, when channeling water from one reservoire to the other.
KnatteAnka  [author] 29 Jun @ 11:13am 
nope have not played with them alot so not totaly sure but if placed in all channels it gives alot of power :P
Praetorian_INTP 29 Jun @ 6:01am 
[concept]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511715519
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511715636
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511715745
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511716001
Considering, that a waterwheel (folktails) only gives about 67.5 hp/cms,
THIS gives me, theoretically, an insane output (yet at a higher cost... YET neatly hidden away inside my dam), any turbine being worth 4/9th of a waterwheel.
Having managed to work 5 waterfall edges into this design, that's 2.2*5=11 cms (or rather (20/9)*11=11.11111 ?) ,
for (9*11*30=) 2970 hp (or 3000 hp, in the other case?) on the bottom layer,
and 8/9th of that for any additional layer.
What I don't know quite yet, is how the outer turbines will behave;
wether they'll have 100% efficiency or less, since they aren't completely boxed into a straight canal.
This still remains to be build in my [first] playthrough...

Any suggestions?
Praetorian_INTP 20 Jun @ 9:37am 
This mod is a heaven sent.
Thank you so, so much!
...
Actually was looking solely for some "sealed vertical powershafts" or whatever (and could not find it, even started a discussion), until someone pointed me to this mod.
Much appreciated!
...
+ That turbine is giving me ideas ^^
KnatteAnka  [author] 13 Jun @ 10:05am 
It supports 5 factions
Folktails
Ironteeth
Greedybuilders
Emberpelts
Greedyembers
naoufel_gamer 13 Jun @ 8:20am 
so is it for folktais or iron teeth
Nemo 11 Jun @ 1:43am 
I strongly agree with Bruce the Loon, the effort you mod authors put into not only making but maintaining these mods and sharing them free of charge is truly appreciated. I wish I had the disposable income to throw some your way.
Bruce the Loon 27 May @ 1:38pm 
I can confirm the latest release is working on the latest experimental build. You and all mod developers are greatly appreciated, many many thank yous.
KnatteAnka  [author] 26 May @ 10:33pm 
Ya new version will be released in a few days for now use stable branch
Bruce the Loon 26 May @ 12:52pm 
Something in the latest experimental build is breaking this mod. Game launches fine, but when loading an existing game or creating a new game the following exception is triggered. Can provide the full error file if you need.

NullReferenceException: Object reference not set to an instance of an object in TimberApi.Tools.ToolSystem.ToolService.Load ()