RimWorld

RimWorld

81 ratings
[GTG]Massive Cargo Trader
   
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Mod, 1.5, 1.6
File Size
Posted
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1.094 MB
21 Feb @ 11:55pm
28 Jun @ 12:03pm
7 Change Notes ( view )

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[GTG]Massive Cargo Trader

Description
Do you have tons of suspicious or normal goods to sell, but are limited by impoverished caravans and their pitiful stockpiles, leaving you unable to clear inventory or purchase desired items? Try this mod!
This mod adds a single orbital trader that buys nearly all item types from you and sells an unbelievable quantity of raw materials, industrial products, and textiles! Items and materials from other mods may also be available for sale.
For certain items that are cheap but rare and critical (e.g., bioferrite from the Anomaly DLC), I’ve specifically adjusted their purchase quantities,minimizing disruption to game balance.

supported language:
English
ChineseSimplified (简体中文)
ChineseTraditional (繁體中文)
French (Français)
German (Deutsch)
Japanese (日本語)
Korean (한국어)
Russian (Русский)



2025.6.29 v2.0 update:
Reduced the spawn weight of the vanilla Bulk Goods Trader: from 1 to 0.6
Increased the spawn weight of the Massive Cargo Trader: from 1 to 1.8
(Default spawn weight is 1)






How does this differ from GTG orbital traders ?
Lightweight: Only one orbital trader is added.
Better compatibility: While GTG works in vanilla, it risks errors by attempting to sell all items from mods and vanilla(animals, slaves, special materials, etc.). This mod focuses on safer categories like raw materials and food, drastically reducing error risks.

Will this slow down the game?
Despite the trader’s exorbitant quantity of goods, this is just a number—the item variety remains limited, so lag is minimal. However, if you use mods that overhaul vanilla orbital trader mechanics (e.g., visually displaying all goods), the sheer quantity might cause lag or crashes.

I think selling such massive amounts of a specific item (from mods/vanilla) is way too OP! It ruins the gameplay experience and makes the game boring!
The quantity of a specific item being sold is way too low (from mods/vanilla, without disrupting balance)—it can’t even meet my consumption needs. I need way more!

Leave a comment specifying the item name and its source (mod/vanilla) please, and I might adjust it!Let me know if you need further refinements!


If this mod meets your needs, the following mod may also be suitable for you:






32 Comments
Teiwaz  [author] 17 Jul @ 10:38am 
@The Phasmid : This is how the trader ship works: trade ships always initially bring 300 to 600 stock of Cloth. Then, they select few types from all textile categories (including Cloth itself) to sell in large quantities. If you have many mods adding new textile types, Cloth might get pushed out when the game picks which textiles to sell in bulk. This results in the trade ship only carrying the initial guaranteed minimum of a few hundred stock of Cloth.
Teiwaz  [author] 17 Jul @ 10:08am 
@MrCSG : If you're using a mod that visually displays trader ship cargo (like this Trader Ship Crash mod), this is literally the worst-case scenario. A massive amount of goods gets scattered directly on the ground. Unfortunately, I have no control over the spawning of this trader ship crash event since it comes from another mod.
The Phasmid 13 Jul @ 1:53pm 
Hi :) Love the mods. Been using Orbital Traders for a long time, but just picked up this Massive one. Is there a reason that cloth is always only at 500 stock and not more? Or is this just a bug on my end?
MrCSG 12 Jul @ 1:10pm 
Thank for mods, but when Trader Crashed Ship ([GTG]Massive Cargo Trader Ship) event it drop too many item.
Teiwaz  [author] 28 Jun @ 12:40pm 
@Thrice : Well... actually, this confusing "gtg" is an abbreviation. The full name is Galaxy Trade Group. It's a large-scale, trade-focused mod I planned to implement as a faction, but due to constraints on my time and energy, currently I'm only able to present it in a simplified version as orbital traders.
Teiwaz  [author] 28 Jun @ 12:29pm 
@Vox Krynn : The spawn probability of GTG trader hasn't been adjusted separately, so it remains at the default value. Theoretically, it should be identical to other traders, but based on your feedback, the actual situation differs significantly. Perhaps I should take the initiative to adjust the spawn probability of these traders.
Thrice 25 Jun @ 2:21pm 
Ok, probably a stupid question, but I gotta ask. What does GTG stand for?
Anny 24 Jun @ 3:21pm 
This is what I need. Just one simple life hack mod like this
Vox Krynn 22 Jun @ 2:12pm 
What are the chances of the GTG trader coming? I have had a colony up for many in game years and never got one of the massive traders. I have gotten nearly all other types just not this one.
A Magical Lime 20 Jun @ 2:47am 
Absolute hero for the update to 1.6