Door Kickers 2

Door Kickers 2

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Shotgun Mafia's Gun Rack
   
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Content Type: Equipment
File Size
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22 Feb @ 3:51pm
15 May @ 2:39am
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Shotgun Mafia's Gun Rack

In 1 collection by Takeshi, made in Mom
Expanded Shotgun Breaching Plus and supported mods
32 items
Description
Adds shotguns: 2 primaries, 3 secondaries, and 1 buckshot.
KSG Shotgun
for Rangers and Black Ops.
It behaves like M1014 Shotgun (a.k.a Joint Combat Shotgun)
but has a larger magazine(14+1) and slower rps(2.4).
Its appearance is very exotic so its concealment penalty is -4.

Benelli M4 (4x or 1x)
for Rangers and Black Ops.
With a mid-range scope and a Modified choke, it shines 7-25m, and is OK up to 35m,
but awkward at close-range.
A modern shotgun with a mid-range scope seems strange, so its concealment penalty is -4.

Crude Sawed-off Shotgun
for SWAT Militia and Undercover.
It behaves like M500-MEK Shotgun with No.4 Buckshot
but is a secondary weapon, has quicker rps(4), a much smaller magazine(2),
and a bit weaker damage(1shot-100damage at very close range).
Tweaked concealment penalty (-1.5).

Judge
for CIA and SWAT non-Militia.
It behaves like a M1014-ish pistol, and has high damage and crit chance at point-blank range.
It has a magazine-ish reloading system to compensate for poor reloading while carrying a shield.
Its appearance is not very exotic so its concealment penalty is -2.

Raging Judge
for Rangers and CIA.
It behaves like Judge on steroids.
Its appearance is exotic so its concealment penalty is -3.

15 PEL No.1 Buckshot
for KSG Shotgun, Crude Sawed-off Shotgun, M1014, M500-MEK, and CIA Sawed-off Shotgun.
At point-blank range, >100 damage, 72% crit.
Slower fire rate, because of 30% heavier pellets.

Some of vanilla shotguns are allowed to use by other classes.
M1014 Shotgun for Black Ops and SWAT non-Militia,
M500-MEK Shotgun for SWAT Leader and Militia
CIA Sawed-off Shotgun for SWAT Everybody.
IMO CIA Sawed-off Shotgun is OP for Militia, so use it on your own responsibility.
It has a bit of overwriting the base game, so when in trouble, download the safer version from my Nexus Mods page.
https://www.nexusmods.com/doorkickers2/mods/224?tab=files

Handgun doctrines don't work.
Every guns, including Judge and CIA Sawed-off Shotgun, is a technically shotgun.


Gun Icons are auto-generated by knoedelsalat, and you can try the generator here.
(Crude Sawed-off Shotgun is retouched by me, Takeshi, because of the jagged wooden texture, but easy work)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3432159264

Special thanks for his work and effort!
He is a prettily handsome guy, I vouch for :)


Expanded Shotgun Breaching is a must-have for shotgun nuts.
AFAIK it works on v1.0 for my mod (except for Benelli M4) and vanilla guns.
https://www.nexusmods.com/doorkickers2/mods/253
So I made a supplemental mod to support new ones.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454673734


Any bug, balancing issue, or request?
Feel free to post it here.
But sorry I will not draw 3d models.
"Nice model is published by somebody" or "I drew it" would be appreciated ;)
15 Comments
Takeshi, made in Mom  [author] 15 May @ 2:53am 
Some tweaks launched.
M1014 for SWAT Leader, Assaulter, Sapper.
M500 for Militia.

IMO both are OP for them, but sadly I found SWAT doctrines also OP for non-Militia, and Militia is underpowered as you know.
Enjoy the shotgun party with your own responsibility: you can deploy 12 Militia with M500, but I don't recommend so!

Also tweaked the concealment penalty of the Crude Sawed-off Shotgun, mainly for my incoming mod "MILITIA TO SUCK LESS".
Takeshi, made in Mom  [author] 3 Apr @ 10:37pm 
So I made a 1x variant.
Tell me if it needs balancing.

Expanded Shotgun Breaching Plus will support it later, maybe the next weekend.
Takeshi, made in Mom  [author] 3 Apr @ 9:16pm 
Sorry I cannot.
For some reason, shotguns receive a much bigger crit chance from scopes, and the gun is designed for ACOG/SpecterDR.
With Holosiht, very disappointing beyond 15m.

Maybe I will add some variants for Holosight (or LPVO1-6x), to handle the crit chance with attack types.
'jaybs' 3 Apr @ 8:40pm 
can you make the benelli have iron sights and the holo sights? great work!!!
Takeshi, made in Mom  [author] 29 Mar @ 7:52pm 
I made a mod Expanded Shotgun Breaching Plus, to support my new shotgun or other mods'.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454673734
Takeshi, made in Mom  [author] 29 Mar @ 5:21am 
Scoped shotgun, Benelli M4 is now available.
This gun is not supported by Expanded Shotgun Breaching.
Tomorrow I will make the supplemental mod for mine and new shotguns by others.
Takeshi, made in Mom  [author] 26 Mar @ 12:16am 
Now testing a scoped shotgun, semi-auto, aimed fire up to 35m.
Similar attack type as DMR, but tuned for multiple pellets and given some chance to fire follow-up shots.
Maybe next weekend.
Takeshi, made in Mom  [author] 19 Mar @ 1:59pm 
Are you interested in a long-range shotgun?
With Modified choke and combo scopes such as Dual Role 1/4x or LPVO 1-6x, "aimed fire" up to 30m or so.
But not for now. I am tired of modding...
Takeshi, made in Mom  [author] 18 Mar @ 5:31am 
No.1 Buck update launched.
@point-blank range, >100 damage, 72% crit, 15 pellets.
Slower fire rate.

IMO No.4 sucks and I found No.1 15 pellets are 30% heavier than 00 9 pellets or No.4 24 pellets.
Takeshi, made in Mom  [author] 13 Mar @ 11:07am 
P.S.
Sorry I will not add new ammo for Judge.
It has a very thin shell, so it is difficult to load medium size ammo.
Only 9 pellets of No.4 Buck would not be exciting.