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M1014 for SWAT Leader, Assaulter, Sapper.
M500 for Militia.
IMO both are OP for them, but sadly I found SWAT doctrines also OP for non-Militia, and Militia is underpowered as you know.
Enjoy the shotgun party with your own responsibility: you can deploy 12 Militia with M500, but I don't recommend so!
Also tweaked the concealment penalty of the Crude Sawed-off Shotgun, mainly for my incoming mod "MILITIA TO SUCK LESS".
Tell me if it needs balancing.
Expanded Shotgun Breaching Plus will support it later, maybe the next weekend.
For some reason, shotguns receive a much bigger crit chance from scopes, and the gun is designed for ACOG/SpecterDR.
With Holosiht, very disappointing beyond 15m.
Maybe I will add some variants for Holosight (or LPVO1-6x), to handle the crit chance with attack types.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454673734
This gun is not supported by Expanded Shotgun Breaching.
Tomorrow I will make the supplemental mod for mine and new shotguns by others.
Similar attack type as DMR, but tuned for multiple pellets and given some chance to fire follow-up shots.
Maybe next weekend.
With Modified choke and combo scopes such as Dual Role 1/4x or LPVO 1-6x, "aimed fire" up to 30m or so.
But not for now. I am tired of modding...
@point-blank range, >100 damage, 72% crit, 15 pellets.
Slower fire rate.
IMO No.4 sucks and I found No.1 15 pellets are 30% heavier than 00 9 pellets or No.4 24 pellets.
Sorry I will not add new ammo for Judge.
It has a very thin shell, so it is difficult to load medium size ammo.
Only 9 pellets of No.4 Buck would not be exciting.
For the sporting stock ones, it is difficult for me.
As you may have noticed, 3d models of my guns are just reuses of dev's one.
I can insist on the hunting shotgun, used by rabble, as the sporting stock one, or may borrow from the 3d models of other authors.
For different ammo, No.4 Buck, No.1 Buck for KSG and M1014, No.1 for M500, 00 and No.1 for Crude Sawed-off are not difficult for me.
Dev made the No.1 for the hunting shotgun, so I can tune it for troopers and draw UI-images of ammo.
IMO 00 has the best stat, but more toys, more fun.
Please wait until the next Monday or Tuesday, because I want to update my enemy mod first.
There was a mod with flame-thrower, but currently hidden.
The author should be busy now.
Shooting mini-molotov would be an easier way.
is any way to made this happen ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3424955216
Have a nice Sunday!