Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the chest contents respawning, I am quite unsure as to how many in-game days have passed since I opened the chest, not to mention I traveled into the caves (to rush the ruins), I'll keep tabs on this due to the Guardian Pigs that spawn around the chest (not to mention the berry bushes that also get in the way of opening the chest)
As for the chest content respawning, that’s definitely not intended. I’m using the base game's scenario component, so it should only fill the chest once. Do you happen to remember roughly how much time passed before it respawned?
The night was very short so they escaped, when I hovered my mouse over the terrarium, my game froze for a bit, the suddenly crashed.
I have a mod that checks crashes on what mods could cause conflicts, and it points to Insight, the log can be seen here: https://pastebin.com/gFrQC2aj
I find this very odd because Insight NEVER had a problem with this mod as inspecting the Terrarium shows the summon_delay counter (when you summon either eye) on it just fine, so I have no idea what counters is causing insight to freak out and crash.
I'll post this on Insight's mod page too to see if its their end more then this mod, as I'm unsure which side is causing conflicts, hope to hear back soon
I enabled this mod in my world and after doing the Eye of Terror fight, I noticed something off after the fight, the music just suddenly stopped playing.
No battle music, no work music, nothing... it was just silent, I thought it was some sort of delay or maybe it was just off accidentally, but no, the music completely stopped after the EoT fight, and I'm unsure why, but I could've sworn I faintly heard the custom EoT music whilst fighting, maybe smth that caused it to override the base game's music?
Other then that, I haven't encountered any other issues in my run, the fight was just like in DST and it does feel like how like this update would fit into solo DS, major props to you and I hope to see more DST content into DS soon!
But it's all good, I havent played in a while anyway so itd be good to just make a long-term vanilla world