Don't Starve

Don't Starve

An Eye for An Eye (DST->DS)
69 Comments
怀湖 9 Jul @ 12:47am 
Why I just can't start the fight? Even I started a new game without insight, it stills not work. I put it on the ground and right click it and nothing happen then, only check it.
PootisWizard 15 May @ 4:36pm 
@Ekadaule I see, a shame, I did report this to the Insight mod dev, but I don't know how active they are, so its very unlikely they'll take a look into it, thankfully there are mods out there that have Insight functions (but not everything) as replacements, so I'm able to play this mod with some info mods.

As for the chest contents respawning, I am quite unsure as to how many in-game days have passed since I opened the chest, not to mention I traveled into the caves (to rush the ruins), I'll keep tabs on this due to the Guardian Pigs that spawn around the chest (not to mention the berry bushes that also get in the way of opening the chest)
Ekadaule  [author] 15 May @ 2:50pm 
@PootisWizard No worries about the spam, I appreciate all the feedback. I'm pretty sure the conflict with Insight comes from it being a DST-compatible mod. I noticed that even in the DS version, it includes files like toadstoolspawner. It's probably trying to call DST-only functions that don’t exist in DS, since the mod detects DST content and assumes those functions are available. Someone else reported a similar issue either with this mod or one like it. I don't I can fix it easily sadly.

As for the chest content respawning, that’s definitely not intended. I’m using the base game's scenario component, so it should only fill the chest once. Do you happen to remember roughly how much time passed before it respawned?
PootisWizard 14 May @ 9:08pm 
Heyo, I apologize for the "comment spam", but I think I just found another bug, not sure what I did to cause it, but it seems that the conspicuous chest "refreshed" its contents, as I found another terrarium inside it, despite looting it WAY earlier.
PootisWizard 14 May @ 6:24pm 
Heyo, played with the mod, decided to do the Twins Fight.

The night was very short so they escaped, when I hovered my mouse over the terrarium, my game froze for a bit, the suddenly crashed.

I have a mod that checks crashes on what mods could cause conflicts, and it points to Insight, the log can be seen here: https://pastebin.com/gFrQC2aj

I find this very odd because Insight NEVER had a problem with this mod as inspecting the Terrarium shows the summon_delay counter (when you summon either eye) on it just fine, so I have no idea what counters is causing insight to freak out and crash.

I'll post this on Insight's mod page too to see if its their end more then this mod, as I'm unsure which side is causing conflicts, hope to hear back soon :DSTpigman:
Ekadaule  [author] 13 May @ 3:19pm 
@PootisWizard I'm glad you're enjoying the mod! You're probably right, I might have accidentally overridden the base game music. I'll look into it this week and see what I can do to fix it.
PootisWizard 11 May @ 10:25pm 
Heyo, I've downloaded this mod as while I do enjoy DST, I love playing solo DS more then DST, and seeing DST content back-ported to solo is really nice to see.

I enabled this mod in my world and after doing the Eye of Terror fight, I noticed something off after the fight, the music just suddenly stopped playing.

No battle music, no work music, nothing... it was just silent, I thought it was some sort of delay or maybe it was just off accidentally, but no, the music completely stopped after the EoT fight, and I'm unsure why, but I could've sworn I faintly heard the custom EoT music whilst fighting, maybe smth that caused it to override the base game's music?

Other then that, I haven't encountered any other issues in my run, the fight was just like in DST and it does feel like how like this update would fit into solo DS, major props to you and I hope to see more DST content into DS soon! :DSTpigman:
вау, бро, неплохо
Shuffling Seal 14 Apr @ 3:24am 
Np:) I actually decided to start a world without the mods, which is too bad since I did want to fight the bosses haha
But it's all good, I havent played in a while anyway so itd be good to just make a long-term vanilla world
Ekadaule  [author] 13 Apr @ 7:53pm 
@Shuffling Seal Thank you for the additional information. I'll try to reproduce the issue in my world. If I'm unable to, there's a chance it may already be resolved in the upcoming update, as I'm currently finishing a huge refactor of the code. If the issue still persists afterward, I’ll do a deeper investigation to figure out what’s causing it.
Shuffling Seal 13 Apr @ 7:18pm 
@Ekadaule
Hey man, not so sure about how the steam comments work, how to tag you, or how to reply to your comment.

Anyway, I am playing in a ROG world with HAM (and shipwrecked) compatibility. I wasnt wearing anything special, I think just a tophat, backpack and a spear.
it was early game, autumn.

The food and health dropping might have happened after my food got low the first time, and it doesnt seem to always happen. Not 100% sure what causes it.

Also it seems like food in general drops a bit faster. Try to go to a full stomach at the start of the day, and AFK for a day. Notice how much food you lose - it should only be around 75 as far as I can understand.
Ekadaule  [author] 13 Apr @ 8:44am 
@Shuffling Seal Thanks for the feedback! I was able to reproduce the crash with WX-78 and just pushed a quick update to fix it. However, I couldn't reproduce the second or third bug in my testing. Could you provide a bit more context about your save file? For example, which DLCs are enabled, the type of world you're in (RoG, SW, HAM), and whether you were wearing or using any items from the mod while the health or hunger was dropping faster?
Shuffling Seal 13 Apr @ 7:42am 
Downloaded this and "A new reign" together. These are the only mods I have other than visual mods (Like hunger health seasonal bars, and map icons)
1 Experienced crashes when getting zapped as the robot guy when it rains. But not always. Log says some zap thing is not found.

2Also experience hunger dropping faster than normal.
3 Also experienced health randomly falling at a rate of something like 20-25 health per *second* when I began starving. Had to click escape and enable godmode to avoid instantly dying to save my playthrough.

Also I think the hunger sometimes drops at a similar rate, but I havent seen it happen yet, I just randomly notice I have no hunger.

It seems like on average I lose something like 100 hunger a day, while vanilla is only 75 hunger a day.
Ekadaule  [author] 6 Apr @ 8:10pm 
@Kareine It might be a conflict with another mod. Try disabling your other mods and see if the crash still happens.
Kareine 6 Apr @ 7:58pm 
Crashed my game as soon as I tried enabling it. :(
xtdycxtfuv 4 Apr @ 9:35am 
You were right. All good now. Thank you for your efforts.
Ekadaule  [author] 2 Apr @ 10:40am 
@xtdycxtfuv I pushed an update to try and fix that. I wasn’t able to reproduce the error on my end, except by manually deleting my static_layout. If the crash still happens, try deleting the mod folder and letting Don't Starve redownload it.
xtdycxtfuv 2 Apr @ 2:37am 
I think there is an error in the mod's scripts. Since the update it has been crashing when it is enabled, complaining about a static_layouts/Terrarium_Forest_pigs being missing. Probably a spelling mistake somewhere.
Ekadaule  [author] 28 Mar @ 3:52pm 
Mod Progress Update:
Most of the issues mentioned by @Адская Пуля have been fixed (check the change notes for details). The remaining ones will be addressed when this mod is integrated with my other mod, A New Reign, or if you're using both mods together.

Until then, you can expect to see new set pieces for the Terrarium Chest in SW and HAM, which will be added in the next update!
Ekadaule  [author] 23 Mar @ 2:30pm 
@Shiomaneki I can’t reproduce the issue, the boss is spawning without any problems on my end, either in SW or in SW world compatible with HAM. I’m also using Woodlegs. I just sent you a Steam friend request, could you take a screenshot of the crash log (F12) so I can see it on your Steam profile? That should help me figure out what’s going wrong.
Shiomaneki 23 Mar @ 1:59pm 
the game crashes whenever I try to spawn it, for more details, im playing woodlegs on a shipwrecked world, the crash happens both on water and on land
Ekadaule  [author] 19 Mar @ 9:26pm 
@Адская Пуля Yeah, right now the animation is the same as the spear, if I’m not mistaken. You can also see the character’s fist that appears over the shield sprite when you equip it. I’m definitely going to revisit this, but I know I had a tough time with the weapon swap functionality when I implemented it, so it might take a bit of time to fix.
Адская Пуля 19 Mar @ 9:19pm 
I also forgot to mention that Shields of Terror has a different attack animation in DST. A push instead of a top-down swing.
Ekadaule  [author] 19 Mar @ 4:21pm 
Conspicuous Chest:
1. I just added the first set piece in the last small update. I’d like to include the others in the future, but I haven’t figured out yet how to make the set piece selection random.
I’m fairly certain the Guardian Pigs don’t turn into Werepigs when the chest open, I tested it again in DST just a few days ago. It’s actually a different set piece (with a Pig House nearby) that causes a pig to transform when you open the chest. You might still be right about the Pig Torches going out, though. I’ll have to look into implementing the right behavior on all the set pieces.

Terrarium:
1. You can activate it with right-click for sure. But you’re right, the space bar should default to picking it up instead. I’ll try to fix that.
Ekadaule  [author] 19 Mar @ 4:21pm 
5. I tried to make it disappear smoothly but gave up when I couldn’t get it to work right. I’ll revisit it. Delaying the loot drop should be simple, so I’ll try to include that too.

Eye Mask/Shield of Terror:
1. I’ll see if I can find and implement the proper sound for it while in the inventory.
Ekadaule  [author] 19 Mar @ 4:20pm 
@Адская Пуля Thanks a lot for the detailed feedback! There’s definitely still a lot of smaller things I want to add, and I’ve added everything you mentioned to my to-do list for the mod.

For the sounds and missing animations, I’ll look into them, but those are still the trickiest parts for me to implement, since I don’t have much experience working with that side of things yet.

Eye of Terror:
1. I’ll check the screen shake effect on death—it should be fairly easy to add.
2. That one’s a bit trickier, as I need to override an existing component in DS that works differently from DST without breaking the older one.
3. I’ll try to add the sound and ground-breaking effect. As for the slowed movement animation for the player, I honestly have no idea how to handle that yet, but I’ll look into it.
4. I’ll look into that as well.
Mackle_less 19 Mar @ 4:04pm 
Nice keep making these
Адская Пуля 19 Mar @ 1:40pm 
And also :
Conspicuous Chest :
1. The DUST has more generation variations.
Also, during the opening of the chest, events happen with the appropriate sound and trap chest effect from the ruins: The guardian Pigs turn into werepig. Pig Torch goes out. Evil flowers light up, etc.

Terrarium :
1. It is activated using the space bar, not the right mouse button.
Адская Пуля 19 Mar @ 1:39pm 
Amazing mod.
But I noticed some disadvantages and differences from DST.

Eye of Terror and Terror Twins :
1. During the death animation, the bosses do not make any sounds and there is no slight shaking of the screen yet.
2. During spawns one Egg of Terror, the eggs fall roughly and quickly to the ground, in DS they smoothly fly up and fall down
3. There is no sound of small sinkhole appearing during slam attack.
There is also no animation of pieces of earth in the air while biting the ground and while pulling the jaws out of the ground.
There is also no unique slow-motion animation from small sinkhole while running on it.
4. During the flight attack, there is no smoke effect under the boss.
5. Corpse Eye of Terror and Twins of Terror disappear instantly, not smoothly. Loot also falls during the beginning of the death animation in the air, and not when the boss fell to the ground.

Eye Mask and Shields of Terror :
1. There is no unique sound in the inventory during repair.
FiggleBottom 14 Mar @ 12:31pm 
that will be a good idea for your amiibo
if someone can bring them to life on steam
FiggleBottom 14 Mar @ 12:30pm 
what if you people can bring your metroid amiibo to life on the game call don't starve
Ekadaule  [author] 12 Mar @ 5:51pm 
@jonhsir Increasing the durability or something like that would’ve been the alternative if I couldn’t get the repair to work.
It’s totally normal you missed the mention in the description, it was just a single line under 'Specific Changes by Game Mode.' I also try to keep the features as close as possible to DST when I can. Most of the restrictions by DLC are just because some items or features aren’t available or are harder to implement in certain versions, like the bunny stew and daiquiri, which aren’t in vanilla DS since there’s no ice.
johnsir 12 Mar @ 3:49pm 
Oh sweet! I didn't expect you to actually make it a thing. I was just going to suggest making the durability much higher or replacing it with some other kind of penalty for prolonged usage, but making their function work is the best.

I did read the entire description multiple times, but I didn't see anything about limitations, it just sounded like you were trying to limit the items to make base don't starve continue with its struggle to stay armed, while my entire point of this mod was to fix said issue. I hate wasting dark swords against spiders and hounds for example, but the shield of terror is perfect for that.
Ekadaule  [author] 12 Mar @ 9:21am 
@johnsir It was easier to implement than I thought. Sorry for the inconvenience, the shield of terror and eye mask are now repairable with food just like in in vanilla DS.
@泽国江山冷战云 You can now hammer the chest if you want!
Ekadaule  [author] 12 Mar @ 8:38am 
@泽国江山冷战云 Thank for the feedback! I will look into fixing the crash, should be easy.
泽国江山冷战云 12 Mar @ 8:23am 
game crashed when I tried to hammer conspicuous chest, though it won't cause any trouble at all actually, hahaha
Ekadaule  [author] 12 Mar @ 8:16am 
@johnsir I'm sorry about that. There's actually an issue with feeding items in vanilla DS, it was only added in Reign of Giants for things like birds and bunnies that can die in your inventory. I did mention it in the mod description, but I understand most people don’t read all of it. You're totally right that the reward feels pretty useless without the repair feature. I’ll try to work on something that emulates food-based repair in vanilla DS, but the Shield of Terror might stay kind of useless for a few days while I work on a fix.
johnsir 12 Mar @ 2:21am 
So if you play vanilla don't starve with this mod the boss loot is just worthless? The heck? WHY?! PLEASE tell me that there's some issue which makes feeding the shield and eye mask impossible, otherwise I'm furious. I just fought the twins over a PAINFULLY long span of about 3 days (simply due to the VERY short nights in vanilla don't starve's autumn) just to realize that the shield of terror is just a WORSE TENTACLE SPIKE! Like HUH?!
Please just disable this mod on vanilla don't starve, or make the bosses WORTH SOMETHING other than just a weaker tentacle spike and an overpriced football helmet. This is a total joke of a reward.
Ekadaule  [author] 8 Mar @ 10:36pm 
@subonku Your feedback is especially valuable if you're using a controller, since I usually only test with mouse and keyboard. I'll try to be more thorough with controller testing going forward. If you notice anything not working as intended with a controller, please let me know. I'm doing my best to make the mod controller-friendly, but for now, I’m still learning how the game handles it.
sukonbu 8 Mar @ 10:01pm 
Yes, I do use a controller…
Ekadaule  [author] 8 Mar @ 8:29pm 
The alt action is B on a Xbox Controller and O on a PS Controller
Ekadaule  [author] 8 Mar @ 6:35pm 
I added the alt action to use the terrarium, but it's not showing up in the tooltip yet because I haven't figured out how to do it. I'll fix that later. If anyone knows how to fix it, I'd appreciate the help.

If anyone is unable to use the terrarium with either the mouse or the controller, please let me know.
Ekadaule  [author] 8 Mar @ 1:08pm 
@subonku I tested it with a controller, and it turns out the terrarium is not usable. So, if you're playing with a controller, that seems to be the issue. You can temporarily fix it by unplugging the controller and using the mouse to right-click.

I'll look into that, even if it's not your specific problem. I also found a crash that occurs when loading in the middle of a boss fight, which I'll fix at the same time.
Ekadaule  [author] 8 Mar @ 10:15am 
@subonku In the last update, I added the ability to activate the terrarium with a right-click and corrupt it with Nightmare Fuel. From my quick testing in DS, RoG, and RoG/SW, I was able to find it in the chest, activate it with a right-click, and even corrupt it to summon both bosses.

If you spawn a new terrarium using c_spawn("terrarium"), is it also unable to summon the boss? If the issue persists, please provide more details. (Are you using a controller?)
sukonbu 8 Mar @ 2:38am 
feedback: Terrarium cannot be used to summon BOSS
Ekadaule  [author] 7 Mar @ 11:08am 
@Cline That's the plan! It will take time and I'll probably skip some content that I find less useful, like the Stage Hand and Critters, to focus on the more interesting features of each update, like new monsters, resources, and bosses. But I might come back to the features I find less interesting later.
Cline 7 Mar @ 9:46am 
that's exiting!
Cline 7 Mar @ 9:46am 
You'll implement a new reign? like the whole update chain????
Ekadaule  [author] 6 Mar @ 9:39pm 
The Terrarium now spawns inside the Conspicuous Chest and is pickable. It can also be corrupted with Nightmare Fuel instead of requiring the defeat of the Eye of Terror. Future updates will add the set piece and missing animations. I'm currently focusing on implementing A New Reign in my new mod, so I'll be alternating between both projects to keep them updated and as close as possible to DST's behavior.
Ekadaule  [author] 28 Feb @ 8:06pm 
@Cline I did something similar. I made the 'is_eye_item' condition a tag check for 'ground_feedable_pet' and added it to both eye items. Thank you again for taking the time to help!