Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the chest contents respawning, I am quite unsure as to how many in-game days have passed since I opened the chest, not to mention I traveled into the caves (to rush the ruins), I'll keep tabs on this due to the Guardian Pigs that spawn around the chest (not to mention the berry bushes that also get in the way of opening the chest)
As for the chest content respawning, that’s definitely not intended. I’m using the base game's scenario component, so it should only fill the chest once. Do you happen to remember roughly how much time passed before it respawned?
The night was very short so they escaped, when I hovered my mouse over the terrarium, my game froze for a bit, the suddenly crashed.
I have a mod that checks crashes on what mods could cause conflicts, and it points to Insight, the log can be seen here: https://pastebin.com/gFrQC2aj
I find this very odd because Insight NEVER had a problem with this mod as inspecting the Terrarium shows the summon_delay counter (when you summon either eye) on it just fine, so I have no idea what counters is causing insight to freak out and crash.
I'll post this on Insight's mod page too to see if its their end more then this mod, as I'm unsure which side is causing conflicts, hope to hear back soon
I enabled this mod in my world and after doing the Eye of Terror fight, I noticed something off after the fight, the music just suddenly stopped playing.
No battle music, no work music, nothing... it was just silent, I thought it was some sort of delay or maybe it was just off accidentally, but no, the music completely stopped after the EoT fight, and I'm unsure why, but I could've sworn I faintly heard the custom EoT music whilst fighting, maybe smth that caused it to override the base game's music?
Other then that, I haven't encountered any other issues in my run, the fight was just like in DST and it does feel like how like this update would fit into solo DS, major props to you and I hope to see more DST content into DS soon!
But it's all good, I havent played in a while anyway so itd be good to just make a long-term vanilla world
Hey man, not so sure about how the steam comments work, how to tag you, or how to reply to your comment.
Anyway, I am playing in a ROG world with HAM (and shipwrecked) compatibility. I wasnt wearing anything special, I think just a tophat, backpack and a spear.
it was early game, autumn.
The food and health dropping might have happened after my food got low the first time, and it doesnt seem to always happen. Not 100% sure what causes it.
Also it seems like food in general drops a bit faster. Try to go to a full stomach at the start of the day, and AFK for a day. Notice how much food you lose - it should only be around 75 as far as I can understand.
1 Experienced crashes when getting zapped as the robot guy when it rains. But not always. Log says some zap thing is not found.
2Also experience hunger dropping faster than normal.
3 Also experienced health randomly falling at a rate of something like 20-25 health per *second* when I began starving. Had to click escape and enable godmode to avoid instantly dying to save my playthrough.
Also I think the hunger sometimes drops at a similar rate, but I havent seen it happen yet, I just randomly notice I have no hunger.
It seems like on average I lose something like 100 hunger a day, while vanilla is only 75 hunger a day.
Most of the issues mentioned by @Адская Пуля have been fixed (check the change notes for details). The remaining ones will be addressed when this mod is integrated with my other mod, A New Reign, or if you're using both mods together.
Until then, you can expect to see new set pieces for the Terrarium Chest in SW and HAM, which will be added in the next update!
1. I just added the first set piece in the last small update. I’d like to include the others in the future, but I haven’t figured out yet how to make the set piece selection random.
I’m fairly certain the Guardian Pigs don’t turn into Werepigs when the chest open, I tested it again in DST just a few days ago. It’s actually a different set piece (with a Pig House nearby) that causes a pig to transform when you open the chest. You might still be right about the Pig Torches going out, though. I’ll have to look into implementing the right behavior on all the set pieces.
Terrarium:
1. You can activate it with right-click for sure. But you’re right, the space bar should default to picking it up instead. I’ll try to fix that.
Eye Mask/Shield of Terror:
1. I’ll see if I can find and implement the proper sound for it while in the inventory.
For the sounds and missing animations, I’ll look into them, but those are still the trickiest parts for me to implement, since I don’t have much experience working with that side of things yet.
Eye of Terror:
1. I’ll check the screen shake effect on death—it should be fairly easy to add.
2. That one’s a bit trickier, as I need to override an existing component in DS that works differently from DST without breaking the older one.
3. I’ll try to add the sound and ground-breaking effect. As for the slowed movement animation for the player, I honestly have no idea how to handle that yet, but I’ll look into it.
4. I’ll look into that as well.
Conspicuous Chest :
1. The DUST has more generation variations.
Also, during the opening of the chest, events happen with the appropriate sound and trap chest effect from the ruins: The guardian Pigs turn into werepig. Pig Torch goes out. Evil flowers light up, etc.
Terrarium :
1. It is activated using the space bar, not the right mouse button.
But I noticed some disadvantages and differences from DST.
Eye of Terror and Terror Twins :
1. During the death animation, the bosses do not make any sounds and there is no slight shaking of the screen yet.
2. During spawns one Egg of Terror, the eggs fall roughly and quickly to the ground, in DS they smoothly fly up and fall down
3. There is no sound of small sinkhole appearing during slam attack.
There is also no animation of pieces of earth in the air while biting the ground and while pulling the jaws out of the ground.
There is also no unique slow-motion animation from small sinkhole while running on it.
4. During the flight attack, there is no smoke effect under the boss.
5. Corpse Eye of Terror and Twins of Terror disappear instantly, not smoothly. Loot also falls during the beginning of the death animation in the air, and not when the boss fell to the ground.
Eye Mask and Shields of Terror :
1. There is no unique sound in the inventory during repair.
if someone can bring them to life on steam
It’s totally normal you missed the mention in the description, it was just a single line under 'Specific Changes by Game Mode.' I also try to keep the features as close as possible to DST when I can. Most of the restrictions by DLC are just because some items or features aren’t available or are harder to implement in certain versions, like the bunny stew and daiquiri, which aren’t in vanilla DS since there’s no ice.
I did read the entire description multiple times, but I didn't see anything about limitations, it just sounded like you were trying to limit the items to make base don't starve continue with its struggle to stay armed, while my entire point of this mod was to fix said issue. I hate wasting dark swords against spiders and hounds for example, but the shield of terror is perfect for that.
@泽国江山冷战云 You can now hammer the chest if you want!
Please just disable this mod on vanilla don't starve, or make the bosses WORTH SOMETHING other than just a weaker tentacle spike and an overpriced football helmet. This is a total joke of a reward.
If anyone is unable to use the terrarium with either the mouse or the controller, please let me know.
I'll look into that, even if it's not your specific problem. I also found a crash that occurs when loading in the middle of a boss fight, which I'll fix at the same time.
If you spawn a new terrarium using c_spawn("terrarium"), is it also unable to summon the boss? If the issue persists, please provide more details. (Are you using a controller?)