Project Zomboid

Project Zomboid

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[B42] ZuperCarts - Carts & Trolleys (Forked)
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20.708 MB
23 Feb @ 1:49pm
20 Apr @ 6:42pm
33 Change Notes ( view )

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[B42] ZuperCarts - Carts & Trolleys (Forked)

Description
Please UNSUB & RESUB before submitting a bug. Thank you! <3

A port that has now become a fork of an iBrRus & Troy Mc'Clure mod for B41 (ZuperCart - Carts & Trolleys).
All credit goes to them.
Original ZuperCart Mod Link

Special Thanks:

(Discord Users)
@albion - <3
@jimbeamdiablo - <3
@DrStalker - <3

(Steam Users)
@OxTailSafu - <3
@The_Pierced_Prince - <3

Please send any bug reports to my personal inbox on Discord in case I need your console log & modlist.

@m1ssdeadite[discordapp.com]

--April 20th, 2025 (part 2)-- -- Added new default trolley texture, wooden. Still figuring out how to properly implement this to happen naturally (last time had issues).

MOD OPTIONS & KEYBINDS
There is BOTH a KEYBIND and a MOD OPTIONS menu for debug.
Make sure to be 10 tiles away from any carts/trolleys you don't want to despawn... new radius for the despawner is only 10 tiles.

CTRL+ALT+SHIFT+L - Cart & Trolley Despawner.
CTRL+SHIFT+8 - Spawn Shopping Cart.
CTRL+SHIFT+9 - Spawn Platform Trolley.
G - Equip/Unequip Cart/Trolley

KNOWN ISSUES:
  1. Very minor animation hiccups (mostly resolved).
  2. Carts & trolleys don't switch models between empty/containing items.
  3. Carts & trolleys still spawn duplicates at times as playthroughs progress through a few weeks and beyond.
  4. Cart/Trolley container amount applies to its weight in other containers.
  5. Occasionally the old "grab" menu appears (just use other means of equipping).

FUTURE PLANS?
Get all 4 trolley textures working with variable spawn rates.

Workshop ID: 3433203442
Mod ID: B42_TMC_Trolley
Popular Discussions View All (1)
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18 Apr @ 4:29pm
Errors popping up after latest update
Space Donuts
290 Comments
Cosmo 9 Jul @ 7:27am 
Its capacity only 35 kilo? Because show 65 but cant put more then 35.
FranGamer<3 1 Jul @ 3:47pm 
Bug in RMB in the world... Bad :steamthumbsdown:
Kubiceek_ 28 Jun @ 2:57am 
can you add that i can put corpses in the trolleys/carts? Please
PaperShoggoth 19 Jun @ 6:01pm 
I only have one question about this mod. In the original B41 version, three other mods were required as dependencies to make chopping carts spawn in stores and trolleys to spawn in warehouses. Are there any other mods required like that to have them spawning in the areas they would spawn in?
Silverdragon 3 Jun @ 2:44pm 
Thank you for updating this mod to 42.:steamthumbsup:
brunorasera 30 May @ 11:21am 
Is there a way to pile zombie corpses on the trolley? Want to clean my base, think this might be helpful.
Viruana  [author] 9 May @ 3:23pm 
@Rusty - thank you so much for the encouragement!!! I appreciate it so muchhh. I also eagerly look forward to continued development of this! (:
Viruana  [author] 9 May @ 3:22pm 
Heyyy, all. My hellish work-life balance is coming to an end I think and I'll be resuming some work on this mod sometime (hopefully) soon. I am hoping for tomorrow but it depends on if a few things fall into place or not. And then Sunday I gotta go to my mom's grave (3 hour drive) cuz it's Mother's Day (give your moms plenty of love for me!!!).

But I can't wait to fix a few issues with this mod. I greatly appreciate everyone's patience!!!
Viruana  [author] 9 May @ 3:22pm 
@ Blob - I wish I could, but there's something... wrong(?)... with the way the carts and trolleys work. If I change the weight then all kinds of systems start to break. I hope to get some help from the discord on this one sooner or later!!!

@ Loccatpowersdog - I am aware of this issue and it's one of my priorities. Thank you for confirming the issue is happening to someone else. I experienced this in my own save right before I had my crazy work schedule start.

@ HappyRabootNoises - I have this planned as well, but UI menus in this game hate me. I hope to have this implemented as soon as I'm able though, thank you!

@Insane Kitsune - This is B42 only. The original for B41 is linked in the description.
Rusty #DopeRust 9 May @ 3:17pm 
@Viruana, thank you for porting this mod to the most recent build and sharing it with the community of PZ, awesome work, working as expected on my end without any issues, eagerly expecting what you will bring new to this mod.

Cheers.