Project Zomboid

Project Zomboid

[B42] ZuperCarts - Carts & Trolleys (Forked)
290 Comments
Cosmo 9 Jul @ 7:27am 
Its capacity only 35 kilo? Because show 65 but cant put more then 35.
FranGamer<3 1 Jul @ 3:47pm 
Bug in RMB in the world... Bad :steamthumbsdown:
Kubiceek_ 28 Jun @ 2:57am 
can you add that i can put corpses in the trolleys/carts? Please
PaperShoggoth 19 Jun @ 6:01pm 
I only have one question about this mod. In the original B41 version, three other mods were required as dependencies to make chopping carts spawn in stores and trolleys to spawn in warehouses. Are there any other mods required like that to have them spawning in the areas they would spawn in?
Silverdragon 3 Jun @ 2:44pm 
Thank you for updating this mod to 42.:steamthumbsup:
brunorasera 30 May @ 11:21am 
Is there a way to pile zombie corpses on the trolley? Want to clean my base, think this might be helpful.
Viruana  [author] 9 May @ 3:23pm 
@Rusty - thank you so much for the encouragement!!! I appreciate it so muchhh. I also eagerly look forward to continued development of this! (:
Viruana  [author] 9 May @ 3:22pm 
Heyyy, all. My hellish work-life balance is coming to an end I think and I'll be resuming some work on this mod sometime (hopefully) soon. I am hoping for tomorrow but it depends on if a few things fall into place or not. And then Sunday I gotta go to my mom's grave (3 hour drive) cuz it's Mother's Day (give your moms plenty of love for me!!!).

But I can't wait to fix a few issues with this mod. I greatly appreciate everyone's patience!!!
Viruana  [author] 9 May @ 3:22pm 
@ Blob - I wish I could, but there's something... wrong(?)... with the way the carts and trolleys work. If I change the weight then all kinds of systems start to break. I hope to get some help from the discord on this one sooner or later!!!

@ Loccatpowersdog - I am aware of this issue and it's one of my priorities. Thank you for confirming the issue is happening to someone else. I experienced this in my own save right before I had my crazy work schedule start.

@ HappyRabootNoises - I have this planned as well, but UI menus in this game hate me. I hope to have this implemented as soon as I'm able though, thank you!

@Insane Kitsune - This is B42 only. The original for B41 is linked in the description.
Rusty #DopeRust 9 May @ 3:17pm 
@Viruana, thank you for porting this mod to the most recent build and sharing it with the community of PZ, awesome work, working as expected on my end without any issues, eagerly expecting what you will bring new to this mod.

Cheers.
Blob 6 May @ 8:08am 
there are a few game breaking features when using the carts/trolleys. When equipped, you can actually vault through fences, climb through windows and tall fences while holding them, performing these actions doesn't cause the carts to be dropped and it seems too op and unrealistic. Additionally, the weight of these carts/trolleys are a bit off in terms of realism. I can put one cart in a duffel bag and have no problem of carrying it on my back whatsoever, its relative size to the player should suggest that it's weight is heavier than most items.

Regardless, this mod is still awesome and very helpful when hauling loot ;P
Loccatpowersdog 3 May @ 4:53pm 
I have other mods so who knows on possible interactions but something consistent since I've mad this mod a staple is some sort of respawn mechanic can get triggered despite all that being off in the main sandbox settings. Most of the time is just means I go back to a place that had a cart that I gathered/used and now another has spawned there in a say a Basement or Mini-Mart that I haven't been in for a day or two.
HappyRabootNoises 3 May @ 3:54pm 
This is a super cool mod! Any way to change the grab hotkey at all?
Insane Kitsune 2 May @ 7:36pm 
in the mod it is saying the game needs to 42 or newer but i just downloaded it yesterday
Viruana  [author] 2 May @ 3:13pm 
Hey, all. Hope to continue work on this by the end of next week. I did notice two downvotes recently; any issues for anyone to report???
Viruana  [author] 21 Apr @ 6:53pm 
@lordxabbu - unsub and resub. I patched the model due to bugs again.
lordxabbu 21 Apr @ 4:40pm 
Also any name changes seem to revert back as well
lordxabbu 21 Apr @ 4:38pm 
@Viruana A bit of a bug that I am running into. If I drag multiple items into the cart before it swaps from the empty to full versions I loose all but the first item I started the transfer with.
Viruana  [author] 20 Apr @ 4:49pm 
Had to roll back the model switching portion of the update for (yet another) issue.

The new icons are still part of the game.
Viruana  [author] 20 Apr @ 3:44pm 
(And yes I'm still working on a system to have the new textures/skins dynamically spawn in game ... kind of like how crowbars have multiple textures).
Viruana  [author] 20 Apr @ 3:31pm 
New update just dropped.

Happy 4/20 all!
-- Reimplemented functionality for carts/trolleys updating to their "has items" model (and vice versa) appropriately.
There should not be any duplication issues or errors. Please let me know if this is not the case.

I also have included the new models for the trolley icons in the inventory UI. These can be incorporated in the same way the trolley textures for the in-game model are updated.
Viruana  [author] 20 Apr @ 3:30pm 
@STRIX - Thank you so much it means a lot to me!
STRIX 20 Apr @ 3:23pm 
Thank you for your hard work—and to all the modders out there bringing quality-of-life mods to this awesome community!

On behalf of all players, we appreciate the time, effort, and dedication you put in to make these mods work and make the game even more enjoyable.
We’re sorry if some others come across as dismissive or ungrateful—they probably didn’t mean it that way.

The community respects and values you and your work. Keep doing what you love! Take breaks, enjoy life, and come back modding if you're able to—we love your work. Much love and happy modding!
Schuchart 19 Apr @ 3:15am 
Thank you muchly for your hard work mate!
Viruana  [author] 18 Apr @ 3:49pm 
Mod has been updated with the patch from yesterday minus the bug fix that caused all of the issues. Again, the gray trolley is now the default trolley color. If you go to the below location, you can find the other trolley textures. Simply change trolley.png to trolley_actualcolor and change the color trolley you want to trolley.png and all trolleys will have that color texture. No new game required.

Filepath:

Steam\steamapps\workshop\content\108600\3433203442\mods\[B42] ZuperCarts - Carts & Trolleys (forked)\42\media\textures\weapons\2handed
Viruana  [author] 18 Apr @ 3:22pm 
@Cline West - unsub and resub. I reverted the most recent update due to issues. I plan on working on fixes shortly. At the very least I will rerelease the new icon and trolley texture on its own tonight.
Cline West 18 Apr @ 2:45pm 
Love the new colors and textures!
Cline West 18 Apr @ 2:44pm 
Greatly appreciate the hard work but something is causing errors in the game with Trolley mod enabled.
Cline West 18 Apr @ 2:44pm 
`function: onContainerUpdate -- file: NoSnakeParadox.lua line # 21 | MOD: [B42] ZuperCart - Carts & Trolleys (Port)
java.lang.RuntimeException: Object tried to call nil in onContainerUpdate
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:952)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
Viruana  [author] 18 Apr @ 1:37pm 
I have a small update planned today to at least add the new icons & trolley texture but without the other changes.
Viruana  [author] 18 Apr @ 1:36pm 
💚💚💚 much love, everyone!!!
rawgu 18 Apr @ 1:28pm 
the good ending <3
Viruana  [author] 18 Apr @ 1:24pm 
@SolarMaximum - Thank you. I accept your apology.
SolarMaximum 18 Apr @ 1:12pm 
@Viruana ok ok I'm sorry i was kind of an ass about it. i didn't mean to be rude but i was. i appreciate the work modders do and today i very clearly forgot that they have lives of their own and last thing i want to do is be entitled. again sorry for any grief caused.
Viruana  [author] 18 Apr @ 1:09pm 
Thank you for the words of encouragement. Perhaps I went a little overboard, but stuff like this happens to mod authors all the time and I'm fine with criticism over issues, but saying something like "man sometimes I wonder if mod authors even test their mod before updating smh," is just uncalled for. Stuff happens. I had no issues in testing. I've been working on this mod in bits and pieces during my limited time the last few weeks. I have no idea what even happened yet.
天行九州、 18 Apr @ 12:26pm 
Hey bro, don't let the malice of a few people affect your life. Most people are just reporting the problems they encountered while playing and are eagerly waiting for you to fix them. The work of mod creators is great, and you don't owe players anything. First of all, live your own life well.:spiffo:
rawgu 18 Apr @ 12:25pm 
ty for the quick revert :lunar2019piginablanket:
Viruana  [author] 18 Apr @ 12:11pm 
I even took time out of my day to make some new textures for yall. Smfh.
Viruana  [author] 18 Apr @ 12:08pm 
All, I reverted the version to April 7th.

@SolarMaximum - I have been working 18 hours a day for two weeks. Stuff happens. I didn't even encounter any errors in testing. Stop being rude and maybe I won't take the mod down entirely (I am contemplating it). I have been through such a rough few weeks to be pushed off the edge by someone who's ungrateful I even bothered to do something that not a single other person wanted to do before I came along.

Maybe next time I think about updating this mod, I'll think of you, and I just won't do so. The original mod had a crapshow of issues. YOU'RE WELCOME.
SolarMaximum 18 Apr @ 8:16am 
just tested the mod all by itself on a new game and i still get the error.. man something i wonder is if mod authors even test their mod before updating smh.
SolarMaximum 18 Apr @ 7:46am 
yeah im getting the same errors as the others
ZT 18 Apr @ 6:16am 
error every time I kill a zomboid
`function: onContainerUpdate -- file: NoSnakeParadox.lua line # 21 | MOD: [B42] ZuperCart - Carts & Trolleys (Port)
java.lang.RuntimeException: Object tried to call nil in onContainerUpdate
zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
······
``function: onContainerUpdate -- file: NoSnakeParadox.lua line # 21 | MOD: [B42] ZuperCart - Carts & Trolleys (Port)
java.lang.RuntimeException: Object tried to call nil in onContainerUpdate
······
`
STRIX 18 Apr @ 3:38am 
PZ 42.7.0

Errors:

- Every time I take down a zomboid, error appears.

- Error pops up whenever I try to transfer stuff from trolley → fridge, and it's not transferring anything. I'm using the "Manage Containers" mod—where I set it as a specific type of storage and it should automatically dump the said "type" of stuff I'm storing.

This just happened after an update a while ago (3-4 hours ago, small update—about 110+mb)
Mang_Go 18 Apr @ 3:06am 
what's wrong if i put my stuffs on the cart but only 1 is putted and the rest just disappears, help?
天行九州、 18 Apr @ 12:44am 
me too
error every time I kill a zomboid
Cluster Duck 17 Apr @ 11:29pm 
Love the mod. But now I get an error every time I kill a zomboid.
I have double checked all my mods and I have found that it is this mod that sadly creates the error
Viruana  [author] 17 Apr @ 7:21pm 
Hellooo, all. Latest update is now live. Spawn rates in-world were halved. I am aware the duplicate spawning issue isn't entirely gone as well (I will work on).

New gunmetal-gray trolley texture. This is the new default texture. Inventory icons were updated to reflect this!

Fixed an issue where carts/trolleys weren't switching to their model with items when they went from empty to containing items (and vice versa).
Viruana  [author] 17 Apr @ 5:01pm 
No problem! :p
zowzon 17 Apr @ 4:56pm 
oh my bad
Viruana  [author] 17 Apr @ 4:47pm 
@zowzon, this is a B42 fork for the original B41 mod only. There's no online multiplayer yet for B42 the last I checked.