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2. I don't have attachment points and when messing around with most my models ive never had this issue so i didn't check
3. afaik $emissiveblend does not work on eyes. the eyesrefract shader is pretty limiting. but not as limiting as the original eyes shader i was using.
1. The console complains about $ambientoccltexture when Pompy is onscreen.
2. The flashlight beam comes out from the bottom of the model instead of from her right hand. Missing attachments?
Great work though! As for the glowing eyes, have you tried $emissiveblend*? It's a shot in the dark but that worked from my experience for certain use cases in Left 4 Dead 2. I just don't have experience trying it with eyes.