Timberborn

Timberborn

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Global Wellbeing [U7 Only ✅]
   
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24 Feb @ 2:56pm
2 Apr @ 6:51pm
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Global Wellbeing [U7 Only ✅]

In 1 collection by Luke ✞ Jesus Saves ✞
U7 Compatible Mods (My mods only)
80 items
Description
Beaver stats are based on the global wellbeing instead of their own. Does not affect bots.

They also get a timed bonus when you reach a high Wellbeing for the first time (instead of just a congrats message). Everytime you get a new high Wellbeing, you get the same amount of % of stacking movement speed bonus. For example, when reaching wellbeing 4, you get 4% movement speed for 24 hours. The bonus stacks: if you reach wellbeing 4, then after 2 hours, you reach wellbeing 5, you get 22 + 24 = 46 hours of 5% movement speed bonus. If somehow you get from 4 to 6 immediately, you gets 48 hours of 6% bonus, + any hours of bonus you currently have.

This mod utilizes my other mod Buff & Debuff System as a concept.

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v7.0.2: should work with April 02 Update now.

Mod source code (feel free to use it however you want): https://github.com/datvm/TimberbornMods
Popular Discussions View All (1)
4
9 Mar @ 10:11pm
Continuation of Comments Discussion (Mod Ideas/Design)
Arcane Teuton
16 Comments
Luke ✞ Jesus Saves ✞  [author] 12 Mar @ 5:45pm 
Yes. Does the crash still happen with B&D v7.0.6 and this mod at v7.0.1?
Greystar 12 Mar @ 9:26am 
Did as you requested it now says 7.0.6 for that mod.
Luke ✞ Jesus Saves ✞  [author] 11 Mar @ 5:29pm 
Oh Steam 🤦 could you unsubscribe and subscribe B&D again please. It should be at 7.0.6 :( Thank you.
Greystar 11 Mar @ 12:40pm 
The only one that had an update was this mod to 7.0.1 and no Buff & Debuff was not updated and is 7.0.3
Luke ✞ Jesus Saves ✞  [author] 10 Mar @ 8:45pm 
Oops I am so sorry, I will check again. I was updating it for my upcoming mod but I thought I already update this one for the changes.

Could you check to see if Buff & Debuff is at v7.0.6, and Global Wellbeing at v7.0.1 please? I can play at these versions. In case you can't load your save, please disable it, load your save, then save it immediately and try again please.
Greystar 10 Mar @ 2:37pm 
After your update of this mod today I could no longer load my save. After I disabled this mod and both TimberUI and Buff & Debuff system I was able to load my save again. Not sure what you changed by it caused it to crash on load of the save that I was playing yesterday.
Arcane Teuton 5 Mar @ 1:56pm 
Followed up with a discussion as mentioned.
Luke ✞ Jesus Saves ✞  [author] 3 Mar @ 1:54pm 
Thanks for the detailed comment. Next time if you need more characters, you can create a discussion :) From your comments, I like two suggestions because they are both good and reasonably achievable with mods:
1. I can make so that Wellbeings is updated once at day-start only and does not fluctuate during the day. That way you stay with what you started.
2. I can make a "mix" between personal and global well-being. A formula (and maybe customizable) may be needed here instead of just (Global + Personal wellbeing) / 2, could be an (ax + by) / 2 with x and y determined by user with a "well-thought" default settings.
Arcane Teuton 3 Mar @ 1:29pm 
Something I do want to see done that might be super simple though, is a mod that makes it so that a beaver's hunger and thirst, the green section, is doubled in size (you can move the rightmost position of the red bar back to accommodate the size change of the positive part and not just make them live longer), put a divider line in the middle of the new green bar, and have it so whenever that bar is reached, beavers prioritize eating and drinking above their jobs (but still not any currently queued tasks.) So they don't consistently starve and dehydrate themselves multiple times a day, inflicting debuffs on themselves and well-being penalties, polluting the game-world with their notification bubbles, because their implemented priority system has a pretty huge oversight.

Because how they work now, is that they won't care to eat or drink during work hours until it's far too close to the red bar, so they just won't eat or drink until they shoot themselves, and the player, in the foot.
Arcane Teuton 3 Mar @ 1:22pm 
Even then, you still have to make the decision if that average well-being bonus is worth separating them into their own district... And if it wouldn't simply be more efficient to have them travel longer to do their jobs at night and at day, given the bonuses they would get if they simply lived at the happy district. Because the difference in movement and work speed bonuses could be quite major even then.

But I'm looking at this in regards to trying to fix an issue with how the game handles districts. Admittedly, that's a big ask for a modder to fix. And it probably wasn't even the intended goal.

I approve of not deleting comments by the way. I am an advocate for archiving shameful behavior. (At least when it is relevant, no desire to flaunt or showcase past mistakes if the person has changed of course. But still a useful reminder of imperfection and the journeys we all need to take to better ourselves. So it shouldn't just outright be erased, even if the person has changed.)