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Could you check to see if Buff & Debuff is at v7.0.6, and Global Wellbeing at v7.0.1 please? I can play at these versions. In case you can't load your save, please disable it, load your save, then save it immediately and try again please.
1. I can make so that Wellbeings is updated once at day-start only and does not fluctuate during the day. That way you stay with what you started.
2. I can make a "mix" between personal and global well-being. A formula (and maybe customizable) may be needed here instead of just (Global + Personal wellbeing) / 2, could be an (ax + by) / 2 with x and y determined by user with a "well-thought" default settings.
Because how they work now, is that they won't care to eat or drink during work hours until it's far too close to the red bar, so they just won't eat or drink until they shoot themselves, and the player, in the foot.
But I'm looking at this in regards to trying to fix an issue with how the game handles districts. Admittedly, that's a big ask for a modder to fix. And it probably wasn't even the intended goal.
I approve of not deleting comments by the way. I am an advocate for archiving shameful behavior. (At least when it is relevant, no desire to flaunt or showcase past mistakes if the person has changed of course. But still a useful reminder of imperfection and the journeys we all need to take to better ourselves. So it shouldn't just outright be erased, even if the person has changed.)
But as for the use-case I mentioned, it could cut back on average well-being significantly just by having a decent amount of beavers in a district not catered to, because again, it is an average.
Theoretically it could be better if beavers were at minimum affected by the average but also affected by their own well-being, so the worst off beavers would get some benefit, but it wouldn't cut back on individual productivity. Like if we were to envision two districts, one district had happy beavers, the other had okay beavers. The okay beavers would, under this implementation, still receive average bonus buffs, while not bringing down the beavers in the primary/happy district.
Now that I think about it deeper though, I might have to take back what I said.
Districts are notoriously bad (way too high opportunity cost), and I'm not sure how much balance you could truly achieve trying to work off of the average well-being just by itself. Because you get both the beavers enjoying their lives at the primary district which add to the well-being bonus, but since it's an average, it still accounts for and is hampered by beavers in a far-off district doing their jobs elsewhere.
So it kind of equalizes it, but it comes at a pretty great cost.
I can delete comments but chose not to, I think just don't feed the trolls and they will be bored and leave by themselves. I do get free Steam points from them anyway ;)
Also the two fellows below me seem to be lost. This isn't Reddit. Someone be kind enough to direct them back to their festering homeland of shame and worthlessness.