No More Room in Hell

No More Room in Hell

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COD BO1 Colt Python on Troops anims
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Category: Weapon Skins
File Size
Posted
Updated
5.027 MB
25 Feb @ 3:41pm
10 Mar @ 1:34am
4 Change Notes ( view )

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COD BO1 Colt Python on Troops anims

Description
These workshop name inputs don't give much space for
long names,there it is in all its glory (or boredom):
This is Call of Duty Black Ops 1 (2010) Colt Python
compiled on Troops animations.


As I made several edits it is not a straight port of
the model,the grip had to be made much thinner to
prevent visible glitch with the speed loader during
reload,along others more subtle tweaks.But we'll see
all that in the wall of yawning...I mean details


There are already several Pythons available on the
workshop,why working on an other one?
Most of others models feel overdetailed and off to
me,like they don't fit in the game.I didn't pick
this one because it's from COD (god no) but the
texture style looks really similar to others guns
like the 870 or CZ858 among others,and for those
who cares the mesh is very much in line with
what vanilla NMRIH models show.
All in all I think this gun fits NMRIH quite well.


Let's start the yawning contest:

-model has been ported from COD BO1,not by me but
by Ficool2
-the grip has been made thinner,the texture on its
back has been tweaked to look closer to real
pythons (or at least what I've seen on Gpictures)
-few others much more subtle edits on both model
and textures
-Troops animations used as base,model origins
slighty changed to make its position look closer
to others vanilla handguns.
-Troops custom ejection rod reused:it has been
separated as it's own mesh subpart (along the
speedloader) and the compiled model no longer
uses the default S&W 686 texture (weither it's
vanilla or Troops version)
-the speedloader has been reskinned
-custom firing sound based on NMRIH very first
mod version,wich I tried to made snappier and
a tad beefier using Audacity
-custom VGUI icon
-anything like muzzleflash attachments,peewee
model physboxes...are all sorted


I hope you'll like it.Sadly the cylinder spins
counterclockwise from default/Troops anims
(Colt revolver cylinders should spin clockwise).
Sorry about this.
A short barrel version may be compiled soon.


Here are a few links leading to people assets I
used to do this (and also because Troops wants
links to his respective submissions,no matter I
said his name like 4 times already)

-Ficool2 port for HL2
https://gamebanana.com/mods/181232

-Troops SW686 overhaul
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3046316709


Comments,suggestions,you know what to do.


credits:
-Colt Python model and textures:Treyarch
-porting the model to Source:Ficool2
-custom animations,ejection rod mesh:Troops
-old mod version shooting sound,anything default NMRIH:NMRIH team
-many edits of any kinds,compile,anything else:CheeseLobber



Worked on a few edits:
-night sights!
-peewee model was scaled up a bit
-firing sound was buffed a tad





20 Comments
UMP45 20 hours ago 
It doesn't matter. At least I saw the answer. By the way nice mixed SW686 mod.
CheeseLobber  [author] 21 hours ago 
I have no interest with 8siandude models sorry.
UMP45 1 Aug @ 9:14pm 
Could you make this anim compatible with 8siandude's Colt Python replace SW686 model Please?
ෆ˚₊ 마수링っ♡ 16 Apr @ 2:30am 
wow
ClashHoden😏 13 Apr @ 4:38am 
keine ahnung:steamhappy:
Vion 11 Apr @ 9:04pm 
nice
Toyota 7 Apr @ 12:10pm 
imba:steamthumbsup:
Nelson Muntz. 25 Mar @ 1:10pm 
the revolver from no more room in hell 2
CheeseLobber  [author] 10 Mar @ 1:42am 
Textures missing should be corrected. You guys
let me know if you still have the issue.
CheeseLobber  [author] 6 Mar @ 7:42am 
I just reverted the submission to former version.
You weren't the only one with the issue.

Until I can fix whatever is wrong with textures.